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Orbital X

Orbital X Game Cover
70%Game Brain Score
music, atmosphere
gameplay, graphics
85% User Score Based on 33 reviews

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Orbital X Game Cover

About

Orbital X is a single player action game. It was developed by Filippo Ceffa and was released on August 18, 2016. It received positive reviews from players.

An epic journey through the endless space!

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85%
Audience ScoreBased on 33 reviews
music9 positive mentions
monetization3 negative mentions

  • Orbital X offers a captivating audiovisual experience with its vibrant neon visuals and engaging electronic soundtrack, creating a rhythmic and immersive atmosphere.
  • The game is highly accessible and easy to pick up, making it suitable for quick sessions and casual play, while still providing a satisfying challenge for those who enjoy reflex-based gameplay.
  • The procedurally generated tracks and unlockable planets add variety and encourage replayability, allowing players to continuously strive for higher scores.
  • The game suffers from occasional bugs and performance issues, such as levels failing to load properly, which can disrupt the flow of gameplay.
  • While the minimalist design is appealing, the lack of depth and evolving mechanics may leave players feeling unsatisfied after a few runs, especially those seeking a more complex experience.
  • The intense visuals and rapid motion can be overwhelming for some players, potentially causing discomfort or motion sickness, which may limit its audience.
  • music
    25 mentions Positive Neutral Negative

    The music in Orbital X is a standout feature, intricately woven into the gameplay, enhancing the experience with its electronic energy and vibrant aesthetic. While many players appreciate the atmospheric and engaging soundtrack that complements the visuals, some criticize its repetitiveness, particularly when the same track restarts upon dying. Overall, the music is described as both captivating and integral to the game's rhythm, though a desire for more variety and the option to use personal tracks is noted.

    • “It throws you immediately into a looping orbital track, with your lone planet hurtling through neon-lit space as obstacles pulse and shift in time with the soundtrack.”
    • “The music isn’t merely background noise; it guides the beats, influences obstacle timing, and gives the gameplay a kind of musical cadence.”
    • “Ultimately, Orbital X is a compact, atmospheric, musically charged arcade experience that succeeds within the narrow boundaries it sets for itself.”
    • “The game's soundtrack, while decent, quickly gets on your nerves as the only apparent track restarts every time you die.”
    • “You die in one hit (unless you have one of the upgraded planets), which takes you from being engaged in a song to no audio at all.”
    • “The first and second thirds of the song are basically identical, and already incredibly repetitive to begin with.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and focus on reaction speed, lane switching, and obstacle anticipation, enhanced by a rhythmic musical backdrop that influences timing. While the mechanics are straightforward and may lack depth or progression, they are executed well, making the game accessible and challenging for players. However, those seeking more complex gameplay or a narrative experience may find it lacking after a few sessions.

    • “The music isn’t merely background noise; it guides the beats, influences obstacle timing, and gives the gameplay a kind of musical cadence.”
    • “The core gameplay of dodging rhythmic obstacles is augmented by the clarity of having the obstacles color-coded based on how they should be dodged (different colors for different colored rings, center spikes are darker, etc).”
    • “The gameplay is simple and very easy to pick up but is still challenging.”
    • “Gameplay remains intentionally thin, revolving around reaction speed, lane switching, and obstacle anticipation.”
    • “But for anyone expecting a sense of progression, accomplishment beyond self-improvement, or evolving mechanics, the experience will feel brief.”
    • “Those seeking depth, narrative, or mechanical complexity will likely drift away after a handful of runs.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics in Orbital x are characterized by a vibrant neon cosmic aesthetic that enhances the game's electronic soundtrack, creating an immersive experience. However, the intense flashing visuals and rapid motion may be overwhelming for some players, and while the visuals are generally bright and clean, they can also be basic and repetitive, which aids in pattern recognition for gameplay. Overall, the visuals are a mixed bag, offering both striking elements and potential distractions.

    • “Orbital x leans hard into its neon cosmic aesthetic, bathing the screen in vibrant pulses of light and interstellar imagery that match the soundtrack’s electronic energy.”
    • “Bright, clean visuals.”
    • “Great music and visuals!”
    • “The visuals are basic and repetitive, but that helps you recognize patterns to get the rhythm.”
    • “Cons: sometimes the visuals can make it hard to focus on the track.”
    • “And while the flashing visuals and rapid motion contribute to its identity, they also make the experience unsuitable for players sensitive to strong light patterns or motion effects — something the game openly acknowledges in its warnings.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions, setting it apart from similar titles in the genre that often rely on aggressive monetization strategies. Reviewers appreciate the creator's decision to prioritize quality over profit, resulting in a more enjoyable gaming experience.

    • “I can see several ways the creator could have monetized this game and flooded it with microtransactions, but he decided to take the high road and create something worthwhile.”
    • “Kind of like those Temple Run style games that litter the app store and Google Play, but not bad and with no microtransactions.”
    • “The monetization model is overly aggressive, making it feel like the game is more about profit than player experience.”
    • “I feel like I'm constantly being pushed to spend money, which ruins the enjoyment of the game.”
    • “The in-game purchases are way too expensive and offer little value, making it hard to justify spending any money.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of Orbital X is highly praised for its immersive and musically rich environment, effectively enhancing the overall arcade experience within its defined scope.

    • “The atmosphere does a great deal of heavy lifting.”
    • “Ultimately, Orbital X is a compact, atmospheric, musically charged arcade experience that succeeds within the narrow boundaries it sets for itself.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is highly optimized, running smoothly on modest hardware, loading instantly, and requiring minimal storage space, making it accessible for players with older machines or those seeking a quick gaming experience.

    • “It runs smoothly on even modest hardware, loads instantly, and occupies minimal space, making it an easy fit for players with older machines or those wanting a quick break between larger games.”
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Frequently Asked Questions

Orbital X is a action game.

Orbital X is available on PC, Mac OS, Windows and Linux.

Orbital X was released on August 18, 2016.

Orbital X was developed by Filippo Ceffa.

Orbital X has received positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Orbital X is a single player game.

Similar games include Neon Drive, Boson X, Ding Dong XL, BARRIER X, Razortron 2000 and others.