Paradise Angel
- February 16, 2024
- Akari blast!
The Holy Grail, a divine artifact that the land of Erodrad was blessed with, has gone missing. With the Grail gone, Power will flow out of control, and Erodrad's future will grow bleak. God commands the angel Elu to descend from heaven and seek the Grail. Her journey begins in Benedicta Town... Can Elu find the Holy Grail in time, or will the world fall to ruin as Power overflows? Who is behind t…
Reviews
- The artwork is stunning, with detailed portraits and a pleasing art style reminiscent of visual novels.
- The gameplay is simple and fun, reminiscent of classic RPGs, allowing for enjoyable turn-based battles without being overly grindy.
- The Japanese voice acting is well done, adding to the overall experience of the game.
- The story is basic and lacks depth, with repetitive quests and limited character development.
- There are only three female characters, which may feel limiting to some players.
- The game can be completed quickly, which may not justify its price for some players.
- story42 mentions
- 7 % positive mentions
- 86 % neutral mentions
- 7 % negative mentions
The story is described as basic, with a clear structure consisting of one main quest and five side quests per chapter, at least through the third chapter. While the main quests involve dungeon exploration and boss battles, side quests primarily offer fetch tasks and lack significant narrative depth, often featuring generic visuals and text descriptions. The main quest scenes are fully voiced in Japanese, but side quests do not include voice acting, and the overall storytelling is considered minimal and not particularly engaging.
“In each chapter, there is one main quest and five side quests (at least through chapter three anyway).”
“The main quest will send you to the next dungeon where you can clear the entire place and defeat the boss at the end.”
“Sometimes you can complete a side quest two different ways.”
“As for the story, it is basic.”
“Side quests don’t really have scenes, but just generic closeups of the goods with text descriptions of activity.”
“The first scene, and what the priest does when you talk to him to advance the main story, seem to be unavoidable.”
- graphics16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The graphics and artwork in the game are widely praised for their stunning quality, reminiscent of the Sakura visual novels, particularly in the detailed character sprites and impressive h-scene illustrations. Players appreciate the art style and the overall visual presentation, which enhances the engaging gameplay experience.
“The artwork is stunning.”
“Gameplay is simple and fun, elu sprites are well drawn, h-scenes have fantastic artwork, Japanese voice-over work is great, and there is enough mystery around the impact of choices and depravity to keep things interesting.”
“The art style is very similar to the Sakura visual novels or Sakura Dungeon in particular.”
“In the graphics (art) section, I decide based on the type of game and the game engine it uses.”
“In the graphics (art) section, I decide based on the type of game and the game engine it uses.”
- gameplay10 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The gameplay features a mix of dungeons and fetch quests, offering a simple yet enjoyable experience enhanced by well-drawn sprites and high-quality artwork in h-scenes. The Japanese voice-over adds to the immersion, while the element of choice and its consequences introduces an intriguing layer of mystery. However, some users noted that gameplay elements were lacking in the game's code.
“Gameplay is simple and fun, elu sprites are well drawn, h-scenes have fantastic artwork, Japanese voice-over work is great, and there is enough mystery around the impact of choices and depravity to keep things interesting.”
“Core gameplay consists of dungeons and fetch quests.”
“Gameplay is not in the code of this game.”
- music10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The music in the game is generally praised for being fitting and enhancing the on-screen action, particularly the battle themes, which are noted as standout tracks. However, some players have mentioned that the sound effects can occasionally be overshadowed by the music, and one reviewer opted to play with the sound muted, providing no feedback on the audio elements. Additionally, the game features collectible music, adding an extra layer of engagement for players.
“Music is appropriate and fitting for what’s going on the screen.”
“The battle music is a banger, which is great since you hear it over and over.”
“At the same time, sometimes the sound is drowned out by the music.”
“- no comment on voice acting/music as I play the game on mute.”
“It has collectible music.”
- grinding2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Players appreciate that the game evokes the feel of the original Dragon Quest while offering a more streamlined experience, noting that it is not overly grindy and provides additional options for progression.
“Reminds me of the original Dragon Quest, but not grindy at all with a few more options.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the amusing intro scene, which has received positive feedback from users for its comedic elements.
“The intro scene was hilarious and set the perfect tone for the game.”
“I couldn't stop laughing at the witty dialogue throughout the game.”
“The humor in the character interactions made the gameplay so much more enjoyable.”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere is characterized as subtle and unobtrusive, contributing to the overall experience without any elements standing out as particularly noteworthy, whether positive or negative.
“Nothing stands out as good or bad, just in the background adding subtly to the atmosphere.”