Once upon a Dungeon
- January 19, 2018
- KotoGames
"Once upon a Dungeon" is a roguelike game with turn-based, hack/slash combat and procedurally generated levels. Collect and craft tons of loot, including unique weapons and spells, to aid you in your quest to defeat the Fallen One. With different monsters, door/key/lever mechanics, and three difficulty modes, each playthrough offers a new and challenging experience.
Reviews
- The game features a classless progression system and a solid crafting mechanic that adds depth and strategy to gameplay.
- Despite its simple graphics, the game offers a fun and addictive roguelike experience with varied gear visibility and interesting dungeon mechanics.
- It's an affordable and enjoyable dungeon crawler that provides a nostalgic feel reminiscent of classic games, making it a great choice for both casual and old-school RPG fans.
- The graphics are basic and not visually impressive, which may deter some players.
- The game can become too easy, leading to a lack of challenge and excitement as players can often overpower enemies without much effort.
- There are some rough edges, including bugs and a clunky interface that can hinder the overall experience.
- graphics6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
The graphics of the game are generally considered basic and not particularly impressive, reminiscent of old-school dungeon crawlers. However, players appreciate the clear visibility of character gear and the clean, functional design, which, while minimalistic, does not detract from the overall gameplay experience. Some users noted issues like stretched fonts and input delays, but these do not overshadow the game's engaging mechanics.
“True, the graphics aren't brilliant, but one good thing is that you can see the gear (which is varied) that you wear on your character (even down to your necklace), and who doesn't like that.”
“Ok, so the graphics aren't the best; I would have loved it if they went pixel art, but honestly, the graphics are fine when you start playing.”
“Some of the font is stretched, the artwork is hardly eye candy, there is a bit of an input delay, and the mixed keyboard/mouse requirement is not exactly my favorite control scheme for a classic-styled roguelike.”
“This game is just like old school dungeon crawlers in graphics, but it has a few more layers.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Gameplay in "Once Upon a Dungeon" draws inspiration from classic titles, featuring a mix of familiar mechanics and unique boss challenges, such as the Wawel dragon. While the inventory management can be cumbersome without a "sort all" feature, the game compensates with diverse character progression and crafting options that encourage varied playstyles and strategic thinking. Minimalistic graphics should not deter players, as the tactical depth and engaging mechanics provide a rewarding experience.
“The monsters range from your generic rats and zombies to the really interesting Wawel dragon boss, which has a unique mechanic you need to utilize to defeat it.”
“They are intentionally smaller in scope, but play around with some neat mechanics.”
“I would love a 'sort all' mechanic for your inventory and backpack as it can be pretty cumbersome to move items around one at a time.”
“The monsters range from your generic rats and zombies to the really interesting Wawel dragon boss, which had a unique mechanic you need to utilize to defeat it.”
“Don't let the minimalistic graphics turn you away - Once Upon a Dungeon's character progression, inventory management, and crafting mechanics offer a lot of room for playstyle variety, and figuring out how to beat bosses can be tactically intriguing.”