Paint It Black
- March 20, 2018
- Decabry
"Paint It Black" is a 2D puzzle-action game presented in black and white. Your objective is to make everything as black as possible using your creativity and problem-solving skills across 25 unique levels. Accompanied by an ambient soundtrack, the game allows you to restart levels for extra attempts, encouraging players to explore various solutions.
Reviews
- Unique puzzle ideas that offer a fresh experience for puzzle enthusiasts.
- Aesthetically pleasing with a dark theme, making it great for customizing profiles.
- Fun and satisfying gameplay, despite some frustrating moments.
- The game is considered overpriced for its short length and limited content.
- Some puzzles rely too much on reflexes rather than logic, which may frustrate players.
- A few levels can be overly difficult or annoying, detracting from the overall experience.
- graphics5 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The graphics are praised for their striking black-and-white aesthetic, featuring clean lines and unique level designs that offer a fresh experience for puzzle enthusiasts. The high contrast visuals contribute to a simple yet effective overall presentation, enhancing the game's appeal.
“The pure black-and-white aesthetic with clean lines and shapes really sells this aesthetically, and the level designs included some things I've never seen before. If there's one thing any puzzle enthusiast desperately wants, it's something fresh.”
“Nice aesthetics for profiles.”
“Sounds and graphics remain simple and, unsurprisingly, possess a high contrast visual aesthetic.”
- gameplay2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The gameplay features a mix of timed challenges and twitch elements, requiring players to navigate innovative puzzles that demand an understanding of both controls and mechanics. Some levels may present difficulties due to finicky movable elements that can disrupt progress, adding an extra layer of complexity.
“A reasonably innovative puzzle game in which you must work out the mechanics of each level (both in what the given level's controls are, and the nature of the actual puzzle itself).”
“Be warned, a handful of the levels are timed and/or have twitch gameplay elements (not a complaint or negative for me, but some will want to know this isn't purely cerebral), and one level has especially finicky movable elements that can bump each other out of the alignment you need.”
“The gameplay can feel frustrating at times due to the overly complex mechanics that are not well explained, leading to confusion rather than enjoyment.”
“While the game has potential, the execution of the gameplay is marred by inconsistent controls that can hinder progress and make solving puzzles more tedious than fun.”
- music2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The music in "Paint It Black" enhances the gameplay by requiring players to paint patterns in sync with a diverse soundtrack that includes classic rock, electronic, and hip hop tracks, creating an engaging and rhythmic experience.
“In 'Paint It Black', players must use their mouse or controller to paint a specific pattern on a canvas to the beat of the music.”
“The game features a variety of different songs to play, including classic rock, electronic, and hip hop tracks.”
“The music selection feels limited and repetitive, making it hard to stay engaged during gameplay.”
“The sound mixing is off, with some tracks overpowering the gameplay and making it difficult to focus.”
“The lack of variety in the music tracks leads to a monotonous experience that detracts from the overall enjoyment of the game.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users note that the replayability of the game is limited, a common issue in many puzzle games, which affects its overall value proposition.
“The limited replay value, generally common to most puzzle games, does hold impact on the base value proposition.”
“Once you've solved the puzzles, there's little incentive to revisit the game.”
“The lack of varied outcomes makes it hard to justify multiple playthroughs.”