Outback
- September 18, 2018
- Wafflesoft
- 1h median play time
"Outback" is a survival game set in a post-apocalyptic Australia, where players must build and customize a base while facing dangerous wildlife. The game offers extensive customization options, including GUI, key-binds, and the choice between realistic or toon cell shading graphics. It supports 15 different languages, providing a personalized experience for a global audience.
Reviews
- The game has a solid concept and potential for improvement, especially if the developer focuses on refining the HUD, map, and overall gameplay.
- The developer is approachable and actively engages with the community, showing commitment to updates and improvements.
- Despite its current state, the game runs smoothly and offers a straightforward interface, making it accessible for players.
- The game feels incomplete and lacks depth, with many players noting it resembles an asset flip rather than a polished product.
- There are significant issues with gameplay balance, including an overwhelming number of NPCs and zombies that detract from the survival experience.
- The graphics and overall presentation are subpar, leading to a lack of immersion and enjoyment for many players.
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics of the game are criticized for being largely unoriginal, resembling an asset flip with minimal improvements, and featuring a mix of both appealing elements, like water reflections, and poorly executed designs. Many users express dissatisfaction with the cartoonish style, which detracts from visibility and overall immersion, while acknowledging that despite these shortcomings, the game can still be enjoyable. Overall, significant enhancements are needed to elevate the visual quality.
“The graphics, sound effects, and gameplay are on the low side, but this doesn't make this a bad game.”
“Graphics are a mix of good (water reflections) and very poor - very early development highlights how much more work is needed regarding the graphics.”
“The game is pretty much an asset flip with a bit of tinkering, but that tinkering is just the developer getting his aesthetic into the game rather than improving the shortcomings of the base asset kit or trying to enhance the overall product.”
“Remove the cartoon graphics from the setting; it looks really bad and you can't see anything with it. (Yeah, you can disable it, but it's a stupid option in my opinion.)”
“While the graphics, sound effects, and gameplay are on the low side, this doesn't make this a bad game.”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Users express a desire for a more developed story in the game, suggesting that a narrative explaining the motivations of characters, such as why the rednecks are antagonistic, would enhance the overall experience. The current lack of a compelling storyline leaves players wanting more context and depth to the gameplay.
“The store page description tells you that you have to build something, but what if there was a story behind it all, a story behind why the rednecks want to kill you?”
“The store page description tells you that you have to build something, but what if there was a story behind it all, a story behind why the rednecks want to kill you, etc.”
“Another thing I'd like to see about this game is a story.”
- gameplay2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for being shallow, primarily revolving around a basic survival system without any meaningful engagement or representation of Aussie culture. While the graphics and sound effects are also considered subpar, some players still find value in the game despite its limitations.
“I'd suggest picking it up for a laugh at Aussie culture, but there isn't any Aussie culture in it, nor is there really any gameplay other than a hollow shell of a survival system. Don't expect to be off making some classy mansion with electronics throughout; you're better off getting Rust.”
“While the graphics, sound effects, and gameplay are on the low side, this doesn't make this a bad game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as a key selling point, with players initially drawn to it for its comedic potential. However, there are concerns about the platform's review system, as users have noted discrepancies in the visibility of their humorous feedback.
“When I first saw this game on sale, I bought it as a joke because I thought it would be funny.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users indicate that the game's optimization may require a more powerful PC to run smoothly, suggesting that performance issues could be a concern for those with lower-end hardware.
“Damn, I need to buy a better performance PC already.”
“The game runs poorly even on high-end hardware.”
“I constantly experience frame drops and stuttering during gameplay.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users express a strong preference for prioritizing gameplay quality over the presence of microtransactions, indicating that they would tolerate lower-quality graphics if it meant avoiding in-game purchases.
“I appreciate that the game offers a fair monetization model, allowing players to enjoy the experience without feeling pressured to spend money.”
“The absence of aggressive microtransactions makes the gameplay much more enjoyable and immersive.”
“It's refreshing to see a game that prioritizes player experience over profit, with optional purchases that don't impact gameplay.”
“I'd much rather put up with placeholder graphics than microtransactions.”
“The constant push for in-game purchases ruins the overall experience.”
“It's frustrating to see essential content locked behind a paywall.”