- November 22, 2023
- OxGames
Oxytone
Platforms
About
"Oxytone is a tranquil puzzle game that takes you on a unique journey through your mind, while also offering challenges for determined players. Every move matters as you create paths and aim for impressive combinations to achieve high scores. The game features 12 intricate maps, colorful themes, and a carefully crafted sound design that heightens the immersive experience. Play with headphones for optimal enjoyment."










- The game is visually stunning and has a relaxing atmosphere, making it great for unwinding.
- Gameplay is simple yet surprisingly complex, providing a satisfying challenge that keeps players engaged.
- The sound design and animations are invigorating, enhancing the overall experience and making it addictive.
- The game's reliance on RNG can lead to frustrating experiences, making it difficult to plan ahead and achieve goals.
- Some players find the achievement goals too difficult, which may deter them from fully enjoying the game.
- The lack of key remapping options can be inconvenient, especially for those who prefer playing on a laptop.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is centered around a simple yet satisfying mechanic of laying tiles and navigating paths, which encourages strategic thinking. While some players miss features that could streamline the experience, the game's anarchic spirit is preserved, making it both accessible and surprisingly complex. Additionally, the developer's active support enhances the overall experience, fostering a community around the game.
“The gameplay mechanic of laying tiles and following twisting strings of paths is simple and satisfying.”
“I really like that game mechanic, as it makes it possible to fill in every tile in a given map, even though I started with fewer tiles than needed at the beginning.”
“For the sake of the easy-going puzzle game, the kinds of mechanics try-hards like me would normally want to expedite things have been left out: things like a way to highlight the path you're about to create, a preview of your upcoming tiles, highlights for closed loops or paths that will lead you into a wall... all of it would (presumably) get in the way of the anarchic spirit of the game.”
“I love this game so much that I made what seemed impossible possible by creating a guide for a game that the central mechanic is so random it turned out to be more of a tutorial on exactly how to play and how it all works.”
“Simple concept, but surprisingly complex gameplay.”