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OMNIMUS Game Cover

About

Omnimus. Welcome to the future! A visual novel about a daring experiment.

OMNIMUS screenshot
OMNIMUS screenshot
OMNIMUS screenshot
OMNIMUS screenshot
OMNIMUS screenshot
OMNIMUS screenshot

92%
Audience ScoreBased on 12 reviews
story6 positive mentions
music3 negative mentions

  • OMNIMUS features a compelling dystopian narrative with well-developed characters and an engaging storyline that keeps players guessing.
  • The game includes unique mechanics like a Rorschach test and mini-games, enhancing the overall experience and immersion.
  • For its price, the game offers a solid experience with good music and visuals, making it a worthwhile purchase for fans of sci-fi visual novels.
  • The game is quite short, lasting only about 2-3 hours, which may leave players wanting more content and depth.
  • Many choices in the game feel like illusions of choice, leading to a linear experience where significant events occur regardless of player decisions.
  • There are several typos and grammatical errors present in the text, which can detract from the overall polish and immersion of the game.
  • story
    16 mentions Positive Neutral Negative

    The game presents a dystopian narrative set in a future dominated by corporations, where disabled individuals face severe oppression and psychological testing. While the story is engaging and well-crafted, with complex characters and social commentary, players note its linearity and limited choices, which can detract from the overall experience. Despite these criticisms, the game is praised for its tension and thought-provoking themes, making it a worthwhile experience for fans of sci-fi storytelling.

    • “It is made with great care due to its story and characters, and this is where you can see the difference with other similar products on the store.”
    • “In the end, the author does an amazing job with this story he's trying to tell, and manages in only a couple of hours, along with some interesting mechanics such as a Rorschach test and some 'memory' meta-games, to convey a message about the dangers and the possibilities that being virtually immortal could bring us.”
    • “For the most part, it offers only an illusion of choice, with the story being quite linear and most major events happening regardless of the protagonist's actions.”
    • “The game does a great job at sustaining the tension and feeling of uncertainty – also because there are no simple good guys and bad guys in the story, with all major actors having their own agendas, potentially conflicting with the protagonist's best interest.”
    • “It'd be nice to see the more subtle Telltale-style choices that have more unknown effects, rather than having the choices basically explain how they impact the story very obviously.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality and originality, enhancing the overall immersive experience. Composed by the author, the soundtrack fits the futuristic theme and avoids the pitfalls of generic stock music, with standout tracks including a unique Russian song for the ending credits. Overall, the music significantly contributes to the game's appeal and atmosphere.

    • “The soundtrack is also well done.”
    • “In the end though, this was a surprisingly cool experience and a really nice looking/sounding one at that – the visuals were really consistent, with UI and intermission screens well-stylized as a VR interface, while the music fitted the futuristic feel of the game.”
    • “The music is a really welcome addition, since if you're an avid visual novel reader, you might get taken out of your immersion if you notice stock or royalty-free music while you're reading; this will not be the case with Omnimus, because it features some tracks made by the author, and they're really neat. There's even a song in Russian for the ending credits roll.”
    • “The music is a really welcome addition, since if you're an avid visual novel reader, you might get taken out of your immersion if you notice stock or royalty-free music while you're reading; this will not be the case with Omnimus, because it features some tracks made by the author, and they're really neat. There's even a song in Russian for the ending credits roll.”
    • “The music is a really welcome addition, since if you're an avid visual novel reader, you might get taken out of your immersion if you notice stock or royalty-free music while you're reading; this will not be the case with Omnimus, because it features some tracks made by the author, and they're really neat. There's even a song in Russian for the ending credits roll.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay features low resource usage, indicating efficient performance, while incorporating engaging mechanics like a Rorschach test and memory-based mini-games. The narrative is effectively conveyed within a couple of hours, exploring profound themes related to virtual immortality.

    • “In the end, the author does an amazing job with this story he's trying to tell, and manages in only a couple of hours, along with some interesting mechanics such as a Rorschach test and some 'memory' meta-games, to convey a message about the dangers and the possibilities that being virtually immortal could bring us.”
    • “During gameplay, my GPU usage was 2-6%; my VRAM usage was 622-694 MB; my CPU usage was 1-3%; and my RAM usage was 2.6-3.1 GB.”
    • “The gameplay feels incredibly sluggish and unresponsive, making it difficult to enjoy any of the mechanics.”
    • “I encountered numerous bugs that disrupted the gameplay experience, leading to frustrating moments and a lack of immersion.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics feature a simple yet appealing anime style with minimal movement, complemented by well-stylized UI and intermission screens that enhance the VR experience. The visuals are consistent and aesthetically pleasing, while the sound effects and music effectively contribute to the game's futuristic atmosphere. Overall, players find the graphics to be a surprisingly cool and immersive aspect of the game.

    • “In the end though, this was a surprisingly cool experience and a really nice looking/sounding one at that – the visuals were really consistent, with UI and intermission screens well-stylized as a VR interface, while the music fitted the futuristic feel of the game.”
    • “Graphics are simple but nicely drawn anime with minimal movement and some decent sound effects - the main action is in the text.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is consistently described as funny, indicating that players find the comedic elements engaging and enjoyable.

    • “The humor in this game is absolutely hilarious, with clever jokes and witty dialogue that kept me laughing throughout.”
    • “I love how the game incorporates absurd situations and quirky characters that add a unique comedic flair to the experience.”
    • “The puns and playful banter between characters are so well-written, making even the most serious moments feel light-hearted and fun.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers some replayability, but many users feel it is relatively short, particularly criticizing the ending for being brief and lacking depth. This limitation may affect the overall desire to replay the game.

    • “The game offers a surprising amount of replayability, with multiple endings and choices that significantly alter the story.”
    • “Each playthrough reveals new details and character interactions, making it a joy to revisit.”
    • “With various paths to explore and secrets to uncover, I find myself coming back to this game time and again.”
    • “The game features some replayability, but I have to say it's a bit on the short side.”
    • “The ending felt rushed, and while there are options to replay, it doesn't feel rewarding enough to go through it again.”
    • “I enjoyed the game, but the lack of significant changes in different playthroughs makes it hard to justify replaying.”

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