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About

Out of Time is a single player and multiplayer survival hack and slash game with fantasy, historical and science fiction themes. It was developed by Manticore Games and was released on December 16, 2025. It received mostly positive reviews from players.

Out of Time is a fast-paced, multi-player co-op roguelike where your squad, gear, and teamwork decide survival. Battle through a fractured world where past, present, and future collide - facing swarms of corrupted enemies, brutal bosses, and chaotic mini-games all before time runs out.

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77%
Audience ScoreBased on 158 reviews
gameplay14 positive mentions
grinding14 negative mentions

  • Engaging cooperative multiplayer experience with unique tether system that shares stats among party members, enhancing team synergy.
  • Deep and rewarding gear and build customization allowing players to mix and match abilities and roles, creating varied gameplay styles.
  • Active developer support with regular updates, community engagement, and improvements based on player feedback, such as improved solo loot drops.
  • Progression and loot systems are slow and grind-heavy, causing early solo players to struggle significantly and limiting build experimentation.
  • Matchmaking system is currently inadequate due to low player base and broken quick match functionality, making it difficult to find groups and hampering multiplayer experience.
  • Performance issues and repetitive gameplay loop, with limited content variety and static level design reducing long-term replayability.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, enjoyable co-op roguelite experience with smooth mechanics and engaging loot-based progression, especially rewarding for social play. However, many find the progression shallow and repetitive, lacking meaningful upgrades, variety, or evolving skills, which may lead to a stale loop over time. While some praise its polish and accessibility, others criticize issues like pacing, scaling, and always-online limitations, suggesting it feels unfinished and overly reliant on grind.

    • “Overall, I recommend this to people who want to play a co-op or always online roguelite. It has some really deep gameplay and loot elements, and is clearly heavily geared towards a social experience.”
    • “The mechanics are simple and smooth, artwork is colorful and fun, developers engage with their audience, and I am always having a great time playing this with my friends.”
    • “The gameplay flows smoothly, the concept feels fresh, and it keeps pulling you back for “one more run.” It honestly deserves a much bigger spotlight.”
    • “Poor performance and uninspired gameplay.”
    • “For another game coming into the roguelike survivor genre you have to do something unique and special to stand out while adding something more to the basic gameplay loop we have seen hundreds of times in the genre and it just isn't here. This is an always online game that feels like the taped together scraps of what was going to be a live service game with a useless hubworld with mount, emote vendors and all the other problems with being always online like connectivity and potential server issues.”
    • “With all that lined out and the game's heavy focus on loot, it's really more like a loot-based dungeon crawler while having the impression of being a roguelike without any of the positive aspects from either. While there are a decent amount of items to loot they are also static; once you have the legendary item you want, that's it. It results in just being a giant timesink and a gameplay loop that is the equivalent of the ouroboros as you collect gear and resources to upgrade your ability to collect gear and resources better without anything to actually overcome. There is no challenge or pinnacle bosses; there are just the same enemies with bigger inflated stat pools you have killed thousands of times over.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in the game is a significant and often slow process, with some players appreciating the cooperative grind and loot mechanics, while others find it repetitive and excessively time-consuming. The static maps and drop tables contribute to a lack of variety, making farming feel monotonous for solo players. However, era rewards and the loot system provide motivation beyond simple farming, appealing to fans of grind-heavy games.

    • “Grinding is super slow and the game is functionally dead at the moment.”
    • “Super grindy and it just repeats a cycle.”
    • “Maps and levels are static and while there are about 20 in total with unique bosses, the levels themselves are static with static drop tables. If you are farming a certain piece of gear, you will have little to no variety between runs as enemies, resources, and events are always in the same placement, which adds little value to the game.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics are colorful, smooth, and generally well-executed with a comic book or cartoonish style that some find appealing, while others feel it lacks uniqueness and resembles Fortnite's visuals. The setting across multiple eras offers diverse aesthetics, though some users note inconsistencies between trailer and in-game graphics. Overall, the visuals support solid gameplay but may not satisfy those seeking high-fidelity or distinctive artistic identity.

