- June 15, 2022
- ENGINES Inc.
- 20h median play time
OVERLORD: ESCAPE FROM NAZARICK
Platforms
About
In "Overlord: Escape from Nazarick," players control Clementine, who finds herself in the Great Tomb of Nazarick with amnesia and must escape. With her parkour skills, martial arts, and magic, she must explore the tomb to regain her weapons and powers, upgrade her weapons, and regain her memories to uncover the truth. This action-packed game features puzzle-solving and battles with Nazarick's powerful guardians.











- The game features great pixel art and visuals that capture the essence of the Overlord series.
- Gameplay is fun and fluid, with enjoyable platforming mechanics and a variety of weapons to use.
- Fans of the Overlord franchise will appreciate the references and character interactions throughout the game.
- The controls are awkward and poorly designed, making it difficult to navigate menus and perform actions smoothly.
- The game lacks depth in combat and level design, leading to a repetitive experience with easy boss fights.
- Many players feel the game is overpriced for the amount of content and polish it offers, suggesting it should be sold at a lower price.
gameplay
44 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with players noting both enjoyable elements and significant flaws. While some appreciate the fun and challenging aspects, particularly in platforming and combat, many criticize the clunky mechanics, unreliable dodge system, and repetitive design, which detracts from the overall experience. Overall, the game offers a decent but unpolished gameplay experience that may frustrate some players, especially those seeking innovation in the genre.
“I recommend playing on high difficulty because of the achievements and challenging gameplay.”
“Awesome platformer with high-speed gameplay in the late game.”
“Overall, the gameplay is fun and the art and animations are well made.”
“Worst of all, the dodge mechanic is unreliable, even by usual standards of these games, being tied to a visual prompt instead of just good timing.”
“Clunky animations: combat is interesting but the 'dashing behind enemies' mechanic seems undercooked, and other than that most of the combat is just standing in front of the enemies and spamming the attack button, with some dodging in between, maybe.”
“Gameplay is clunky and repetitive, environments are only slightly interesting, enemy design is bland and woefully repeated.”