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Out of Time is a multiplayer survival hack and slash game with fantasy, historical and science fiction themes. It was developed by Manticore Games and was released on December 16, 2025. It received mostly positive reviews from players.

Out of Time is a fast-paced multiplayer co-op roguelite where teamwork and gear choices are vital for survival. Players battle through a fractured world merging past, present, and future, facing corrupted enemies, brutal bosses, and chaotic mini-games. Staying close to teammates is essential, as the Tether System provides shared buffs and healing, making collaboration key to success.

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79%
Audience ScoreBased on 126 reviews
gameplay14 positive mentions
story3 negative mentions

  • The game offers a fun and engaging mix of roguelite and cooperative gameplay, making it enjoyable to play with friends.
  • The combat is fluid and smooth, with a variety of gear and abilities that allow for interesting build combinations.
  • Recent updates have improved solo play and loot options, making the game more accessible and rewarding for all players.
  • Matchmaking issues and a low player base make it difficult to find groups, especially for solo players who face significant challenges.
  • The game suffers from performance issues, including shader stutters and a lack of optimization, which can detract from the experience.
  • The grind for gear and progression can feel excessive, leading to a repetitive gameplay loop that may frustrate some players.
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay is generally enjoyable and engaging, featuring smooth mechanics and a satisfying loop, especially in co-op play. However, it suffers from issues like shallow progression, repetitive content, and a lack of meaningful evolution in skills and builds, leading to a feeling of stagnation. While the art direction and variety of loot are praised, many players feel the game lacks the depth and challenge typical of the roguelike genre, making it more akin to a loot-based dungeon crawler.

    • “For the price, it’s a steal: tons of variety for what you pay, great art direction, straightforward mechanics; it's not a full-priced title, so there's definitely quality here.”
    • “The gameplay flows smoothly, the concept feels fresh, and it keeps pulling you back for 'one more run.' It honestly deserves a much bigger spotlight.”
    • “Its a great game that you can play solo as well as with a 4-player squad. The gameplay is hectic and fast, just the way I like it. The visuals and gameplay are really pretty, and overall an excellent job by the creators.”
    • “Secondly, the gameplay is fine in terms of progression (from what little I played), but everything feels stiff and rigid.”
    • “The roguelike genre is known for replayability and content variety because there is a lot that can change from run to run with random perks, items, and abilities. In this game, all of these mechanics are static as abilities are tied to your gear, and there are no skill augments to change their functionality. You get a selection of 4 cards for your 4 pieces of gear with abilities, so you always can pick something you want. However, upgrading gear removes lower rarity upgrades, so when you're maxed out, you have even less variety as you can only get legendary upgrades during a run.”
    • “Combine that with repetitive gameplay, shallow progression, and poor balance, and you’re left with an experience that feels unfinished and unsupported.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with some players appreciating the colorful and fun art style while others criticize its cartoonish, "Fortnite-like" appearance, which lacks a unique identity. Although the visuals are generally considered solid and engaging, there are concerns about the use of re-used assets and a disconnect between the trailer and actual gameplay graphics. Overall, the game's aesthetic appeals to a broad audience, but opinions vary on its execution and originality.

    • “Setting the game across multiple eras allows for an aesthetic for everyone.”
    • “The visuals are great, the combat feels solid, and the character models and customization are well done.”
    • “Its a great game that you can play solo as well as with a 4-player squad. The gameplay is hectic and fast, and just the way I like it. The visuals and gameplay are really pretty and overall an excellent job by the creators.”
    • “This game, I'm lucky to get 70 in combat, which is weird since the graphics aren't super high quality.”
    • “Most of the visuals feel like reused assets pulled straight out of Fortnite, and the game lacks any real identity of its own.”
    • “The graphics in the trailer don't seem to match what I experience when I play.”
  • story
    9 mentions Positive Neutral Negative

    The game's story is primarily conveyed through player experiences, as many users report a lack of participation in normal difficulty missions, which hinders collaborative storytelling. While the passive storytelling elements are appreciated, there is a desire for more engaging execution, especially as players focus on harder challenges with friends. Overall, the narrative potential is recognized, but the current player dynamics limit its development.

