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About Out of Time

Out of Time is a single player and multiplayer survival hack and slash game with fantasy, historical and science fiction themes. It was developed by Manticore Games and was released on December 16, 2025. It received mostly positive reviews from players.

Out of Time is a fast-paced, multi-player co-op roguelike where your squad, gear, and teamwork decide survival. Battle through a fractured world where past, present, and future collide - facing swarms of corrupted enemies, brutal bosses, and chaotic mini-games all before time runs out.

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Games Like Out of Time

Looking for games like Out of Time? Here are top survival hack and slash recommendations with a fantasy, historical and science fiction focus, selected from player-similarity data — start with Mobmania, Dwarven Realms or Eldegarde.

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Reviews

63%Audience ScoreBased on 189 reviews
gameplay16 positive mentions
grinding19 negative mentions

  • Innovative and fun gameplay combining roguelike mechanics with MMO-style co-op, allowing for extensive gear and ability customization.
  • Strong multiplayer experience with strategic team roles and great replayability when playing with friends.
  • Active and receptive developers engaging with the community and continuously improving the game based on player feedback.
  • Very grindy progression and slow loot drop rates leading to frustrating and repetitive gameplay, especially for solo players.
  • Small and declining player base results in poor matchmaking, making it difficult to find groups and diminishing the multiplayer experience.
  • The game suffered from poor optimization and performance issues, and was abruptly shut down less than a year after release without refund or offline play options, causing strong player dissatisfaction.
  • gameplay

    43 mentions Positive Neutral Negative
    37% positive mentions, 56% neutral mentions, 7% negative mentions

    The gameplay is generally praised for its fun, engaging mechanics, smooth flow, and satisfying loot-driven loop, especially in co-op play, with a good variety of items and abilities. However, many reviewers criticize the shallow progression, lack of meaningful upgrades or evolving builds, repetitive content, and always-online limitations that hinder longevity and variety. Despite its flaws, the core gameplay remains enjoyable and offers good value, particularly when played with friends.

    • “It combined the loot progression of a dungeon crawler with the run-based gameplay of a roguelike, and it worked really darn well.”
    • “The mechanics are simple and smooth, artwork is colorful and fun, developers engage with their audience, and I am always having a great time playing this with my friends.”
    • “The gameplay flows smoothly, the concept feels fresh, and it keeps pulling you back for “one more run.” It honestly deserves a much bigger spotlight.”
    • “With all that lined out and the game's heavy focus on loot, it's really more like a loot-based dungeon crawler while having the impression of being a roguelike without any of the positive aspects from either. While there are a decent amount of items to loot, they are also static, so once you have the legendary item you want, that's it. It results in just being a giant timesink and a gameplay loop that is the equivalent of the ouroboros as you collect gear and resources to upgrade your ability to collect gear and resources better, without anything to actually overcome. There are no challenging or pinnacle bosses; there are just the same enemies with bigger inflated stat pools you have killed thousands of times over.”
    • “For another game coming into the roguelike survivor genre you have to do something unique and special to stand out while adding something more to the basic gameplay loop we have seen hundreds of times in the genre and it just isn't here. Also, this is an always online game that feels like the taped-together scraps of what was going to be a live service game with a useless hub world with mount, emote vendors, and all the other problems with being always online like connectivity and potential server issues.”
    • “Combine that with repetitive gameplay, shallow progression, and poor balance, and you’re left with an experience that feels unfinished and unsupported.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a heavily debated aspect, with many players finding it slow, repetitive, and overly demanding, especially due to static levels, limited events, and costly mastery upgrades. While some enjoy the grind as part of the game's loot and progression mechanics, others criticize the lack of variety, meaningful endgame content, and the extensive time investment required for meaningful progression. Overall, the grind is central but can feel tedious and limiting, detracting from the game's otherwise enjoyable mechanics.

    • “The game gets grindy really quick: you clear your first region, have a blast, then move on to hard and shattered modes.”
    • “Maps and levels are static with static drop tables; farming a certain piece of gear offers little to no variety between runs, enemies, resources, and events are all static with the same placements, adding no value to the game.”
    • “Progression is not satisfying at all; after getting legendary gear, you grind gold for +3% bonuses from masteries. Masteries now cost around 2 billion gold total to max, making them a slog with unexciting bonuses.”
  • optimization

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Optimization in the game receives mixed feedback, with some users reporting poor performance and lack of developer commitment to fixes, while others experience smooth and well-optimized gameplay, especially in cooperative mode. Early progression and build optimization are also noted as areas needing improvement to enhance overall playability.

