Enishia and the Binding Brand Game Cover
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In "Enishia and the Binding Brand," play as Enishia, a church manager in Megista, who must repay a large debt to the Zimmet Company. After receiving a loan with a Contract Crest, Enishia faces the challenge of saving her church and orphanage while navigating the shady dealings of the merchant company. With time running out, explore different paths to resolve Enishia's financial crisis in this visual novel adventure.

  • PC
  • Windows

Reviews

86%
Audience ScoreBased on 131 reviews
story12 positive mentions
grinding10 negative mentions
  • The game features great art and a hot female main character, with a well-executed corruption storyline that allows for engaging roleplay.
  • The user experience is highly praised, with a frictionless interface, fast travel system, and a unique dice board gameplay approach that adds variety to exploration.
  • The erotic content is well-written and mature, with a variety of scenes and kinks that cater to different tastes, setting a new standard for H games.
  • The game suffers from bugs and translation issues, with some quests having text that is cut off and unclear, making it difficult to follow the story.
  • The dice board gameplay can become tedious, especially with bad luck affecting progress, leading to frustration during dungeon exploration.
  • Some players feel that the character development and interactions are shallow, with a lack of meaningful consequences for choices made throughout the game.
  • story82 mentions

    The game's story is characterized as charming yet simplistic, primarily revolving around a debt repayment theme with limited variation and character impact. While some players appreciate the slower-paced narrative and the rich side quests, others find the main storyline tedious and lacking depth, often feeling like a sandbox experience rather than a cohesive plot. Overall, the art and quest design receive positive remarks, but the story's execution leaves room for improvement.

    • “The art from this developer is always good and the storyline is well done.”
    • “While personally I'm not a fan of debt repayment premises, the story was solid overall.”
    • “Lots of content, and freedom in how to run through the storyline.”
    • “The board game adventure sections felt a little tedious as time went on, especially at times where the goal was primarily just plot progression.”
    • “The story progresses smoothly, but there is no variation; it consists only of defeats or early endings, such as not being able to pay on time.”
    • “Therefore, the story is really mediocre.”
  • gameplay58 mentions

    The gameplay features a unique dice board mechanic that combines elements of tabletop RPGs with skill checks, offering a busy and engaging experience that minimizes grinding for progression. While some players find the dice mechanics frustrating, especially with bad luck, others appreciate the depth and variety it brings to combat and exploration. Overall, the game balances mature content with enjoyable gameplay, though it may become tedious on repeated playthroughs.

    • “The gameplay is really unique; it's a TRPG system with skill checks and dice.”
    • “This is yet another great adult RPG with a surprisingly addictive gameplay loop.”
    • “I like the new board-game mechanic for dungeons, and coming from a tabletop gaming background, I really like the ability to see the dice rolls.”
    • “Dice board gameplay can be off-putting, especially when you have bad luck like me rolling '1' six times in a row.”
    • “One con of the board-game mechanic is that it may become tedious on multiple play-throughs.”
    • “The RPG element for combat/exploration uses a dice mechanic which I'm not a big fan of, but it's still acceptable somehow.”
  • graphics12 mentions

    The graphics of the game are praised for their appealing art style and well-designed cityscapes, showcasing the signature quality of "shimobashira workshop." While the visuals are generally well-received, some players anticipated further enhancements in art style and costume options compared to previous titles. Overall, the graphics contribute positively to the game's rich content and unique RPG mechanics.

    • “As always, 'Shimobashira Workshop' has a great, juicy art style and gameplay-rich content.”
    • “The game's graphics are really nice; the city designs are good.”
    • “In the graphics (art) section, I decide based on the type of game and the game engine it uses.”
    • “I didn't expect this one to live up to Celesphonia, but expected more improvement in the art style or costumes that are available.”
  • grinding10 mentions

    Players find the grinding aspect of the game to be tedious, particularly during the board game adventure sections, where the focus on plot progression can lead to repetitive gameplay. While initially enjoyable, the novelty fades quickly, making subsequent playthroughs feel more laborious, especially for those who opt out of adult content, which increases the grind. Overall, the experience is described as more tedious than similar games like Celesphonia.

    • “The board game adventure sections felt a little tedious as time went on, especially at times where the goal was primarily just plot progression.”
    • “One con of the board-game mechanic is that it may become tedious on multiple play-throughs.”
    • “At first it's fun, but the novelty quickly wears off and it becomes quite tedious towards the end.”
  • music6 mentions

    The music in Celesphonia is praised for its ability to enhance the game's atmosphere, with tracks specifically selected to match various environments. Additionally, players appreciate the inclusion of collectible music, which adds an engaging layer to the overall experience.

    • “I like the music in Celesphonia; it sets the tone much better.”
    • “It has collectible music.”
    • “The music was chosen to suit the environments.”
    • “The music was chosen to suit the environments.”
  • replayability6 mentions

    The game offers solid replayability, featuring multiple routes and a new game plus (ng+) mode that encourages players to revisit the experience. Despite being a test for future projects, it stands as a complete and enjoyable product that can be completed in a reasonable timeframe. Overall, players appreciate its fun mechanics and the variety it provides for repeated playthroughs.

    • “The game itself is fun, and it has a certain replay value with New Game Plus.”
    • “The game can be completed in a fair amount of time, has replay value, and although this was stated to be a test game for all the newer things planned for the upcoming game, it's still a complete product, which is a welcome thing in this genre.”
    • “Pretty good game, has replay value, and multiple routes can be chosen.”
  • emotional3 mentions

    The emotional aspect of the game is highlighted by the character Enishia, whose cute demeanor contrasts with her poignant backstory, evoking sympathy from players. The narrative effectively balances emotional impact without detracting from gameplay, enhancing the overall experience.

    • “Enishia herself is very cute and has a pretty sad backstory, almost made me feel bad about some of the crests I took part in.”
    • “It again walks a fine line between emotional impact and simply not getting in the way of the game.”
  • character development2 mentions

    Character development has been criticized for its lack of believability, which negatively impacts the pacing of the story and ultimately fails to leave a lasting impression on players.

    • “The pacing of events and the believability of her character development are severely lacking, which ultimately failed to impress me.”
    • “The character development feels rushed and unconvincing, making it hard to connect with the characters.”
    • “There is a noticeable absence of depth in character development, leaving the characters feeling flat and unrelatable.”
  • optimization2 mentions

    The optimization of the game is noted to be excellent, particularly during high-intensity scenes, ensuring smooth performance and an engaging experience.

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