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Omega Crafter Game Cover

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Omega Crafter is a single player and multiplayer open world role playing game. It was developed by Preferred Networks and was released on May 14, 2025. It received positive reviews from players.

Omega Crafter is an open-world survival craft game where players build a city, fight enemies, and program a sidekick named Grammi to help with tasks. The goal is to complete game development by defeating powerful monsters and gathering resources in a mysterious, under-development game world. Players can program Grammi to assist with various tasks such as mining, logging, and crafting items.

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80%
Audience ScoreBased on 192 reviews
gameplay6 positive mentions
grinding12 negative mentions

  • The game has a lot of potential, combining elements of Valheim and automation, making it fun and engaging.
  • The programming aspect is intuitive and serves as a great introduction to coding concepts, making it enjoyable for both kids and adults.
  • The art style is appealing, and the game runs smoothly with minimal bugs, providing a cozy atmosphere for exploration and building.
  • Currently, there are only three biomes and limited content, which can make gameplay feel repetitive and grindy.
  • The combat mechanics are simplistic and lack depth, leading to a less engaging experience during fights.
  • The user interface and programming system need significant improvements, as they can be clunky and unintuitive, making it difficult to fully utilize the game's features.
  • gameplay
    42 mentions Positive Neutral Negative

    The gameplay of the game draws heavy inspiration from Valheim, featuring familiar mechanics such as bosses and exploration, while introducing unique elements like programming and automation. Players find the initial hours engaging, particularly with the crafting and city-building aspects, but many express disappointment with clunky mechanics and a lack of depth in later stages. Overall, while the game offers a blend of entertainment and intellectual challenge, it currently suffers from interface issues and limited gameplay variety, leading to mixed reviews.

    • “The grammi's ability to execute sequences of tasks not only enriches gameplay but also educates, making 'Omega Crafter' a perfect blend of entertainment and intellectual challenge.”
    • “The game's vivid graphics and responsive mechanics further complement the high-level programming capabilities, ensuring a thoroughly satisfying crafting and strategic planning experience.”
    • “The gameplay is smooth and simple, made me think of Dark Souls later in the game.”
    • “The mechanics of the game are simple, but the interface is not.”
    • “Beginning hours are fun... later hours, not so much... can't recommend yet but if and/or when they update with better mechanics and UI elements I may return to it.”
    • “- not much gameplay currently (10-15h I'd say unless you wanna do a lot of building)”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising its cozy and clean art style, while others criticize the visuals as choppy, bland, and unoptimized. Many appreciate the vivid graphics that enhance the crafting experience, but there are complaints about the lack of fluidity and the use of cheap-looking assets. Overall, the game shows potential for aesthetic improvement as it moves towards completion.

    • “Aesthetically, the game is very cozy and cute!”
    • “The game's vivid graphics and responsive mechanics further complement the high-level programming capabilities, ensuring a thoroughly satisfying crafting and strategic planning experience.”
    • “The graphics are very nice; the art style they went with is very clean and pleasant on the eyes.”
    • “This game is un-optimized, there is no proper direction, extremely boring and uneventful, the graphics are choppy, and there is absolutely no fluidity.”
    • “The graphics are bland, everything from trees to work stations look like cheap assets.”
    • “Very basic graphics, washed out textures.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game somewhat tedious, particularly due to the limited number of biomes and the necessity to level up the town for basic functions like resting. However, many appreciate the balance between exploration, boss fights, and automation, which alleviates some of the grind associated with crafting and gathering. Overall, while the game has potential, improvements in transportation and combat dynamics could enhance the experience.

    • “Only 3 biomes right now, and they are all kinda grindy.”
    • “You should also get used to walking a lot; there is no sailing and no other means of transportation aside from portals, which are quite expensive and tedious to grind the materials for.”
    • “Fun game so far to play, it is a mix of exploration, boss fights, and automation without having the tedious crafting and gathering being done oneself constantly.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it runs smoothly on max settings without bugs or lag, players report choppy graphics and a lack of fluidity. Additionally, the settlement building aspect feels overly mechanical, akin to factory building, which contributes to a sense of boredom and lack of direction. Overall, the game appears unoptimized in terms of visual performance and engagement.

    • “Settlement building feels kind of like factory building - routes optimization, etc.”
    • “It's not laggy; I also encountered no bugs. It runs smoothly on max settings.”
    • “This game is un-optimized, there is no proper direction, extremely boring and uneventful, the graphics are choppy, and there is absolutely no fluidity.”
  • story
    4 mentions Positive Neutral Negative

    The story in the game is currently underdeveloped, with players expressing frustration over its lack of progression and clarity. Many feel that they often reach points where they believe they are nearing the end, only to discover they are only halfway through.

    • “As for the story... there isn't one yet.”
    • “Sometimes I felt like I was done with the game, then I realized I was only halfway through the story.”
  • stability
    2 mentions Positive Neutral Negative

    Users express that the game shows significant potential but suffers from stability issues, particularly with gameplay mechanics like resting and bot programming. They suggest that reworks and additional features are necessary to enhance the overall experience.

  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its positivity, contributing to an overall enjoyable experience for players.

    • “Great game with a positive atmosphere.”
  • monetization
    2 mentions Positive Neutral Negative

    Users feel that the game requires increased advertising to enhance its monetization strategy, suggesting that greater visibility could lead to improved revenue opportunities.

  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by the joy of creation and the amusing antics of the programmed characters, which often elicit laughter and a sense of wonder from players.

    • “You’re not just playing; you’re creating, laughing, and sometimes just watching in awe as your little programmed buddies do their thing.”
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15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Omega Crafter is a open world role playing game.

Omega Crafter is available on PC, Mac OS and Windows.

On average players spend around 15 hours playing Omega Crafter.

Omega Crafter was released on May 14, 2025.

Omega Crafter was developed by Preferred Networks.

Omega Crafter has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Omega Crafter is a single player game with multiplayer and local co-op support.

Similar games include Night of the Dead, Core Keeper, Enshrouded, Craftopia, Bellwright and others.