- June 5, 2019
- Stuffed Wombat
Ord.
Platforms
About
Ord. is a single-player Role Playing game that uses a minimalist approach to storytelling with only three words at a time. The game features five unique stories, minimalist art, text, and sound, and has won numerous critical awards and industry honors for its innovative approach to narrative. Prepare to laugh, cry, and be intrigued by this text adventure game.
- Ord offers a unique and engaging storytelling experience through its minimalist three-word format, allowing players to use their imagination.
- The game is humorous and charming, providing a fun and addictive gameplay loop with multiple endings and scenarios to explore.
- At its low price, Ord delivers a surprising amount of content and replayability, making it a worthwhile purchase for fans of text-based adventures.
- The game suffers from repetitive trial-and-error mechanics, where players often die from seemingly random choices, leading to frustration.
- Some achievements are bugged or difficult to obtain, which can detract from the overall experience for completionists.
- The lack of save mechanics and checkpoints can make progress tedious, especially in longer stories like 'Foul Things,' which can feel overly punishing.
story
86 mentions Positive Neutral NegativeThe game's storytelling is characterized by a minimalist approach, using only three words at a time to convey narratives, which encourages player imagination and engagement. While the first few stories are well-received for their creativity and pacing, the fourth story, "Foul Things," is criticized for being overly long, poorly written, and filled with frustrating RNG elements, leading to a repetitive experience. Overall, the game offers a unique and experimental storytelling experience, though it suffers from inconsistencies in quality across its various narratives.
“Plus, the simplicity of storytelling by using only three words at a time gives you more room for imagination and quick pacing at the same time, so it's easy to indulge in and quite addictive.”
“Expert usage of minimalism allows the player to fill in the blanks, creating a sense of story rarely seen in games.”
“With just one word and two one-word choices on screen, the story plays mostly in your mind, yet manages to somehow still be compelling.”
“With each increasingly difficult story, more baffling decisions and more RNG-locked content or padding/time-wasting are added into the mix, culminating in 'Foul Things' (Ord's fourth story), which is not only poorly written at times, to the point you barely know what's happening, it's also incredibly long, padded, filled to the brim with RNG elements and moon logic: such as blocking a door from closing by throwing a glass bottle and jamming it.”
“Unfortunately, the fourth story ('Foul Things') is the polar opposite and outright horrible.”
“My only issue with the game is that it eventually just becomes remembering which option doesn't get you killed, and then just repeatedly dying and restarting in order to push the story further.”