Overrogue
- July 6, 2022
- Exe Create Inc.
- 3h median play time
"Overrogue is a single-player Fantasy Role Playing game where you battle through card-deck turn-based combat in dungeon-like labyrinths. With up to 5 unique labyrinth themes, over 300 types of cards, and 150 types of treasure, each playthrough offers a new deck experience. Explore and conquer to become the next Overlord, starting with the dungeon Scream Peak in the demo."
Reviews
- Great story with entertaining characters and engaging dialogue.
- Cool card system with a vast array of unlocks and themed decks, providing diverse gameplay options.
- Difficulty scales well, making the game accessible for beginners while still challenging for experienced players.
- The game relies heavily on a gacha system, which can lead to bloated decks and frustrating RNG during runs.
- Story segments can be overly long and tedious, with a lack of meaningful content, making it easy to skip.
- Initial gameplay can feel slow and grindy until players unlock more powerful cards and upgrades.
- story22 mentions
- 23 % positive mentions
- 64 % neutral mentions
- 14 % negative mentions
The story aspect of the game is generally viewed as serviceable but not exceptional, often described as standard JRPG fare with a mix of entertaining and bloated dialogue. While some players appreciate the humor and character development, others find the narrative to be somewhat meaningless or overly lengthy, with options to skip or fast-forward through cutscenes. Overall, the story serves as a backdrop to the gameplay, which is praised for its engaging card mechanics and unlockable content.
“This game is a banger; the story is pretty long at the start, even if you choose the simple tutorial when you really want to get into the battle, but it's a pretty entertaining story with some really likable characters.”
“Its cutesy, and there's a storyline with some hilarious scenes in it.”
“It is very story oriented, so it is 20 minutes of dialogue and then 30 minutes of a dungeon.”
“The story is really just worthless.”
“I love the card battle, but the story is kind of meaningless.”
“Kinda fun for a while, but the dialog is quite bloated, and I found myself very grateful for the fast forward story option.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some appreciate the grind for unlocks and see it as a way to enhance gameplay, others feel it can be tedious and slow, particularly due to limited resources like mana and lengthy achievements. Overall, the grind is seen as less punishing compared to other titles in the genre, but it still requires a significant time investment to fully complete.
“Having only 3 mana restricts a lot of card builds you can play, so the game feels extremely grindy and sluggish until you have a decent starting point.”
“There is a grindy achievement where we have to clear 100 labyrinths, and it can get somewhat tolling once we completed all the side quests and main storyline.”
“Pretty easy compared to other, more infamous titles in the genre I've played, and actually 100% completing the game is too grindy for me to bother, but not a bad game by any means.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is highlighted as a standout feature, offering a diverse and engaging deck-building experience with a vast array of cards and relics. Players appreciate the quick-paced battles and the strategic depth provided by unique mechanics and combos, although the reliance on gacha elements for card acquisition can be seen as a drawback. Overall, it stands out among Kemco's offerings for its replayability and mechanical richness.
“Out of Kemco's generally generic JRPG offerings, this is the only one I've ever come back to even after the story has been done due to its gameplay.”
“Imagine if you will, a ridiculously large pool of cards and relics divided into five very diverse pools, with interesting multiple HP pool mechanics (three characters, but all using the same deck) and turn order mechanics layered in.”
“They have done a really great job of building a huge library of interesting and mechanically engaging cards and relics.”
“The game mechanics are decent; however, it's based around a gacha feature that only increases the volume of possible cards per deck.”
“Fights are quick, but the gameplay feels repetitive and lacks depth.”
“While the gameplay has potential, it ultimately falls flat due to unbalanced mechanics and a lack of meaningful strategy.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag; while some players appreciate its cutesy charm and find certain scenes and text genuinely funny, others criticize the lengthy cutscenes and generic dialogue, deeming the jokes unoriginal and lacking in comedic impact. Overall, the humor may appeal to some, but it risks falling flat for others.
“It's cutesy, and there's a storyline with some hilarious scenes in it.”
“Not only has some of the text made me laugh (I don't know if it's witty or just a lucky translation, but 'Spear of Spear', the spear card that triggers other spear cards, is fantastic), but I have yet to find an incorrect description.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game features no microtransactions related to the gacha system, which is a positive aspect; however, players can purchase the option to reroll card rewards after each fight instead of being limited to once per floor.
“There are no microtransactions associated with the gacha, thank god, but you can buy the ability to reroll your card rewards every fight instead of just once per floor.”
“The monetization model feels exploitative, as it encourages players to spend money to progress faster.”
“I find it frustrating that essential items are locked behind a paywall, making it difficult to enjoy the game without spending extra.”