Outback
- September 18, 2018
- Wafflesoft
- 1h median play time
"Outback" is a survival game set in a post-apocalyptic Australia, where players must build and customize a base while facing dangerous wildlife. The game offers extensive customization options, including GUI, key-binds, and the choice between realistic or toon cell shading graphics. It supports 15 different languages, providing a personalized experience for a global audience.
Reviews
- The game has a solid concept and potential for improvement, especially if the developer focuses on refining the HUD, map, and overall gameplay.
- The developer is approachable and actively engages with the community for feedback, showing commitment to the game's development.
- Despite its basic nature, the game runs smoothly and offers a unique survival experience set in Australia, which some players find charming.
- The game feels incomplete and lacks substantial content, with many players noting it should be free or priced much lower.
- There are significant issues with gameplay balance, including an overwhelming number of NPCs and zombies, which detracts from the challenge and enjoyment.
- The graphics and user interface are poorly designed, leading to a clunky experience that many players find frustrating.
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The graphics in the game are criticized for being a mix of poor quality and occasional good elements, such as water reflections, but overall they feel like an asset flip with minimal improvement. Many users express dissatisfaction with the cartoonish style, suggesting it detracts from visibility and immersion, while others believe that the graphics are indicative of early development and require significant enhancement. Despite these shortcomings, some players still find the game enjoyable overall.
“Graphics are a mix of good (water reflections) and very poor - very early development highlights how much more work is needed regarding the graphics.”
“The game is pretty much an asset flip with a bit of tinkering, but that tinkering is just the dev getting his aesthetic into the game rather than improving the shortcomings of the base asset kit or trying to improve the overall product.”
“Remove the cartoon graphics from the setting; it looks really bad and you can't see anything with it. (Yeah, you can disable it, but it's a stupid option in my opinion.)”
“While the graphics, sound effects, and the gameplay are on the low side, this doesn't make this a bad game.”
- story6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Players express a desire for a more developed story in the game, particularly regarding the motivations of antagonistic characters, such as the rednecks. The current narrative framework is seen as lacking depth, with many hoping for a backstory that enhances the gameplay experience.
“The store page description tells you that you have to build something, but what if there was a story behind it all, a story behind why the rednecks want to kill you, etc.”
“The store page description tells you that you have to build something, but what if there was a story behind it all, a story behind why the rednecks want to kill you?”
“Another thing I'd like to see about this game is a story.”
“The store page description tells you that you have to build something, but what if there was a story behind it all, a story behind why the rednecks want to kill you?”
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay is criticized for being shallow, primarily revolving around a basic survival system without much depth or engaging mechanics. While the graphics and sound effects are also considered lacking, some players still find value in the game for its humorous take on Australian culture, despite its absence in the actual content. Overall, it may not meet expectations for those seeking a robust gameplay experience.
“While the graphics, sound effects, and the gameplay are on the low side, this doesn't make this a bad game.”
“I'd suggest picking it up for a laugh at Aussie culture, but there isn't any Aussie culture in it, nor is there really any gameplay other than a hollow shell of a survival system. So don't expect to be off making some classy mansion with electronics throughout; you're better off getting Rust.”
“While the graphics, sound effects, and gameplay are on the low side, this doesn't make this a bad game.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as a key selling point, with players initially purchasing it for its comedic potential. However, there are concerns about the review system, as users have noted discrepancies in the visibility of their humorous feedback.
“When I first saw this game on sale, I bought it as a joke because I thought it would be funny.”
- optimization2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users express frustration with the game's optimization, indicating that it requires a more powerful PC to run smoothly.
“Damn, I need to buy a better performance PC already.”
- monetization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
Users express a strong preference for prioritizing game quality over monetization strategies, indicating a willingness to accept lower-quality graphics if it means avoiding microtransactions.
“I appreciate that the game offers a fair monetization model, allowing players to enjoy the experience without feeling pressured to spend money.”
“The monetization system is balanced, providing optional purchases that enhance gameplay without being intrusive.”
“I love that the game allows me to progress without spending money, making it accessible for everyone.”
“I'd much rather put up with placeholder graphics than microtransactions.”
“The constant push for in-game purchases ruins the overall experience.”
“It's frustrating to see essential content locked behind a paywall.”