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Papers, Please

Papers, Please holds up as one of the best indie games ever made and a landmark accomplishment in narrative design.
Papers, Please Game Cover
97%Game Brain Score
story, gameplay
grinding, stability
97% User Score Based on 42,461 reviews
Critic Score 98%Based on 1 reviews

Platforms

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Papers, Please Game Cover

About

Papers, Please is a single player simulation game with a thriller theme. It was developed by Julupana10 and was released on August 8, 2013. It received overwhelmingly positive reviews from both critics and players.

In "Papers, Please" , you play as a border control officer in a dystopian society, deciding who can enter based on documents they provide. This unique document thriller game has won numerous awards, including Best Game of 2013 from The New Yorker and Wired Magazine, and Best Strategy & Simulation Game 2014 from BAFTA. The game excellently combines strategy, narrative, and innovation, making it a must-play for any serious gamer. Note: No information about the developer, publisher, or release date is provided.

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97%
Audience ScoreBased on 42,461 reviews
story2.4k positive mentions
grinding376 negative mentions

  • The haunting soundtrack and minimalist pixel art effectively create an immersive and oppressive atmosphere, enhancing the emotional weight of the game's moral dilemmas.
  • The gameplay, while simple, is engaging and addictive, with evolving complexity and moral choices that resonate deeply with players.
  • The game is praised for its exceptional replayability, featuring 20 unique endings that encourage players to explore different narrative paths and outcomes.
  • The gameplay can become repetitive and tedious, leading some players to feel that it resembles more of a job than a game.
  • While the graphics serve the atmosphere, some players find them simplistic and lacking in detail, which detracts from character engagement.
  • Despite its attempts at humor, many players feel the game is more frustrating and depressing than funny, with a narrative that can feel shallow or overly ideological.
  • story
    5,399 mentions Positive Neutral Negative

    The story of "Papers, Please" is widely praised for its depth and emotional impact, exploring themes of morality, bureaucracy, and the human condition within a dystopian setting. Players take on the role of a border inspector in the fictional country of Arstotzka, where their decisions—whether to approve or deny entry based on often heartbreaking personal stories—significantly affect the narrative and lead to multiple endings. The game masterfully intertwines gameplay mechanics with storytelling, creating a compelling experience that challenges players to navigate complex moral dilemmas while managing their family's survival.

    • “The story and characters are really cool, and even endless mode is fun, although I think I've played past the playtime and resetting the story just to get all endings can get repetitive.”
    • “Every choice—whether you accept a bribe to feed your starving family or help a mysterious underground organization—branches the story in ways that feel heavy and earned.”
    • “Papers, Please is a masterpiece of moral storytelling, showcasing just how powerful games can be when the story and the gameplay are intertwined.”
    • “The story is weird nonsense and becomes so abstract from reality that it becomes a meme.”
    • “The gameplay is okay, but the events, story, setting, moral choices, etc. are just so shallow.”
    • “The story is extremely overrated and the gameplay is as boring as it gets.”
  • gameplay
    3,813 mentions Positive Neutral Negative

    The gameplay of "Papers, Please" is centered around the repetitive yet engaging task of inspecting documents as a border control officer, where players must identify discrepancies under time pressure. While some find the mechanics tedious and the gameplay can become monotonous, many appreciate the evolving complexity and moral dilemmas introduced throughout the game, which enhance the overall experience. The combination of simple mechanics, a compelling narrative, and the emotional weight of decision-making creates a unique and thought-provoking gameplay experience that resonates with players.

    • “The gameplay loop never gets old as they continue to implement new documents every other day, and the music (where it plays) is a bop.”
    • “The gameplay itself is simple but surprisingly satisfying, and the increasing difficulty keeps you on edge.”
    • “The gameplay is addictive and strangely satisfying — checking documents, spotting discrepancies, trying to keep up as the rules constantly change — but what really sets this game apart is the atmosphere.”
    • “This simulation of paid, boring labor is the gameplay.”
    • “The gameplay loop becomes annoying and anxiety hits in, cause it feels less like playing and more like work at one point while being stressed out for no reason.”
    • “The gameplay is very simple and just involves memory and attention to detail.”
  • graphics
    1,981 mentions Positive Neutral Negative

    The graphics of *Papers, Please* are characterized by a minimalist, retro pixel art style that effectively conveys the bleak and oppressive atmosphere of a totalitarian regime. While some players find the graphics simplistic and reminiscent of early computer games, many appreciate how this aesthetic enhances the game's themes and immersive storytelling. Overall, the visuals serve the gameplay well, emphasizing the moral dilemmas faced by the player rather than detracting from the experience.

