Orangeblood Game Cover
When all the profanities have been said and all the odd jobs have been done, Orangeblood is a one-of-a-kind experience that’s equal parts endearing and incoherent. There’s just enough to see, hear, and do to warrant a two-day getaway to New Koza.
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"Orangeblood" is a single-player Science Fiction Role Playing game with exceptional graphics and a fantastic 1990s hiphop-inspired soundtrack. Players control one of four "kawaii" soldiers and explore a manmade island off the coast of Okinawa, completing missions and battling enemies to uncover the mysteries of the island. Combat and exploration are central to the game, with a focus on character progression and customization through grinding.

Reviews

67%
Audience ScoreBased on 55 reviews
music18 positive mentions
grinding12 negative mentions
  • Stunning pixel art and vibrant visuals that create an engaging atmosphere.
  • Decent soundtrack that complements the game's quirky tone and enhances immersion.
  • Randomly generated weapons and gear add variety and depth to gameplay, allowing for unique strategies.
  • The story and dialogue are poorly executed, often feeling juvenile and lacking depth.
  • Combat mechanics can be unbalanced, leading to frustrating encounters and a lack of challenge.
  • Technical issues such as bugs, crashes, and poor translation detract from the overall experience.
  • music40 mentions

    The music in "orangeblood" is widely praised for its quality and ability to enhance the game's atmosphere, with many reviewers highlighting its catchy and groovy 90's vibe. However, some players noted issues with repetitiveness and instances where the music abruptly stops, detracting from the overall experience. Despite these drawbacks, the soundtrack, along with the stunning visuals, remains a standout feature that many recommend, often suggesting purchasing the game for the music alone.

    • “Accompanying the eye-catching visuals is a decent soundtrack that complements the game's atmosphere.”
    • “The combination of the striking art style and the soundtrack creates a memorable sensory experience that captivates players from the get-go.”
    • “The game has fantastic and groovy 90's music that really helps set the mood.”
    • “The art is beautiful, but I swear there was only one soundtrack.”
    • “I paid 9 euros for this game and another 8 just for the soundtrack; that should say everything that needs to be said.”
    • “While some are praising the game for the music, there are chunks where there's just no background music at all (fishbed market), which feels more like an oversight than an intentional decision.”
  • story38 mentions

    The story has been widely criticized for its lack of depth and coherence, often described as uninteresting and filled with one-dimensional characters. Many players found the dialogue awkward and the narrative to be a disjointed series of events rather than a compelling tale, with some noting that the game feels more focused on gameplay than storytelling. While there are moments of humor and quirky side quests, the overall execution leaves much to be desired, making it difficult for players to fully engage with the narrative.

    • “Story is short, unfortunately - about 7-8 hours of gameplay, but at least there are no fillers and even the side quests are quirky and out there.”
    • “The main story was about 15 hours for me, but there are some post-game achievements and unlocks you can work towards.”
    • “Great music, graphics are what is expected and just a fun story.”
    • “The story lacks the depth needed to fully engage players, feeling more like a loosely connected series of events rather than a cohesive and compelling narrative.”
    • “The underwhelming story, awkward dialogue, and the repetitive nature of the combat mechanics may deter some players from fully embracing what could have been a standout title in the indie gaming scene.”
    • “The story and dialogue was lost to me, as I stopped knowing why these characters even did what they do, and I wish there was more in-depth conversation.”
  • graphics30 mentions

    The graphics of Orangeblood are widely praised for their stunning pixel art style and vibrant retro-futuristic palette, creating a visually captivating experience. While many players appreciate the aesthetic and the ability to customize visual settings, some criticize the default blur filter and other graphical issues that detract from the overall experience. Overall, the game's visuals are considered a strong selling point, though they may require fine-tuning for optimal enjoyment.

    • “Orangeblood kicks off on a strong note with its breathtaking art style that effortlessly melds pixel aesthetics with a vibrant, retro-futuristic palette.”
    • “The game's visuals are nothing short of stunning, providing a feast for the eyes with every frame.”
    • “When it comes to pixel art style, it's top tier and honestly the reason I got it was because of the pixel art and music alone.”
    • “The graphics and music are really the only positives in my opinion, and that's just not enough.”
    • “As for the graphics, the game looks fine after you turn off the horrible blur filter.”
    • “Graphics are poorly programmed with focus blur defaulted to 'on' in a game that doesn't scale pixel for pixel and is therefore inherently blurry.”
  • gameplay28 mentions

    Gameplay in "orangeblood" presents a mixed experience, featuring unique elements like randomly generated guns and turn-based combat that initially intrigue but can become repetitive and unbalanced over time. While the game boasts impressive audiovisual presentation, many players find the mechanics shallow and the combat lacking in depth, leading to a gameplay loop that may not sustain long-term engagement. The post-game offers a shift in difficulty and gameplay options, but overall, the experience is marred by issues such as poor balancing and a lack of narrative depth.

