Orbital Strike: Arena
- July 12, 2016
- Sandglass Games LLC
"Orbital Strike: Arena" is a team-based online shooter for the HTC Vive, set in a virtual reality experience. Players can engage in 3 vs 3 PVP game mode, battle AI drones, and use a variety of weapons including Blaster, Auto-Blaster, Shotgun, Rocket Launcher, Shields, and Frag Grenades. The game encourages tactical thinking, using cover and flanking enemies, with fast and fun weapons handling.
Reviews
- Exciting gameplay with fun and easy-to-learn controls, making it one of the favorite VR titles for many players.
- The game has great mechanics and graphics, providing an engaging experience in both single-player and multiplayer modes.
- The developers are responsive and actively working on improvements, showing potential for the game to grow and evolve.
- The game suffers from a lack of players, making it difficult to find matches and fully enjoy the multiplayer experience.
- There are still several bugs and issues, such as erratic weapon reloading and unclear respawn mechanics, which can detract from gameplay.
- The game currently only offers one map and limited game modes, which may lead to repetitive gameplay until more content is added.
- gameplay22 mentions
- 27 % positive mentions
- 59 % neutral mentions
- 14 % negative mentions
The gameplay is generally praised for its exciting mechanics, easy-to-learn controls, and decent graphics, making it engaging, especially in single-player mode. However, the reliance on teleportation as the primary movement mechanic in a VR shooter has drawn mixed reactions, with some players finding it frustrating and stilted compared to traditional fluid movement in 2D shooters. Additionally, the absence of a tutorial leaves players to navigate the mechanics through trial and error.
“Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches make this one of my favorite games to play on the Vive.”
“Yes, it's still early access, but the concept and game mechanics are very solid.”
“Very solid gameplay.”
“Also, I know the only real moving mechanic in the VR world now is teleportation, but for an FPS, this is kind of silly because if I'm behind cover shooting at you, the person can teleport right behind me and kill me.”
“As with battledome, I'm not sure where I sit on the teleport mechanic in a VR shooter - waiting to teleport is really frustrating, and a huge part of '2D' shooters is fluidity of movement; teleporting makes the action feel stilted.”
“The game also lacks any sort of tutorial, so it's a bit of trial and error to understand the mechanics.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics in the game are generally described as decent, contributing positively to the overall experience, with minimal glitches reported. Players appreciate the engaging visuals that complement the exciting gameplay and easy-to-learn controls, making it a favorite on the Vive.
“Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches make this one of my favorite games to play on the Vive.”
“Lots of positives here - great mechanics, graphics - engaging in single player.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is praised for its stability, featuring few glitches that contribute to an enjoyable experience, alongside exciting gameplay and user-friendly controls. Overall, it is considered a reliable choice for players on the Vive.
- optimization2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Players have reported significant server performance issues affecting gameplay, particularly with grenades failing to explode as intended, suggesting that optimization problems may be impacting the overall experience.
“The grenades never worked for me - but then again, I'm thinking this was because of the server performance issues I was having. They would fly out but not explode (at least, I never saw them explode on my client).”