    • “Despite its minimalist, 8-bit aesthetic and seemingly mundane premise of being a border agent, this is one of the most gripping, stress-inducing, and addictive experiences you will ever find on Steam.”
    • “The graphics, while minimalist, perfectly convey the coldness of the regime and the oppressive atmosphere you work in.”
    • “The pixel art style evokes a nostalgic charm while effectively conveying the oppressive atmosphere of the dystopian setting.”
    • “The graphics, grey color, and the lack of music was also a bother, and it seemed like repetitive gameplay.”
    • “The people that come to the border are a little better, since you can see them, but again all the stories are threadbare, which combined with the lack of voice acting and low quality graphics that can't show facial expressions, I found myself not caring about them at all.”
    • “The graphics look like they were borrowed from a 1982 typewriter, and somehow, it’s perfect.”
  • music
    1,044 mentions Positive Neutral Negative

    The music in "Papers, Please" is widely praised for its ability to enhance the game's oppressive atmosphere, with many players noting its catchy and memorable quality. While the soundtrack is limited, featuring only a few tracks that play during key moments, it effectively captures the bleak, bureaucratic setting of the game. Overall, the music is considered a significant aspect of the game's immersive experience, contributing to its emotional depth and thematic resonance.

    • “The music, the visuals, the gameplay/interface, the social commentary.”
    • “Masterful atmosphere: the haunting soundtrack and the 'Orwellian' grey tones perfectly capture the feeling of living under an oppressive regime.”
    • “The music is iconic and the design is sweet.”
    • “The graphics, grey color, and the lack of music was also a bother, and it seemed like repetitive gameplay.”
    • “There's also no music or anything during these segments, so they feel extremely flat (though granted, that's likely by design; I'm complaining about the tedium here but I do recognize the game's concept is largely about leaning into the tedium on purpose).”
    • “The repetitiveness doesn't stop at the gameplay though, it's also the music and sounds that are highly repetitive.”
  • humor
    804 mentions Positive Neutral Negative

    The humor in "Papers, Please" is a standout feature, blending dark, satirical elements with absurdity and wit. Players often find themselves laughing at the quirky interactions with characters, such as the memorable Jorji Costava, while navigating the serious themes of bureaucracy and moral dilemmas. The game effectively balances its bleak atmosphere with moments of levity, making it both engaging and thought-provoking.

    • “The dystopian satire was hilarious, and systematically checking documents as a team while ridiculing the NPCs was a great time.”
    • “In conclusion, Papers, Please is a hilarious, soul-crushing rollercoaster of moral ambiguity and relentless bureaucracy.”
    • “The humor is a standout, too.”
    • “It's not funny.”
    • “I bought it because I thought the dystopia would be so exaggerated it would be funny, but in fact it is not funny at all. The game is quite boring, seems to try to frustrate and depress you with the moral decisions you're forced to take in order not to die or get bankrupt. It gives you the sense it is trying to convince you of something in an ideological way. I don't think this was intended as some form of propaganda or that it has a straight political reading, but the fact is the game only defies you and is not very enjoyable. It also lacks variety once you have discovered all the mechanics and played both modes.”
    • “And this game is supposed to be funny?!?!?”
  • replayability
    727 mentions Positive Neutral Negative

    The game boasts exceptional replayability, primarily due to its 20 unique endings and the impact of player choices on the narrative. Many players appreciate the variety of outcomes and moral dilemmas, which encourage multiple playthroughs to explore different paths. While some find the gameplay can become repetitive, the overall consensus is that the game's depth and branching storylines provide significant replay value, making it a worthwhile investment.

