Overrogue Game Cover
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"Overrogue is a single-player Fantasy Role Playing game where you battle through card-deck turn-based combat in dungeon-like labyrinths. With up to 5 unique labyrinth themes, over 300 types of cards, and 150 types of treasure, each playthrough offers a new deck experience. Explore and conquer to become the next Overlord, starting with the dungeon Scream Peak in the demo."

  • iPad
  • iPhone
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Android
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

58%
Audience ScoreBased on 30 reviews
story10 positive mentions
grinding12 negative mentions
  • The game features a great story with entertaining characters and engaging dialogue.
  • The card system is well-designed, offering a vast array of unlocks and diverse themed decks that enhance gameplay.
  • Difficulty scales well, providing a balanced challenge that keeps players engaged throughout their runs.
  • The game relies on a gacha system for card acquisition, which can lead to frustrating RNG experiences and bloated decks.
  • The story can feel overly long and tedious, with many players preferring to skip through dialogue.
  • Initial gameplay can be slow and grindy, particularly until players unlock more powerful cards and upgrades.
  • story44 mentions

    The story is generally viewed as serviceable but not exceptional, often described as standard JRPG fare with some entertaining moments and likable characters. While some players appreciate the narrative's integration with gameplay, others find it bloated and prefer to skip or fast-forward through dialogue. Overall, the game is more celebrated for its card-battling mechanics and unlockable content than for its storytelling.

    • “This game is a banger! The story is pretty long at the start, even if you choose the simple tutorial when you really want to get into the battle, but it's a pretty entertaining story with some really likable characters.”
    • “Its cutesy, and there's a storyline with some hilarious scenes in it.”
    • “It is very story oriented, so it is 20 minutes of dialogue and then 30 minutes of a dungeon.”
    • “The story is really just worthless.”
    • “I love the card battle, but the story is kind of meaningless.”
    • “Kinda fun for a while, but the dialog is quite bloated, and I found myself very grateful for the fast forward story option.”
  • grinding12 mentions

    Players find the grinding aspect of the game to be a mixed experience; while the limited mana system and the requirement to clear 100 labyrinths can make progress feel slow and tedious, many appreciate the grind for unlocks as a way to enhance gameplay. Some veterans of the genre note that while the grinding can be excessive, it ultimately serves to improve their win rates and is less punishing compared to other titles. Overall, the grind is seen as a necessary but sometimes frustrating part of the game.

    • “Having only 3 mana restricts a lot of card builds you can play, so the game feels extremely grindy and sluggish until you have a decent starting point.”
    • “There is a grindy achievement where we have to clear 100 labyrinths, and it can get somewhat tolling once we completed all the side quests and main storyline.”
    • “Pretty easy compared to other, more infamous titles in the genre I've played, and actually 100% completing the game (as opposed to just the Steam achievements which is what I did) is too grindy for me to bother, but not a bad game by any means.”
  • gameplay12 mentions

    The gameplay is highlighted as a standout feature, offering a vast array of cards and relics that create engaging mechanics and diverse strategies. Players appreciate the quick-paced battles and the unique turn order system, although the reliance on gacha mechanics for card acquisition can be seen as a drawback. Overall, it combines a tight deck-building experience with a rich library of options, making it a memorable entry in Kemco's JRPG lineup.

    • “They have done a really great job of building a huge library of interesting and mechanically engaging cards and relics.”
    • “The game mechanics are decent; however, it's based around a gacha feature that only increases the volume of possible cards per deck.”
    • “Out of Kemco's generally generic JRPG offerings, this is the only one I've ever come back to even after the story has been done due to its gameplay.”
    • “Imagine if you will, a ridiculously large pool of cards and relics divided into five very diverse pools, with interesting multiple HP pools (three characters, but all using the same deck) and turn order mechanics layered in.”
  • humor6 mentions

    The humor in the game is described as cutesy with some genuinely funny moments, particularly highlighted by clever translations like the "spear of spear" card. However, many players find the humor inconsistent, with long cutscenes and generic dialogue that often fall flat, leading to a mixed reception overall.

    • “It's cutesy, and there's a storyline with some hilarious scenes in it.”
    • “Not only has some of the text made me laugh (I don't know if it's witty or just a lucky translation, but 'Spear of Spear', the spear card that triggers other spear cards, is fantastic), but I have yet to find an incorrect description.”
  • monetization2 mentions

    The game features no microtransactions related to the gacha system, which is a positive aspect for players. However, it does allow players to purchase the option to reroll card rewards after each fight, rather than being limited to once per floor.

    • “There are no microtransactions associated with the gacha, thank god, but you can buy the ability to reroll your card rewards every fight instead of just once per floor.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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