    • “Performance-wise, optimization has been excellent for me so far.”
    • “Performance for me was really good.”
    • “Solid coop-performance and smoothness.”
    • “Scammed the player base into buying this game, poor optimization and now sunsetting the game.”
    • “For how the game looks, it does not run well; performance shouldn't be this hard to achieve.”
    • “I have not seen performance be an area that the developers are committed to fixing despite consistent complaints.”
  • graphics

    11 mentions Positive Neutral Negative
    45% positive mentions, 28% neutral mentions, 27% negative mentions

    The game's graphics are colorful, smooth, and visually appealing with a comic-book, cartoonish style that some players enjoy, though others find it repetitive or lacking originality. Performance issues such as fatal crash errors related to graphic drivers have been reported, impacting the overall experience. While character models and customization are praised, the visuals sometimes feel inconsistent compared to trailers, and asset reuse detracts from a unique identity.

    • “The graphics are impressive and the core concept is very strong.”
    • “The visuals are great, the combat feels solid, and the character models and customization are well done.”
    • “The art style is quite comic book and the loadout combinations are vast!”
    • “Talked to devs and PC expert friends, reverted files, repaired and uninstalled, changed files, etc. This trash constantly has fatal crash errors every time. I had to roll back my graphic drivers to version 2025 because the 2026 ones kept causing fatal crashes. It works for a day, then crashes again.”
    • “Most of the visuals feel like reused assets pulled straight out of Fortnite, and the game lacks any real identity of its own.”
    • “The graphics in the trailer don't seem to match the graphics when I play.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Players find the story's passive storytelling interesting but note a lack of engagement with normal difficulty missions, as most prefer higher difficulty levels. The community rarely groups for easier missions, making solo progression challenging. Despite this, the story and music are appreciated, especially during cooperative play on harder difficulties.

    • “The player base tells the story on its own.”
    • “I hope they execute on it more because it's interesting with its passive storytelling.”
    • “Love the music too and it's really fun challenging harder missions with friends.”
    • “No one, and I mean no one, was playing the normal difficulty missions.”
    • “Out of the 25-ish normal missions I did to gear up and upgrade in an effort to prepare for hard difficulty missions, I had 2 missions in a group.”
    • “I tried looking for group in chat, but no one wanted to run normal missions when they were on shattered 5 and 10.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game is praised for its lack of microtransactions, offering a fun experience without in-game purchases. However, some users view it as a classic cash grab due to its eventual shutdown.

    • “Classic cash grab then shut the game down.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game offers strong replayability through diverse character traits and numerous combinations that create unique run dynamics, encouraging experimentation. However, its fixed gear-based abilities and limited upgrade options as runs progress may reduce variety compared to typical roguelikes. Overall, it balances solid replay potential with some constraints in evolving gameplay options.

    • “The number of possible combinations creates distinct dynamics in each run, encouraging experimentation and replayability.”
    • “Great game, great replayability.”
    • “The roguelike genre is known for replayability and content variety because there is a lot that can change from run to run with random perks, items, and abilities. Different characters have unique traits to add even more variety. These are the basics most games in the genre have. In this game, all of these mechanics are static as abilities are tied to your gear and there are no skill augments you can pick between to change their functionality. You get a selection of 4 cards for your 4 pieces of gear with abilities, so you can always pick something you want. Upgrading gear removes lower rarity upgrades, so when you're maxed out, you have even less variety as you can only get legendary upgrades during a run.”
  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game runs smoothly and stably on the Steam Deck, providing a satisfying experience for users.

    • “Runs great on my Steam Deck, very happy about that!”
  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the music, finding it enjoyable and enhancing the fun, especially during challenging missions played with friends.

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Play Times

150h Median play time
182h Average play time
100-350h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Out of Time is a survival hack and slash game with fantasy, historical and science fiction themes. Common tags for Out of Time include science, 3D, indie, roguelite, third person and others.

Out of Time is available on PC and Windows.

On average players spend around 182 hours playing Out of Time.

Out of Time was released on December 16, 2025.

Out of Time was developed by Manticore Games.

Out of Time has received mostly positive reviews from players. Most players liked Out of Time for its gameplay but disliked it for its grinding.

Out of Time is a single player game with multiplayer and local co-op support.

Similar games include Mobmania, Dwarven Realms, Eldegarde, Rotwood, GODBREAKERS and others.