    • “Setting the game across multiple eras allows for an aesthetic for everyone.”
    • “The visuals are great, the combat feels solid, and the character models and customization are well done.”
    • “The mechanics are simple and smooth, artwork is colorful and fun, developers engage with their audience, and I am always having a great time playing this with my friends.”
    • “Most of the visuals feel like re-used assets pulled straight out of Fortnite, and the game lacks any real identity of its own.”
    • “The graphics in the trailer don't seem to match the actual gameplay.”
    • “The visuals are fine, but it feels a bit too Fortnite-like for my taste rather than having a more unique stylized appearance to give it identity.”
  • optimization
    9 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some players experiencing solid, smooth performance, especially in cooperative play, while others report performance drops during intense moments and generally low optimization without specific enhancements. Additionally, critiques highlight a need for a smoother early progression curve to better support build optimization before difficulty spikes. Overall, optimization is good for some but inconsistent across the player base.

    • “Performance-wise, optimization has been excellent for me so far.”
    • “Performance for me was really good.”
    • “Solid coop-performance and smoothness.”
    • “Poor performance and uninspired gameplay.”
    • “Performance can drop quite a bit during intense moments.”
    • “Poor performance without using TSR or frame generation (lossless scaling FTW).”
  • story
    9 mentions Positive Neutral Negative

    The story is primarily conveyed through gameplay and player interactions rather than traditional narrative, with normal difficulty missions largely ignored as players focus on harder challenges. The passive storytelling approach is appreciated, creating an interesting backdrop alongside enjoyable cooperative play and strong music. However, low engagement in early missions suggests a gap in player progression or interest in the story content.

    • “The player base tells the story on its own.”
    • “I hope they execute on it more because it's interesting with its passive storytelling.”
    • “Love the music too and it's really fun challenging harder missions with friends.”
    • “No one, and I mean no one, was playing the normal difficulty missions.”
    • “Out of the 25-ish normal missions I did to gear up and upgrade in an effort to prepare for hard difficulty missions, I had 2 missions in a group.”
    • “No one new is joining, and no one seasoned is willing to run normal missions.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers strong replayability through numerous possible combinations and dynamic run variations typical of the roguelike genre. However, its mechanics are somewhat static since abilities are tied to gear without skill augments, and upgrading gear reduces upgrade variety over time, which may limit long-term diversity. Overall, it encourages experimentation but with less evolving variation compared to other games in the genre.

    • “The number of possible combinations creates distinct dynamics in each run, encouraging experimentation and replayability.”
    • “Great game, great replayability.”
    • “The roguelike genre is known for replayability and content variety because there is a lot that can change from run to run with random perks, items, and abilities; different characters have unique traits adding even more variety.”
    • “The roguelike genre is known for replayability and content variety because there is a lot that can change from run to run with random perks, items, and abilities, with different characters having unique traits to add even more variety. These are the basics most games in the genre have, while in this game all of these mechanics are static as abilities are tied to your gear and there are no skill augments that you pick between to change their functionality. You get a selection of 4 cards for your 4 pieces of gear with abilities so you always can pick something you want, and upgrading gear removes lower rarity upgrades. So when you're maxed out, you have even less variety as you can only get legendary upgrades during a run.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is praised for its lack of in-game purchases and microtransactions, which enhances the player experience. Users suggest that adopting a cosmetic-only monetization model or offering the game at a bargain price or free-to-play could attract more players while maintaining fairness.

    • “No in-game purchases.”
    • “I think this game could do very well with more content variety and polish, along with an easier entry barrier such as a bargain price or a free-to-play model, as long as it sticks to purely cosmetic monetization.”
  • stability
    1 mentions Positive Neutral Negative

    The game runs smoothly and reliably on the Steam Deck, providing a stable and satisfying experience for users.

    • “Runs great on my Steam Deck, very happy about that!”
  • music
    1 mentions Positive Neutral Negative

    Players appreciate the music for enhancing the fun and challenge, especially during harder missions played with friends.

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250h Median play time
202h Average play time
100-400h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Out of Time is a survival hack and slash game with fantasy, historical and science fiction themes.

Out of Time is available on PC and Windows.

On average players spend around 202 hours playing Out of Time.

Out of Time was released on December 16, 2025.

Out of Time was developed by Manticore Games.

Out of Time has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Out of Time is a single player game with multiplayer and local co-op support.

Similar games include Nevergrind Online, Eldegarde, Dwarven Realms, Blightbound, Monsters are Coming! Rock & Road and others.