    • “One of the game's standout features is the introduction of randomly generated guns, injecting an element of unpredictability into the gameplay.”
    • “Some of the best audiovisual presentation and tone-setting in a while, contrasted by a gameplay loop that's initially dull and uninspiring, which later opens up into a bizarrely engaging open question of a difficulty presentation once you wrap your head around things, with a post-game that's simultaneously both overwhelming and incredibly breakable, offering enough of a gameplay shift in several ways to actually make combat interesting once the main game is done.”
    • “Itemization is, in terms of gameplay, without a doubt the game's most important factor, for better and worse.”
    • “Additionally, the gun-based turn-based combat, while initially intriguing, overstays its welcome after the first hour of gameplay.”
    • “The mechanics become repetitive, and the novelty wears thin.”
    • “The underwhelming story, awkward dialogue, and the repetitive nature of the combat mechanics may deter some players from fully embracing what could have been a standout title in the indie gaming scene.”
  • humor12 mentions

    The humor in the game is described as a mix of cringe-worthy and irreverent, often appealing to fans of foul-mouthed dialogue and hip-hop culture. While some players found the characters and dialogue entertaining, others criticized the humor for being inconsistent, with instances of cringey or irrelevant NPC interactions. Overall, the game's comedic elements contribute to its unique tone, though opinions on their effectiveness vary widely.

    • “The dialogue was humorous and irreverent.”
    • “The characters are very funny and the most entertaining part of the game.”
    • “This game is funny and cute and pretty =]”
    • “The story fails to be funny or interesting, featuring cringey dialogue and text that often goes off-screen. I also noticed a few missed translations and bugs.”
  • grinding12 mentions

    Overall, players find the grinding aspect of the game to be a mixed experience; while some enjoy the grind and feel it adds to the challenge, others find it tedious and unnecessary, especially when it comes to leveling and equipment. The game requires a moderate amount of grinding to avoid being underleveled, but some players feel that the scaling of enemies and the option for loot crates can alleviate the grind. However, the need for grinding can lead to redundancy in levels and combat, with some players wishing for more freedom to progress without excessive grinding.

    • “Decent amount of grinding needed (or you'll be underleveled).”
    • “Most of the equipment borders on uselessness, which incentivizes grinding whenever you come across a roadblock in progress.”
    • “Main game is about 6-7 hours depending on how much grinding you do, but there is also some post-game content that I didn't get around to finishing (would require hours of grinding).”
  • atmosphere3 mentions

    The game's atmosphere is enhanced by eye-catching visuals and a fitting soundtrack, creating an immersive experience for players who appreciate artistic elements. Additionally, the combination of great music, humor, and engaging combat contributes to a vibrant and enjoyable ambiance.

    • “Accompanying the eye-catching visuals is a decent soundtrack that complements the game's atmosphere.”
    • “If you are the type of player like me that appreciates art, the world, and the atmosphere, this game is fantastic.”
    • “What it is great music, a good sense of humor, fun combat, and pretty good atmosphere.”
  • emotional2 mentions

    While some players find the emotional depth lacking due to minimal character development, others, like those who played "orangeblood," report a strong connection that enhances their overall experience, making them feel more engaged with the characters.

    • “Few games have made me feel like I'm actually getting to know it along the way, but Orangeblood does.”
  • stability2 mentions

    The game has been noted for experiencing various bugs and glitches, particularly in certain areas and with the soundtrack, which detracts from the overall stability. Despite these issues, some players remain optimistic about the game's potential due to its intriguing setting.

    • “I was looking forward to this game on release, bought it on day one when it was released, so I was lenient on possible bugs, glitches, unfinished, or poorly implemented aspects of the game, and instead focused on the interesting setting of the game.”
    • “There are buggy moments with some areas and the soundtrack.”
  • character development1 mentions

    Character development is largely minimal, resulting in a lack of depth that leaves players desiring a more immersive and emotionally engaging experience.

    • “Character development is minimal, leaving players yearning for a more immersive and emotionally resonant experience.”
    • “The characters feel one-dimensional, lacking depth and growth throughout the game.”
    • “There is little to no progression in character arcs, making it hard to connect with them on any meaningful level.”
  • optimization1 mentions

    Users express a lack of interest in the optimization options available, finding them unengaging despite the potential of the skills and guns.

    • “The skills and guns seemed interesting, but I soon realized I just wasn't interested in any kind of optimization that could be offered.”
    • “The game has potential, but the lack of optimization makes it frustrating to play.”
    • “I found the optimization options to be limited and not very impactful on gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
5hAverage play time
2-8hSpent by most gamers
*Based on 3 analyzed playthroughs

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