On The Job Game Cover

"On The Job" is a turn-based roguelite stealth game where you play as The Agent, infiltrating dangerous levels to steal documents from secret organizations. With endless levels, fun upgrades, and different guard types, each playthrough brings new challenges. Earn cool achievements to show off your skills, with more content updates on the horizon.

Reviews

57%
Audience ScoreBased on 13 reviews
graphics3 negative mentions
  • The game offers a unique blend of turn-based stealth and roguelite elements, providing a surprisingly addictive experience.
  • Players appreciate the simplicity of the controls and the charm of the graphics, which evoke nostalgia for old PC puzzle games.
  • The developer is active and responsive to feedback, indicating potential for future improvements and updates.
  • The game suffers from occasional unwinnable scenarios due to RNG, which can disrupt the gameplay experience.
  • Graphics may not appeal to everyone, as they consist of static MS Paint sprites that some players find lacking in polish.
  • The absence of mouse functionality and flexible display options, such as a windowed mode, limits accessibility for some players.
  • graphics6 mentions

    The graphics of the game feature a childlike charm with static MS Paint sprites that, while not highly polished, manage to convey a sense of character. However, many reviewers feel that enhancing the visuals could significantly improve the overall aesthetic and player experience, suggesting that a more refined approach could elevate the game to a higher standard.

    • “With a focus on refining the graphics, adding essential features such as window mode, and removing dead-end situations, this game has the potential to evolve into a more polished experience for players.”
    • “The graphics, while possessing a childlike charm, might not appeal to everyone.”
    • “Implementing more polished visuals could elevate the game's overall aesthetic and create a more visually appealing experience.”
    • “The graphics consist of static MS Paint sprites, but they have enough charm to not feel like just placeholders.”
  • gameplay5 mentions

    "On the Job" features turn-based, roguelite stealth gameplay that challenges players to navigate procedurally generated levels filled with guards and obstacles. While the game is praised for its straightforward, fun, and replayable mechanics, some reviewers suggest that expanding these mechanics could enhance the overall experience and consistency. Comparisons to successful titles like Vampire Survivors and Deep Rock Galactic highlight its streamlined essence amidst a landscape of more complex games.

    • “On the Job offers a turn-based, roguelite stealth gameplay experience that tasks players with navigating through a series of levels filled with guards and obstacles.”
    • “On the Job is a unique game that presents a distinctive blend of procedural generation and top-down gameplay.”
    • “Something like this comes out; it's straightforward, fun, and replayable. It somehow makes me think of successful games like Vampire Survivors and Deep Rock Galactic, which nailed said aspects and remained streamlined in their essence.”
    • “The gameplay mechanics of 'On the Job' could also be expanded upon to provide a more consistent experience.”
    • “Something like this comes out, it's straightforward, fun, and replayable. It makes me think of successful games like Vampire Survivors and Deep Rock Galactic, which nailed said aspects and remained streamlined in their essence. In contrast, there are games full of visual details and activities that seem to forget what video games should be about.”
    • “'On the Job' offers a turn-based, roguelite stealth gameplay experience that tasks players with navigating through a series of levels filled with guards and obstacles.”
  • story3 mentions

    The game offers a flexible narrative experience, allowing players to either pursue the main storyline or explore a maze filled with hidden treasures and side quests. Completing levels rewards players with money to purchase helpful items, enhancing their journey and engagement with the story.

    • “You can choose to follow the main storyline or explore the maze at your leisure, discovering hidden treasures and engaging in side quests such as earning enough money to become the color green (which is my favorite color).”
    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is minimal, leaving the players with little emotional investment in their journeys.”
    • “The plot twists are predictable and fail to deliver any real surprises or excitement.”
  • replayability2 mentions

    Players appreciate the game's straightforward and fun design, likening its replayability to successful titles like Vampire Survivors and Deep Rock Galactic. The inclusion of various game modes that change objectives and enemy compositions further enhances its replay value, offering a refreshing experience each time.

    • “Something like this comes out, it's straightforward, fun, and replayable. It makes me think of successful games like Vampire Survivors and Deep Rock Galactic, which nailed said aspects and remained streamlined in their essence.”
    • “There are also several game modes you can try which alter the objectives or enemy compositions, giving surprising amounts of replayability.”
    • “Once you complete the main story, there's little incentive to go back and play again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
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