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Sundered

Sundered is an interesting take on the Metroidvania genre. Eshe's journey to collect the elder shards is adrenaline fueled and challenging. While the game is not free from flaws, it more than worthy of a spot in most collections.
79%Game Brain Score
gameplay, graphics
grinding, stability
92% User Score Based on 5,450 reviews
Critic Score 73%Based on 26 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPhonePhonePlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SLinuxLinuxPlayStationPlayStationTabletTabletXboxXbox

About

"Sundered" is a hand-drawn metroidvania horror platformer, where you can resist or embrace ancient eldritch powers in a ever-changing world filled with terrifying enemies. Play as Eshe, harness the power of corrupted relics to defeat gigantic bosses and conquer the new Magnate of the Gong boss with local co-op for up to 4 players. Experience beautiful art, chaotic encounters, epic boss fights, and hundreds of upgrades in this unique and challenging take on the classic genre.

Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
Sundered screenshot
+5

92%
Audience ScoreBased on 5,476 reviews
gameplay658 positive mentions
grinding632 negative mentions

  • Stunning hand-drawn art style and fluid animations create a captivating atmosphere.
  • Engaging combat mechanics with a variety of abilities and perks that allow for customization.
  • Interesting blend of roguelite and metroidvania elements, providing a unique gameplay experience.
  • Procedurally generated rooms can lead to repetitive gameplay and a lack of memorable exploration.
  • Endless hordes of enemies can become overwhelming and frustrating, detracting from the overall experience.
  • Boss fights can feel tedious and lack variety, often relying on similar mechanics.
  • gameplay
    1,849 mentions Positive Neutral Negative

    The gameplay of *Sundered* is a blend of metroidvania and roguelike elements, featuring fast-paced combat and a variety of abilities that allow for creative playstyles. However, many players find the horde mechanic—where enemies spawn in overwhelming numbers—frustrating and detracting from the overall experience, leading to repetitive gameplay and a grindy feel. While the art and atmosphere are praised, the gameplay mechanics often receive mixed reviews, with some players enjoying the challenge and others feeling it lacks depth and variety.

    • “It’s exhilarating and overwhelming in equal measure, but the responsive controls and smooth mechanics make it a thrill to navigate.”
    • “The gameplay is fun, but sometimes overwhelming.”
    • “The gameplay is solid, it makes you get better with time and lose fear of the hordes.”
    • “Overall this game falls flat, even as a gameplay first story last player, there is nothing to motivate you to keep playing.”
    • “What bothered me the most was the mechanic for enemies to appear in overwhelming hordes, swarming you in ridiculous numbers.”
    • “The gameplay quickly plateaus; and as much as I hoped the plateau was temporary, it unfortunately never picked up thereafter.”
  • graphics
    1,489 mentions Positive Neutral Negative

    The graphics of *Sundered* are widely praised for their stunning hand-drawn art style, which effectively conveys a unique and immersive Lovecraftian atmosphere. Reviewers highlight the fluid animations and intricate designs of both characters and environments, noting that the visuals significantly enhance the overall experience of exploration and combat. However, some critiques mention that the repetitiveness of enemy encounters can detract from the appreciation of the beautiful graphics.

    • “The graphics, art style and animations are absolutely great, as well as the music which is quite subtle and atmospheric!”
    • “The artwork for the game is gorgeous; everything is hand-drawn and really gives off that creepy Lovecraftian vibe.”
    • “Sundered has one of the most beautiful, grotesque, terrifying art styles in any 2D game I've played.”
    • “If there's one thing that doesn't match the atmosphere of the game, it will be the pop graphics for the Lovecraftian theme.”
    • “Some games pull it off really well, but in Sundered's case, it makes for less memorable locations and hurts the presentation of the game, which is unfortunate, because the randomly generated environment really doesn't match well with the art style of the game.”
    • “Although the visuals are fine, the level design itself is just plain boring.”
  • story
    1,220 mentions Positive Neutral Negative

    The story in "Sundered" is often described as minimalistic and cryptic, primarily conveyed through environmental storytelling and lore snippets found throughout the game. While some players appreciate the Lovecraftian themes and the intriguing atmosphere, many feel that the narrative lacks depth and clarity, making it difficult to engage with the plot fully. The game offers multiple endings based on player choices, adding a layer of replayability, but overall, the storytelling is seen as secondary to the gameplay experience.

    • “Depending on choices made during the game, the story may lead you to different results, presenting the game’s main replay value.”
    • “As a choice for an incredibly well-written eldritch story, fluid movement, and impressive graphics, Sundered is a game I highly recommend.”
    • “The story is intriguing.”
    • “The story is mostly surface level, but with hidden details in perk and skill descriptions, ala Dark Souls.”
    • “The atmosphere is good, but there is almost no story.”
    • “The story is barely there, and there's literally no ending I'd dignify with that title.”
  • music
    756 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric and haunting qualities that enhance the overall experience, particularly during boss fights. However, some players noted that the soundtrack can be sparse or forgettable at times, leading to a desire for more variety and presence throughout the gameplay. Overall, while the music contributes significantly to the game's ambiance, opinions vary on its memorability and impact.

