The Art of Fight Game Cover

"The Art of Fight" is a fast-paced, 4vs4 FPS game that offers a unique blend of tactical team-based combat and twitch-based shooting. Players can choose from a variety of heroes, each with their own unique abilities and weapons. The game features intense, action-packed matches with a focus on strategy and teamwork, making it a great choice for players who enjoy competitive shooters.

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 519 reviews
gameplay46 positive mentions
stability24 negative mentions
  • The game features a unique locomotion system that feels intuitive and reduces motion sickness, making it enjoyable for VR players.
  • Fast-paced gameplay reminiscent of Counter-Strike, with a fun weapon purchasing and reloading mechanic that adds depth to the experience.
  • The game has a lot of potential and offers a fun multiplayer experience, especially when played with friends.
  • The player base is extremely low, making it difficult to find matches, which significantly detracts from the multiplayer experience.
  • The controls can be clunky and unintuitive, leading to frustration during gameplay, especially for new players.
  • The game lacks content, with only one map available and many bugs that need to be addressed for a smoother experience.
  • gameplay124 mentions

    The gameplay is characterized by unique locomotion mechanics that require some adjustment but ultimately enhance the experience, offering a blend of realism and fun, particularly in movement and weapon handling. While the game draws comparisons to Counter-Strike with its fast-paced action and team-oriented strategies, some players find the control options frustrating and the multiplayer community lacking. Overall, the core mechanics are praised for their innovation, though the game could benefit from additional content and polish.

    • “The locomotion system is great compared to what is out there and the fast-paced gameplay is very entertaining.”
    • “The way of moving is very natural and precise, a lot of game mechanics are well designed like how you 'stick' the weapons and magazines on your body or how you realistically reload the guns.”
    • “I can't wait to see this game fully blossom - fun pacing, teamwork-oriented strategy, and great movement/climbing mechanics.”
    • “The controls to jump weren't working, and when I was finally able to get into the gameplay, I couldn't seem to have more than one clip to reload.”
    • “Quickly, if you are planning on getting this game, make sure you have a couple of mates with VR and a copy to play with, as the multiplayer community is almost absent and populated lobbies are rare or, in my case, non-existent. The mechanics are decent, and I don't mind the movement, which feels almost like skiing after getting used to it, but I had a few matches where I had 1 or 2 additional people playing, and it was really hard to try and shoot what I can only describe as a laggy transformation reminiscent of John Carpenter's 'The Thing'.”
    • “I'm not a fan of the 'pro' movement mechanics; it doesn't seem to work right half the time for me.”
  • graphics64 mentions

    The graphics of the game receive mixed reviews, with some praising the art style and immersive visuals, while others criticize them as mediocre and in need of significant improvement. Many users note that the graphics feel rushed or basic, especially for a VR title, but some appreciate the potential for future enhancements. Overall, while the aesthetics are generally well-received, there are calls for better optimization and visual fidelity.

    • “This game is super awesome, it has potential to become a really great game, super graphics, very immersive weapon control.”
    • “Great graphics, 10/10”
    • “The art style creates some of the best VR visuals out there.”
    • “The graphics were mediocre at best and I just felt as though the whole thing had been rushed.”
    • “- Graphics need serious work - early access or not, this is blank textures with guns (this is not worth £15!!!)”
    • “The visuals leave a lot to be desired.”
  • stability24 mentions

    The game is reported to be quite buggy, with issues such as falling through the ground, awkward hand animations, and problems with Oculus compatibility. While many players find it playable despite these bugs, they express concern that it feels like an early access title, though the developers are actively working on updates and fixes. Overall, stability remains a significant concern, but there is hope for improvement as the game evolves.

    • “Game is buggy; I fell through the ground and had to quit several times. It doesn't work well with Oculus, like many other Steam games, and the client doesn't exit properly when you quit through the menu.”
    • “I can't believe this isn't labeled as early access still, as it's buggy as hell.”
    • “The hand animations are horribly buggy, and everything just feels awkward.”
  • optimization12 mentions

    Overall, the game's optimization appears to be inconsistent, with some players experiencing smooth performance while others report framerate issues, particularly on older hardware. While the graphics are praised for their realism, there is a consensus that further optimization and customizable graphic settings could enhance the experience for a wider range of players.

    • “Its runs smoothly (for the people with good Wi-Fi anyways (not me)). The texture is quite realistic but could be even greater if they work hard!”
    • “Good quality and seemingly free of performance issues.”
    • “+ performance.”
    • “The game seems slightly unoptimized.”
    • “I encounter framerate issues with a GTX 970 (i5 6600, 16GB). I really hope there will be a fix, or that the game would be optimized, or that there was a way to set some graphic options. (Edit: well, it seems that there is a way to set up options in the Unity launcher; I have to try that.)”
    • “The game seems slightly unoptimized.”
  • humor8 mentions

    Players find the game's humor to be a standout feature, with amusing mechanics like swinging arms and climbing obstacles contributing to the fun. Many highlight the unexpected interactions in online play, such as humorous encounters with other players, although some frustrations with navigation can detract from the overall experience.

    • “The game mechanics are really interesting, swinging arms work really well and the possibility to climb obstacles is very funny!”
    • “Very funny game.”
    • “Loaded into an online game, proceeded to be groped by another player... was hilarious!”
  • story4 mentions

    The reviews suggest that while the game's mechanics, such as reloading during combat, are not clunky, they raise questions about the underlying story and its coherence. This indicates a disconnect between gameplay mechanics and narrative execution, leaving players pondering the logic of the story during action sequences.

  • music2 mentions

    The music in the game shows promise and is appreciated alongside the art style, but currently falls short of expectations, indicating room for improvement.

  • monetization2 mentions

    The monetization model primarily relies on microtransactions for cosmetic items, including gun skins and player skins, allowing players to enhance their experience without impacting gameplay.

    • “You can earn money through microtransactions for cosmetic items like gun skins and player skins.”
    • “The monetization system allows players to purchase cosmetic items such as gun skins and player skins through microtransactions.”
    • “Microtransactions for cosmetic items, including gun skins and player skins, provide a way to enhance your gaming experience.”
    • “The game heavily relies on microtransactions for cosmetic items like gun skins and player skins, which feels exploitative.”
    • “The monetization strategy is frustrating, as it pushes players to spend money on cosmetic items instead of earning them through gameplay.”
    • “It's disappointing to see a game prioritize microtransactions for cosmetics over a balanced gameplay experience.”
  • emotional2 mentions

    Players report that the game elicits strong emotional reactions, with some experiencing physical discomfort, such as nausea, after only a brief playtime. This suggests that the game's immersive elements can provoke intense feelings, both positive and negative.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 2 analyzed playthroughs

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