Oscura: Lost Light
- February 24, 2015
- Chocolate Liberation Front
- 3h median play time
The control issues of Oscura Lost Light make the game very frustrating!
Oscura, the apprentice lighthouse keeper, has destroyed the Aurora Stone, sending shards across the Driftlands and plunging them into darkness and danger. It’s up to Oscura to find the shards of the stone and restore light to the Driftlands before creatures of the dark can destroy it.
Reviews
- The game features well-designed levels and a striking visual aesthetic.
- The controls are precise, allowing for enjoyable gameplay despite some hitbox issues.
- The soundtrack is well composed and adds to the overall experience.
- The game is relatively short, which may leave players wanting more.
- Difficulty spikes towards the end can lead to frustration and loss of interest.
- There are significant control issues, particularly with gamepad support, making gameplay frustrating.
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is well composed and appreciated for its artistic style, but it can become repetitive and annoying over time. Players expressed a desire for more flexible audio options, such as the ability to mute the music while keeping sound effects active. Overall, while the soundtrack is enjoyable, it may not meet AAA standards due to the game's single developer status.
“I loved the soundtrack and all the artistic style of the game.”
“The music is well composed, however, after a while it can be a bit annoying.”
“I would’ve appreciated allowing the user to turn the music off and allow the sound effects.”
“The music is well composed; however, after a while, it can be a bit annoying. If you turn off the sound, it will turn off everything, including music and sound effects.”
“I would’ve appreciated the option to turn off the music while keeping the sound effects.”
“The graphics and music are nothing to write home about, but it's a single-dev game, so I didn't expect AAA standards.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics of the game are generally well-received, especially considering it is developed by a single developer, with good design in levels. However, the dark aesthetics may detract from the overall experience, and some players note that the visuals can become repetitive over time.
“The graphics are quite good for a game like this, and the levels are well designed; however, after a while, they become rather similar.”
“The dark aesthetics work against the overall experience of the game.”
“The graphics and music are nothing to write home about, but considering it's a single developer game, I didn't expect AAA standards.”
- gameplay2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The gameplay of *Oscura: Lost Light* is centered around a unique gimmick typical of indie platformers, offering a distinctive experience that sets it apart. Players have shared their playthroughs, highlighting the engaging mechanics and overall fun of the game.
“Like many indie platformers, 'Oscura: Lost Light' is constructed around a unique gameplay gimmick.”
“I did a playthrough of it, so if you guys are interested in seeing some gameplay, check it out!”
“Like many indie platformers, 'Oscura: Lost Light' is constructed around a gameplay gimmick.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is perceived as lacking depth and immersion, which is a crucial element for engaging players in this genre.
“It doesn't have a thick atmosphere to draw you in, which is something these kinds of games need.”
“The environment feels lifeless and fails to create any sense of immersion.”
“There’s a lack of tension and mood; it feels more like a bland backdrop than a captivating world.”