- September 18, 2018
- Wafflesoft
- 1h median play time
Outback
Platforms
About
"Outback" is a survival game set in a post-apocalyptic Australia, where players must build and customize a base while facing dangerous wildlife. The game offers extensive customization options, including GUI, key-binds, and the choice between realistic or toon cell shading graphics. It supports 15 different languages, providing a personalized experience for a global audience.
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- The game has a solid concept and potential for improvement, especially if the developer focuses on refining the HUD, map, and overall gameplay.
- The developer is approachable and actively engages with the community for feedback, showing commitment to the game's development.
- Despite its basic nature, the game runs smoothly and offers a unique survival experience set in Australia, which some players find charming.
- The game feels incomplete and lacks substantial content, with many players noting it should be free or priced much lower.
- There are significant issues with gameplay balance, including an overwhelming number of NPCs and zombies, which detracts from the challenge and enjoyment.
- The graphics and user interface are poorly designed, leading to a clunky experience that many players find frustrating.
graphics
10 mentions Positive Neutral NegativeThe graphics in the game are criticized for being a mix of poor quality and occasional good elements, such as water reflections, but overall they feel like an asset flip with minimal improvement. Many users express dissatisfaction with the cartoonish style, suggesting it detracts from visibility and immersion, while others believe that the graphics are indicative of early development and require significant enhancement. Despite these shortcomings, some players still find the game enjoyable overall.
“Graphics are a mix of good (water reflections) and very poor - very early development highlights how much more work is needed regarding the graphics.”
“The game is pretty much an asset flip with a bit of tinkering, but that tinkering is just the dev getting his aesthetic into the game rather than improving the shortcomings of the base asset kit or trying to improve the overall product.”
“Remove the cartoon graphics from the setting; it looks really bad and you can't see anything with it. (Yeah, you can disable it, but it's a stupid option in my opinion.)”
“While the graphics, sound effects, and the gameplay are on the low side, this doesn't make this a bad game.”