    • “The art is gorgeous, the music is hauntingly beautiful, and the shining trapezohedron sends chills down my spine.”
    • “The music rounds out everything.”
    • “The mysterious and eldritch vibes of the game world are perfectly accompanied by a masterfully written soundtrack, and the boss fight music is so absolutely fantastic that over a year later, I still listen to them.”
    • “No music, just ambiance; or sparse, forgettable music, it's best to put this game on mute.”
    • “The soundtrack is very minimal, almost non-existent.”
    • “The game's devs apparently did not put a whole lot of effort into the game's soundtrack, which is very important to me personally.”
  • grinding
    644 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive. While some appreciate the necessity of grinding for upgrades and character progression, others feel it detracts from the overall enjoyment, leading to a monotonous gameplay experience. The reliance on grinding, especially in higher difficulty settings, can make the game feel bloated and unbalanced, though some players find satisfaction in overcoming challenges through dedicated farming.

    • “The map isn't grindy; it changes just enough to keep you on your toes, but the places you discover still show up; only the road there will be different.”
    • “The upgrade system/skill tree (more like a forest) ensures eventual victory with some dedication, but it's hard to correctly manually set game difficulty to keep it both challenging and not grindy.”
    • “No grinding required to finish the game.”
    • “I'd say my only gripes with the game is the fact that a lot of times you will have to end up farming for shards to level up; a lot of games have that, but for some reason, farming in this game feels very boring.”
    • “The problem with it lies in its endgame, because this game has a massive stat tree and it becomes just grinding until you got good enough stats to beat the final boss or fight harder hordes of enemies.”
    • “The game quickly degenerates into an impassable repetitious mess of impossible progression, with every path blocked either by environmental obstacles you cannot overcome without equipment you don't have or impossible hordes or boss fights you cannot beat without spending hours and hours repetitively grinding for the upgrade currency.”
  • atmosphere
    382 mentions Positive Neutral Negative

    The atmosphere in "Sundered" is widely praised for its stunning hand-drawn visuals, haunting soundtrack, and immersive sound design, which collectively create a rich, Lovecraftian experience. Players appreciate the distinct atmospheres of various game regions, each filled with intricate details that enhance the sense of dread and isolation. While the game excels in creating a captivating ambiance, some reviewers note that the narrative depth may not match the atmospheric quality, leading to a focus on exploration and combat rather than story-driven gameplay.

    • “From the sprawling ruins of the eschaton city to the organic, pulsing horrors of the valkyrie caverns, every area is dripping with atmosphere and brimming with detail.”
    • “Atmosphere created by stunning, emotionally packed otherworldly music, amazing graphic design, stellar sound design and lovely animations is just unreal.”
    • “The atmosphere is incredible between the music and the art, and each area has a distinct feel.”
    • “No atmosphere, no feel, no personality to your character.”
    • “The gameplay is piss-poor and the amount of lore/atmosphere/story by no means makes up for it.”
    • “Atmosphere is stale.”
  • replayability
    150 mentions Positive Neutral Negative

    The game offers significant replayability through multiple endings, diverse character upgrades, and various gameplay paths, encouraging players to explore different choices and strategies. Many reviewers highlight the enjoyment of experiencing different story outcomes and the potential for multiple playthroughs, with some noting that the game can be completed in a relatively short time while still providing ample content for replay. However, a few players express that the replay value may not be as strong for everyone, depending on personal preferences and gameplay styles.

    • “Depending on choices made during the game, the story may lead you to different results, presenting the game’s main replay value.”
    • “The replay value is also great, with multiple ways to play through that impact the story and outcomes... no spoilers but it's pretty awesome.”
    • “I generally do not see the replay value in games but I just had to complete it three times, back-to-back, to see and experience all three paths you can take (resist/embrace/both).”
    • “In the course of my three playthroughs, I found very little replayability to this game overall, which makes me quite sad.”
    • “As for the replayability, the game doesn't provide an experience worth trying to see all three endings.”
    • “There are no secrets, there is little to no replay value, even though there are alternative endings.”
  • optimization
    34 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and good graphics on average PCs. However, some users noted that it can be CPU/GPU intensive, leading to occasional performance issues, particularly on lower-end systems. While most players experienced minimal bugs and stable frame rates, a few mentioned that the game could benefit from further optimization, especially given its Unity engine roots.

