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OUT OF THE BOX

72%Game Brain Score
story, gameplay
replayability, grinding
72% User Score Based on 186 reviews

Platforms

iPhoneiPhoneMac OSMac OSNintendo SwitchNintendo SwitchPCPCPhonePhonePlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneAndroidAndroidLinuxLinuxMobile PlatformMobile PlatformPlayStationPlayStationTabletTabletXboxXboxiPadiPad

About

Out of the Box is a cooperative puzzle game where players work together to escape a series of rooms. Each player has a unique perspective that affects their view of the puzzles, requiring communication and teamwork to solve them. The game features a variety of challenging puzzles and a compelling narrative that unfolds as players progress.

OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot
OUT OF THE BOX screenshot

72%
Audience ScoreBased on 186 reviews
story54 positive mentions
grinding10 negative mentions

  • The game features an engaging story with interesting characters and multiple endings, providing a good level of replayability.
  • The art style is charming and colorful, appealing to players who enjoy a more cartoonish aesthetic.
  • Gameplay is reminiscent of 'Papers, Please', offering a fun and simple mechanic of checking IDs and managing club entry.
  • The gameplay becomes repetitive quickly, leading to a tedious experience as players progress through the game.
  • Technical issues such as unresponsive controls and bugs detract from the overall enjoyment and fluidity of the game.
  • Many players feel the game is overpriced for the amount of content and depth it offers, especially compared to its inspiration, 'Papers, Please'.
  • story
    114 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it engaging and well-developed, particularly appreciating the character depth and moral choices that affect the narrative. However, others criticize it as ordinary and repetitive, lacking significant plot twists or variation in gameplay. Overall, while the story has its captivating moments and branching paths, it may not appeal to everyone due to its linearity and pacing issues.

    • “The story is engaging enough and the characters are great (Liz, Torres, and Warren are intriguing characters).”
    • “Usually I'm not into gang-related stories, but this one was captivating - I really wasn't expecting such a dark, engaging plot with likable and not one-dimensional characters.”
    • “The art style is beautiful and the story gives you several moral choices that can lead to various consequences.”
    • “Dumb story drags on too long between actual gameplay, which makes it insanely boring.”
    • “It doesn't have many ways it can significantly branch from the linear storyline, so unless you enjoy the ticket checking side of things, replayability is limited.”
    • “So very soon you find yourself playing just to see the story unfold, but there is no challenge and you stopped having fun early into the game.”
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay is heavily inspired by "Papers, Please," featuring similar mechanics that involve checking IDs and managing club entries, but it suffers from repetitiveness and a lack of variety as the game progresses. While some players appreciate the engaging story and art style, many criticize the excessive text cutscenes, unresponsive controls, and gameplay-breaking bugs that detract from the overall experience. Overall, the game offers a familiar yet flawed gameplay experience that may appeal to fans of the original but leaves others wanting more.

    • “The gameplay mechanics become more challenging as you progress through the game, with special events adding unusual rules on specific days.”
    • “Absolutely fantastic - immersive, interesting gameplay (sometimes kinda tedious, but it really works for the story).”
    • “The gameplay is fun and challenging throughout as the plot advances with new situations.”
    • “The developers failed one of the most basic, fundamental requirements of game design: 'show, don't tell.' You'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written visual novel text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics.”
    • “As the game progresses, there are too few new game mechanics to add variety, so each day becomes repetitive very quickly.”
    • “I experienced some gameplay-breaking bugs several times, making me replay lots of days again.”
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the art style as beautiful and reminiscent of classic 2D aesthetics, while others criticize the overall visual quality as lacking and not meeting modern gaming standards. Many users appreciate the cartoonish design, but feel it doesn't align well with the game's tone, leading to a jarring experience. Overall, while the art style has its admirers, it is often deemed insufficient to justify the game's price or to elevate the gameplay experience.

    • “Now let me start by saying that I absolutely adore the art style (ever since Randal's Monday), and while out of the box obviously is going into a different direction gameplay-wise, it's still simply a good looking game.”
    • “The characters feel fairly well-rounded, the art style is gorgeous, and the multiple endings part keeps you coming back for more than one playthrough.”
    • “The comic style graphics looked nice and the soundtrack is good, probably the best thing about the game.”
    • “It's unclear if this is due to a lack of budget to arrange someone who can create graphical assets properly, or a lack of talent.”
    • “Regardless, the overall visual quality of the game is very low, beneath what PC gamers have come to expect in this era of cutting-edge photorealistic 3D graphics.”
    • “While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is generally praised as one of its standout features, with a smooth and varied soundtrack that adapts to different in-game events, ranging from rock to goth and house. However, some players noted issues with the audio balance and the lack of a high-quality option for listening outside of gameplay. Overall, while the soundtrack is well-received, opinions on its execution and accessibility vary.

