- April 8, 2014
- 48h Studio
Avoid: Sensory Overload
Platforms
About
"Avoid: Sensory Overload" is a rhythm-based avoidance game where players control a ball navigating through complex and chaotic patterns set to electronic music. The game offers a intense challenge as the speed and density of obstacles increases over time, demanding quick reflexes and concentration. With various difficulty settings and a level editor, players can customize their experience and create their own unique challenges.











- Fun timing/reflex game that is addictive and provides a good challenge.
- Great for short play sessions or longer gaming marathons, with various difficulty levels and modes.
- Bright visuals and a catchy soundtrack enhance the overall experience.
- Repetitive music and level design can lead to boredom over time.
- Controls can feel unresponsive or clunky, making the game frustrating at higher difficulties.
- The game may induce migraines or nausea due to its bright colors and fast-paced visuals.
music
138 mentions Positive Neutral NegativeThe music in the game is generally described as catchy and fitting for the gameplay, featuring electronic, trance, and synth styles that enhance the experience. However, many players find the soundtrack repetitive, as the same tracks are played across multiple levels, leading to a quick loss of enjoyment. Additionally, the lack of user-selectable music options and studio-quality recordings detracts from its appeal as a dedicated music game.
“The colors are nice, and the music is a nice mellow tone that goes well with the in-game environment.”
“A very fun and enjoyable game with a very catchy soundtrack.”
“What makes the game so interesting is the way the music meshes with the gameplay, the way you can, or rather must, lose yourself until there is nothing but the moving ship and the gradually appearing course.”
“One thing I'm not so fond of is the fact that as you progress through 8 levels of one difficulty on one 'genre' - you hear the same soundtrack over and over again, which gets pretty old pretty fast.”
“The music is flat, the obstacles are plenty.”
“The music is repetitive and gets old fast.”