    • “As for performance, this runs amazingly.”
    • “Worked flawlessly for me, with good performance all the time, no bugs or glitches at all.”
    • “Optimization: 10/10”
    • “The only downside I can find is about the performance: not surprisingly (being that it's a Unity game), Sundered is really CPU/GPU hungry and it did bend - at times - a rig that plays the new Doom like a charm, so keep that in mind if you want to buy it.”
    • “However, the controller-smashing cheapness of the combat, and iffy technical performance make it tough to recommend for those unwilling to embrace the grind and conquer the challenge.”
    • “Sundered is a beautiful-looking metroidvania with interesting mechanics, let down slightly by performance issues and a difficulty curve that is simply too steep during its opening hours.”
  • emotional
    30 mentions Positive Neutral Negative

    Players find the emotional experience of the game to be deeply engaging, driven by its stunning visuals, atmospheric music, and intense boss battles that evoke feelings of tension and satisfaction. While the story may be easily overlooked, the desire to uncover its mysteries adds to the emotional depth, making the gameplay feel unforgettable. However, some mechanics can detract from the experience, potentially leading to frustration for less patient players.

    • “Thunder Lotus Games has crafted a visually stunning and emotionally gripping experience that’s part metroidvania, part roguelite, and entirely unforgettable.”
    • “Atmosphere created by stunning, emotionally packed otherworldly music, amazing graphic design, stellar sound design, and lovely animations is just unreal.”
    • “Bosses: they're amazing, the only times I had to stop and actually think about my approaches were with the bosses, and they truly made me feel like I was overpowering a monster out of my comprehension, super satisfying.”
    • “Some would say it's a boring story, but I confess that it's very possible to miss the story considering that Valkyrie and Eschaton narrative areas are not exactly highlighted in the truest sense. Unless you seek them out and interact with them (read: hit the black vortex for Eschaton lore), it makes it easy to miss the lore.”
  • character development
    30 mentions Positive Neutral Negative

    Character development in the game is highlighted by a robust upgrade system utilizing in-game currency, "shards," which fosters a sense of continuous progression through exploration and combat. Players appreciate the visually stunning character designs and animations, although some express a desire for a more advanced development process, such as skill trees. Overall, the character design is well-crafted and fits seamlessly within the game's artistic world, enhancing the player's motivation to progress.

    • “Devs also implemented a very robust system of upgrades that charge 'shards', an in-game currency that drops frequently and rewards even the most mundane actions, giving a sense of constant character development.”
    • “Personally, I'm a sucker for skill trees, so I loved the character development.”
    • “Visually stunningly beautiful game with a curious character development system: there are perks, a passive stat tree, and Metroidvania-like unlockable abilities.”
    • “I would like to see maybe a more advanced character development process.”
    • “The game's amazing to look at from an artistic perspective, but the character development feels lacking.”
    • “The character development system is too simplistic and doesn't offer enough depth.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is frequently highlighted, with players enjoying the comedic elements such as funny character interactions, absurd scenarios, and the use of made-up languages that add a silly charm. Notable moments, like the hilarious second boss encounter, contribute to a lighthearted experience that keeps players entertained, even during challenging gameplay. Overall, the humor enhances the enjoyment and replayability of the game.

    • “At the end of this saga, I was an unstoppable glass cannon laughing at the trapezohedron's meager power.”
    • “It's not difficult, but that might just be because I enjoy the gameplay enough that I'm never upset when I die; swarming enemies can get hilarious.”
    • “Or to put it differently, the second boss is absolutely hilarious; anyone who avoids dying in the first 5 seconds the first time around is missing out on a great laugh.”
  • stability
    8 mentions Positive Neutral Negative

    The stability of the game is mixed, with some users experiencing frequent bugs, crashes, and frustrating loading screen freezes, particularly at 40%. However, others report a smooth experience with no significant issues, highlighting good performance overall.

    • “All of the loading screens stop at 40% and freeze there infinitely.”
    • “Frustrating enemy encounters, too many glitches, crashes, and loading screens.”
    • “Occasional hitches in frame-rate, making progress can sometimes be slow, long loading times, and occasional glitches.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with users expressing frustration over intrusive ads that disrupt gameplay and detract from the exploration experience. Many view the game as a "lazy cash grab," suggesting that the reliance on advertising undermines its potential and overall enjoyment. Despite some innovative features, the negative impact of ads has led to a polarized reception among players.

    • “The exploration is ruined by the periodic swarms of ads that annoy you no matter what, and while the random map generation seems like a nice idea at first, it just makes backtracking more tedious.”
    • “There's a lot of love and hate surrounding this game, and I think a lot of it is surrounding the advertising as 'metroidvania,' which is neither wholly accurate nor inaccurate.”
    • “Lazy, cheap cash grab.”

Buy Sundered

19h Median play time
21h Average play time
13-30h Spent by most gamers
*Based on 38 analyzed playthroughs

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