    • “Best part is definitely the soundtrack.”
    • “The comic style graphics looked nice and the soundtrack is good, probably the best thing about the game.”
    • “This is a Paper's Please clone with a great story, clever writing, engaging characters, a smooth soundtrack, and an interesting art style.”
    • “Unfortunately, there isn't really a way to listen to a high-quality version of the soundtrack without listening to the tracks in-game, so that was a bummer.”
    • “Music is mainly from the club and changes depending on the day.”
    • “Depending on the event at the club, the music changed from rock to goth or house.”
  • replayability
    12 mentions Positive Neutral Negative

    The game offers some replayability through its four different endings and various achievements to unlock, appealing to players who enjoy exploring different outcomes. However, its short playtime of under 10 hours and a linear storyline with limited branching paths can lead to repetitiveness, ultimately restricting its overall replay value for many players.

    • “There's four different endings plus some other achievements to unlock, which adds quite a bit of replay value.”
    • “I haven't completed it 100%, since the story branches out which adds quite a bit of replay value.”
    • “The game has different endings depending on what you do, so it has great replay value.”
    • “Sadly this one is short too - about less than 10 hours and 50% achievements to reach the better final - and lacks replayability, because the concept can't support prolonged sessions.”
    • “It doesn't have many ways it can significantly branch from the linear storyline (so far the majority I tried don't make a lot of difference or cause you to hit dead ends (sometimes literally), so unless you enjoy the ticket checking side of things, replayability is limited.”
    • “My main complaint with it is that it does get a bit repetitive and has limited replay value.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be initially engaging but quickly devolving into repetitiveness and tedium. While the story elements and important choices provide some relief from the monotony, many reviewers note that the mechanics can become tedious, particularly due to slow dialogue and unskippable sequences. Overall, the grinding experience is seen as a mixed bag, with some enjoyment overshadowed by repetitive tasks.

    • “It was interesting in the beginning but gets repetitive and tedious quickly.”
    • “Aside from that, the game also tends to get extremely tedious and repetitive, and the slow-moving dialogue and unskippable game start-up logos get really annoying.”
    • “There is a bit of a story component, which helps tie the game together, and there are important choices to make, but some mechanics are a little tedious since you are basically doing roughly the same task.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is highlighted as a key strength, with players enjoying its funny job simulation elements, engaging story, and amusing dialogues, particularly with quirky characters. The visuals and animations complement the comedic tone, making the overall experience entertaining and enjoyable. Many reviewers draw comparisons to "Papers, Please," noting that the humor enhances the narrative and gameplay.

    • “Game description key-points: a funny job sim, nice story and repeatable process that goes well and entertaining!”
    • “Good visuals and animation, cute content and funny short story with playable and indeed enjoyable content.”
    • “Its narrative gets more and more interesting and some dialogues are really funny (especially with VIPs and other freaks).”
  • emotional
    4 mentions Positive Neutral Negative

    The game offers a wholesome experience, particularly highlighted by the emotional connection players feel during the credits, where the small development team is represented as in-game characters. However, it struggles to evoke deeper emotional engagement compared to similar titles like "Papers, Please," which successfully creates moral conflict. Overall, while it provides enjoyable moments, it lacks the emotional depth that some players seek.

    • “It satisfies the under-saturated market of 'Papers, Please'-like games, but you play as a bouncer in this one. It was a surprisingly enjoyable experience, and it gave me a wholesome feeling in the credits seeing the small dev team all present as in-game characters.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent text screen freezes that require level resets and various glitches such as infinite dialog loops. Additionally, users have reported frustrating quality-of-life problems, like unskippable intro videos and confusing navigation in the day select screen. Overall, these stability concerns detract from the gaming experience.

    • “Several times I ran into a bug where the text screen freezes and there is no choice but to reset the level.”
    • “I should also point out a few quality-of-life issues: the game language at first launch defaults to Spanish for some reason (hint: pick the default language either from the Steam settings or the system locale, and if both fail, just ask the user), unskippable intro video, unskippable scene transitions, the day select screen is annoying to navigate, and a few glitches here and there (like dialogs getting stuck in an infinite loop).”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of "Out of the Box" has been criticized as a blatant cash grab by mobile developers, with users feeling that it lacks the depth and quality expected from a PC game. The app is perceived as a low-effort imitation of "Papers, Please," repackaged with a superficial, cartoonish aesthetic.

    • “Out of the Box is a mobile app that's been dumped on Steam as if it were a real PC game (it's not). It's a cash grab from greedy mobile developers. This mobile app is essentially a ripoff of Papers, Please, except instead of the dour pixel/text interface and Orwellian theme, we have a colorful, cartoony Orwellian nightclub bouncer theme.”

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