Enishia and the Binding Brand Game Cover
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In "Enishia and the Binding Brand," play as Enishia, a church manager in Megista, who must repay a large debt to the Zimmet Company. After receiving a loan with a Contract Crest, Enishia faces the challenge of saving her church and orphanage while navigating the shady dealings of the merchant company. With time running out, explore different paths to resolve Enishia's financial crisis in this visual novel adventure.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 68 reviews
story7 positive mentions
grinding5 negative mentions
  • Great art and well-written scenes that enhance the overall experience.
  • Unique gameplay mechanics with a board game style that adds variety and fun to exploration.
  • Engaging story with multiple endings and a good balance between gameplay and adult content.
  • Some bugs and translation issues that detract from the overall experience.
  • The dice rolling mechanic can become tedious and frustrating, especially with bad luck.
  • Lack of depth in character interactions and some scenes feel disconnected from the main narrative.
  • story42 mentions

    The game's story has received mixed reviews, with some players appreciating its charm and character depth, while others criticize it for being simplistic and lacking variation. Many noted that the narrative often revolves around a debt repayment theme, which can feel tedious and limiting, especially with a lack of impactful side characters. Overall, while the art and some quest designs are praised, the story's execution leaves room for improvement, particularly in terms of depth and engagement.

    • “This is a really enjoyable JRPG with great characters, a fun story, a lot of heart, and engaging content.”
    • “The art from this developer is always good and the storyline is well done.”
    • “While personally I'm not a fan of debt repayment premises, the story was solid overall.”
    • “The board game adventure sections felt a little tedious as time went on, especially at times where the goal was primarily just plot progression.”
    • “The story progresses smoothly, but there is no variation; there are only defeats or early endings, such as not being able to pay on time.”
    • “Therefore, the story is really mediocre.”
  • gameplay31 mentions

    The gameplay is characterized by a unique dice board mechanic that combines elements of tabletop RPGs with skill checks, offering a mix of freedom and strategy. While some players find the mechanics enjoyable and addictive, others may find the randomness of dice rolls frustrating, especially during repeated playthroughs. Overall, the game balances engaging mechanics with mature content, appealing to both casual players and those seeking deeper gameplay experiences.

    • “Good art, decent story (even if a little contrived), and fun gameplay in the form of a pseudo-tabletop experience.”
    • “A lot of the gameplay is simple, but there's a lot of freedom in exploring which systems you want to engage with.”
    • “The gameplay is really unique; it's a TRPG system with skill checks and dice.”
    • “Dice board gameplay can be off-putting, especially when you have bad luck like me rolling '1' six times in a row.”
    • “One con of the board-game mechanic is that it may become tedious on multiple play-throughs.”
    • “The RPG element for combat and exploration uses a dice mechanic which I'm not a big fan of, but it's still acceptable somehow.”
  • graphics6 mentions

    The graphics of the game are praised for their appealing art style and well-designed cityscapes, showcasing the signature quality of "shimobashira workshop." While the game offers rich content and enjoyable gameplay, some players anticipated further improvements in the art style and costume variety compared to previous titles like Celesphonia. Overall, the visuals contribute positively to the gaming experience, though expectations for enhancements remain.

    • “As always, Shimobashira Workshop has a great, juicy art style and gameplay rich content.”
    • “The game's graphics are really nice; the city designs are good.”
    • “I didn't expect this one to live up to Celesphonia, but I expected more improvement in the art style or costumes that are available.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious, particularly during board game adventure sections where the focus is on plot progression. While the gameplay is manageable, opting out of adult content significantly increases the grind, leading to a decline in enjoyment as the novelty wears off over time. Overall, the experience is described as more tedious than similar games like Celesphonia.

    • “The board game adventure sections felt a little tedious as time went on, especially at times where the goal was primarily just plot progression.”
    • “One con of the board-game mechanic is that it may become tedious on multiple play-throughs.”
    • “At first it's fun, but the novelty quickly wears off and it becomes quite tedious towards the end.”
  • music3 mentions

    The music in the game is noted for its collectibility and is well-suited to the various environments, enhancing the overall atmosphere. Many players appreciate how the soundtrack effectively sets the tone, particularly highlighting the positive reception of the music in "Celesphonia."

    • “I like the music in Celesphonia; it set the tone much better.”
    • “The music was chosen to suit the environments.”
    • “It has collectible music.”
  • replayability3 mentions

    The game offers solid replayability through features like New Game Plus and multiple routes, allowing players to experience different outcomes. Despite being a test for future developments, it stands as a complete and enjoyable product that encourages multiple playthroughs.

    • “The game itself is fun, and it has a certain replay value with New Game Plus.”
    • “The game can be completed in a fair amount of time, has replay value, and although this was stated to be a test game for all the newer things planned for the upcoming game, it's still a complete product, which is a welcome thing in this genre.”
    • “Pretty good game, has replay value, and multiple routes can be chosen.”
    • “The game can be completed in a fair amount of time, but it lacks significant replay value. While it was intended as a test for future projects, it feels more like a one-time experience.”
    • “After finishing the game, I found little incentive to play again. The lack of varied outcomes or new content makes replaying feel unnecessary.”
    • “While the game is enjoyable, once you've seen everything it has to offer, there's not much reason to return. It feels like a missed opportunity for deeper replayability.”
  • emotional2 mentions

    The emotional aspect of the game is effectively balanced, enhancing the experience without overshadowing gameplay. The character Enishia, with her endearing personality and poignant backstory, evokes genuine empathy from players, making them reflect on their in-game choices.

    • “It again walks a fine line between emotional impact and simply not getting in the way of the game.”
    • “Enishia herself is very cute and has a pretty sad backstory; it almost made me feel bad about some of the crests I took part in.”
  • character development1 mentions

    Character development is criticized for negatively impacting the pacing of events and lacking believability, ultimately failing to leave a strong impression on players.

    • “The pacing of events and the believability of her character development are severely lacking, which ultimately failed to impress me.”
    • “Character development feels rushed and superficial, leaving me disconnected from the characters' journeys.”
    • “There is a noticeable lack of depth in character arcs, making it hard to invest emotionally in their growth.”
  • optimization1 mentions

    The optimization of the game is praised, particularly highlighting its strong performance during key scenes.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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