    • “I hope they execute on it more because it's interesting with its passive storytelling.”
    • “Love the music too, and it's really fun challenging harder missions with friends.”
    • “The player base tells the story on its own.”
    • “No one new is joining, and no seasoned players are willing to run normal missions.”
    • “I tried looking for a group in chat, but no one wanted to run normal missions when they were on Shattered 5 and 10.”
  • grinding
    7 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game; while some appreciate the mechanics and content, many criticize the repetitive nature of static maps and drop tables, leading to a grindy experience that can feel tedious. The lack of variety in enemy placements and resources contributes to the perception that the game is unnecessarily grind-heavy, especially for solo players who must invest significant time to obtain desired gear. Overall, while the grind can be enjoyable for some, it often detracts from the overall fun and engagement.

    • “Maps and levels are static, and while there are about 20 of them in total with a unique boss, the levels themselves have static drop tables. If you are farming a certain piece of gear, you will experience little to no variety between runs. Enemies, resources, and events are all static with the same placement, and the minimal differences fail to add any value to the game.”
    • “The game would be 100 times more fun if they didn't make it so grindy.”
    • “This makes the game unnecessarily grindy.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while some players report solid performance and smooth co-op experiences, others experience significant drops during intense moments and note that optimization is lacking without specific settings like TSR or frame generation.

    • “Solid co-op performance and smoothness.”
    • “Performance-wise, optimization has been excellent for me so far.”
    • “Performance for me was really good.”
    • “Poor performance without using TSR or frame generation (lossless scaling for the win).”
    • “I have two issues with it; the optimization is rather low.”
    • “Performance can drop quite a bit during intense moments.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is praised for its absence of in-game purchases and microtransactions, contributing to a positive user experience. However, some players suggest that introducing a free-to-play model with purely cosmetic monetization could enhance accessibility and content variety. Overall, the current monetization approach is well-received.

    • “No in-game purchases.”
    • “I think something like this could do very well with a bit more content variety and polish, along with an easier entry barrier to start playing the game, whether that be a bargain price or perhaps even free-to-play, as long as they stuck with pure cosmetic monetization.”
    • “Very fun game, and I can't praise enough the lack of microtransactions.”
  • stability
    3 mentions Positive Neutral Negative

    The game demonstrates excellent stability on the Steam Deck, with users expressing satisfaction regarding its performance on the platform.

    • “Runs great on my Steam Deck, very happy about that!”
    • “The game maintains a smooth frame rate even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which is impressive for a game of this scale.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised, contributing to an enjoyable and engaging experience, especially during challenging missions with friends.

    • “I love the music, and it's really fun tackling challenging missions with friends.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
    • “Each track adds a unique vibe to the game, making every moment feel special.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is limited due to its static mechanics, as abilities are tied to gear rather than offering dynamic options or skill augments. While players can choose from a selection of cards for their gear, the lack of variability in abilities and the diminishing options upon upgrading gear reduce the overall replay value typically expected in the roguelike genre.

    • “The roguelike genre is known for its replayability and content variety, as there is a lot that can change from run to run with random perks, items, and abilities. Different characters have unique traits that add even more variety. However, in this game, all of these mechanics are static since abilities are tied to your gear, and there are no skill augments to change their functionality. You get a selection of 4 cards for your 4 pieces of gear with abilities, so you can always pick something you want. Upgrading gear removes lower rarity upgrades, so when you're maxed out, you have even less variety since you can only get legendary upgrades during a run.”
    • “The roguelike genre is known for replayability and content variety because there is a lot that can change from run to run with random perks, items, and abilities. Different characters have unique traits to add even more variety. However, in this game, all of these mechanics are static as abilities are tied to your gear. There are no skill augments to choose from to change their functionality. You get a selection of 4 cards for your 4 pieces of gear with abilities, so you can always pick something you want. But upgrading gear removes lower rarity upgrades, so when you're maxed out, you have even less variety as you can only get legendary upgrades during a run.”
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250h Median play time
202h Average play time
100-400h Spent by most gamers
*Based on 4 analyzed playthroughs
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Out of Time is a survival hack and slash game with fantasy, historical and science fiction themes.

Out of Time is available on PC and Windows.

On average players spend around 202 hours playing Out of Time.

Out of Time was released on December 16, 2025.

Out of Time was developed by Manticore Games.

Out of Time has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Out of Time is a multiplayer game with local co-op support.

Similar games include Dwarven Realms, Killsquad, Nevergrind Online, GODBREAKERS, Gatekeeper and others.