    • “20 unique endings: the replayability is incredible.”
    • “The game has a lot of replay value since you have to complete all of the endings.”
    • “The fact that the game has multiple endings also adds a lot of value and replayability.”
    • “Unfortunately, due to how scripted the game is, there is little replayability.”
    • “My main source of disappointment is the lack of replay value.”
  • atmosphere
    619 mentions Positive Neutral Negative

    The atmosphere of *Papers, Please* is widely praised for its immersive and oppressive qualities, effectively capturing the bleakness of a totalitarian regime through minimalist pixel art and a haunting soundtrack. Players often describe the game as emotionally gripping, with the atmosphere enhancing the weight of moral decisions and the tension of bureaucratic tasks. The combination of dark humor and a somber narrative further enriches the experience, making it a standout example of how atmosphere can elevate gameplay.

    • “Masterful atmosphere: the haunting soundtrack and the 'Orwellian' grey tones perfectly capture the feeling of living under an oppressive regime.”
    • “The pixel art style captures the bleakness and austerity of Arstotzka, while the haunting soundtrack adds to the game's somber atmosphere.”
    • “The atmosphere is dark and stressful.”
    • “An oppressive and depressing atmosphere.”
    • “The atmosphere is heavy, making every decision feel significant.”
  • grinding
    481 mentions Positive Neutral Negative

    The grinding aspect of "Papers, Please" is a central theme, with many players noting that the gameplay revolves around tedious document checking and repetitive tasks. While some find this monotony engaging and reflective of real bureaucratic work, others describe it as frustrating and exhausting, particularly when pursuing all achievements or endings. Overall, the game successfully transforms a seemingly dull task into a compelling experience, though it can become tedious over extended play sessions.

    • “That balance is done very well where it doesn't get boring, yet not too tedious or hard.”
    • “But this monotony is not tedious; you still get fun while doing it. The pace is not too slow that you get bored, but it is not too fast so the player can explore new stuff the game throws at you.”
    • “It isn't as tedious as you might think, but the user interface emulates limited desk space almost too well.”
    • “The gameplay is tedious, the situations very similar to real life, and many endings are disappointments.”
    • “The repetitive nature of checking documents can be incredibly tedious, but the constant tension and the fear of making a mistake keep you hooked.”
    • “While the gameplay can become somewhat tedious, it works well into the setting and tone of the story as a job like this in real life wouldn't be all that exciting.”
  • emotional
    409 mentions Positive Neutral Negative

    The emotional aspect of "Papers, Please" is widely praised for its profound impact, transforming a seemingly mundane task of border control into a deeply engaging and morally complex experience. Players report feeling a strong emotional connection to the characters and their stories, often leading to heart-wrenching decisions that challenge their morals and evoke genuine feelings of guilt, empathy, and nostalgia. The game's minimalist design and narrative depth create an emotional rollercoaster, making it one of the most memorable and thought-provoking experiences in gaming.

    • “It’s a game that proves even the smallest acts of bureaucracy can carry the heaviest emotional weight.”
    • “Papers, Please is a deceptively simple yet emotionally complex game that forces you to weigh your morals against survival — making you question your choices, regret them, and come back for another try.”
    • “The emotional impact is real and lasting.”
  • optimization
    89 mentions Positive Neutral Negative

    The optimization of "Papers, Please" is highly praised, with players reporting smooth performance across a wide range of hardware, including low-end PCs. The game runs without significant bugs or glitches, allowing for an immersive experience where the player's performance directly impacts both gameplay and narrative outcomes. Overall, it is considered well-optimized for its genre, providing a seamless experience that enhances the game's themes of pressure and consequence.

    • “The game played flawlessly without issue from a performance perspective though.”
    • “In terms of optimization, it's enough to say that I didn't encounter any problems throughout my gameplay.”
    • “The simplicity of the game has one other benefit: it runs smoothly and doesn't crash at all.”
    • “After half an hour, it didn't feel like it was going to get any less clumsy, and rather than the dread the game evokes in many people, I wasn't getting invested or feeling like I was under a police state; I felt like I was playing a poorly optimized game.”
    • “The lives of your family depend on your performance at work, and it creates a sense of urgency.”
    • “Pressure mounts as your performance-related pay and rising living costs push you to rush your work (you only get a few minutes of work time each day to earn your keep), balancing the survival of your family against the chance of letting people with forged documents or contraband into the country.”
  • stability
    37 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with many players reporting minimal to no significant bugs or glitches during gameplay. Some users noted minor issues, such as freezing when exiting or problems with fullscreen mode, but these did not detract from the overall experience. While a few players encountered occasional glitches, the majority found the game to run smoothly, contributing to a polished and engaging experience.

    • “Another big bonus for me is that it runs great on my potato laptop and doesn't require me to connect to a server or play with other teammates depending on me to perform under pressure when I'm limited by my specs.”
    • “However, it's not buggy or clunky or anything like that; any slowness in the gameplay is by design.”
    • “No glitches, no freezing.”
    • “The biggest issues I've encountered are buggy false citations and pedantic specificity in how you do things and the exact order you do them in.”
    • “Only issues are the exit button just freezes the game and fullscreen mode has a black border around the game.”
    • “Trying to get information out of the UI is a pain, because of how ugly, cramped, and buggy things get.”
  • monetization
    20 mentions Positive Neutral Negative

    The monetization aspect of the game is praised for its absence of microtransactions, which many players find refreshing compared to the prevalent cash-grab tactics in the AAA industry. Reviewers appreciate the game's focus on storytelling and gameplay without the distraction of in-game purchases, highlighting it as a positive example of how games can be both artistic and engaging without relying on monetization strategies.

    • “I love the game, but I wish I could play it on my Android phone. I wouldn't mind if it has microtransactions; although I hate the practice of it, I think I could cope with it or if it costs £6.00 and above, I would still buy it.”
    • “No microtransactions, thank you!”
    • “In today's 'triple A' industry, where it can feel like every game is becoming a cash grab, this game is a good reminder of how games can be art.”
    • “I love the game, but I wish I could play it on my Android phone. I wouldn't mind if it has microtransactions, although I hate the practice of it.”
    • “No microtransactions and a gripping and involving story are some of the best parts.”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and expressiveness, with distinct character designs and animations that effectively convey emotions. While some reviews highlight a lack of meaningful narrative depth, others commend the intricate storytelling and the impact of player decisions on character arcs, resulting in a rich and engaging experience. Overall, the game successfully combines character design with a compelling narrative, enhancing replayability and player investment.

    • “Despite the low resolution, character designs are distinct and expressive, using small animations and changes in posture to convey fear, irritation, or smug defiance.”
    • “In correct correlation, the story of Papers, Please is extremely expansive and spans across deep and meaningful character development, while the 20 endings to the story ensure that the decisions made throughout the game will have a meaningful and varied impact.”
    • “However, clever storytelling, surprising character development, and a difficulty curve that increases as the layers of bureaucracy stack up make this game intriguing and surprisingly addictive.”
    • “Furthermore, 'Papers, Please' lacks any meaningful narrative depth or character development.”
    • “The character designs range from 'grim' to 'even grimmer,' making every day at the border feel like a grey, pixelated parade of misery.”
    • “Though it's so simple, there is some character development here and there; you'll get to know some recurring characters, and your decisions sometimes have real weight to them.”
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7h Median play time
14h Average play time
5h Main story
16h Completionist
5-15h Spent by most gamers
*Based on 123 analyzed playthroughs
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Frequently Asked Questions

Papers, Please is a simulation game with thriller theme.

Papers, Please is available on Steam Deck, iPhone, Windows, PC and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 16 hours to finish. On average players spend around 14 hours playing Papers, Please.

Papers, Please was released on August 8, 2013.

Papers, Please was developed by Julupana10.

Papers, Please has received overwhelmingly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Papers, Please is a single player game.

Similar games include Beholder, Paper Cages, Beholder 2, Death and Taxes, Not Tonight and others.