Omega Crafter Game Cover
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Omega Crafter is an open-world survival craft game where players build a city, fight enemies, and program a sidekick named Grammi to help with tasks. The goal is to complete game development by defeating powerful monsters and gathering resources in a mysterious, under-development game world. Players can program Grammi to assist with various tasks such as mining, logging, and crafting items.

  • Mac OS
  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 96 reviews
stability3 positive mentions
grinding6 negative mentions
  • The game has a lot of potential with its unique programming mechanics and automation features, making it engaging and fun to play.
  • The art style is appealing and the game runs smoothly, providing a cozy atmosphere for exploration and crafting.
  • Playing with friends enhances the experience, allowing for collaborative building and resource management.
  • Currently, the game lacks content with only three biomes and limited variety in enemies and items, leading to a repetitive gameplay experience.
  • The programming interface can be clunky and restrictive, making it difficult to create complex automation scripts for the bots.
  • Combat mechanics are simplistic and unchallenging, with enemies behaving similarly and lacking depth in their interactions.
  • gameplay21 mentions

    The gameplay of the game draws heavy inspiration from Valheim, featuring familiar mechanics such as bosses and exploration, while introducing unique elements like automation and technology progression. Players appreciate the blend of crafting, strategic planning, and programming, although some find the interface clunky and the overall experience lacking depth in later hours. While the initial gameplay is engaging, there are mixed feelings about the combat and mechanics, with some users expressing hope for future updates to improve the experience.

    • “The grammi's ability to execute sequences of tasks not only enriches gameplay but also educates, making 'omega crafter' a perfect blend of entertainment and intellectual challenge.”
    • “The game's vivid graphics and responsive mechanics further complement the high-level programming capabilities, ensuring a thoroughly satisfying crafting and strategic planning experience.”
    • “The gameplay is smooth and simple, made me think of Dark Souls later in the game.”
    • “The mechanics of the game are simple, but the interface is not.”
    • “Beginning hours are fun... later hours, not so much... can't recommend yet but if and/or when they update with better mechanics and UI elements I may return to it.”
    • “Not much gameplay currently (10-15 hours I'd say unless you want to do a lot of building).”
  • graphics10 mentions

    The graphics of the game receive mixed reviews, with some players praising its cozy and clean art style, while others criticize the visuals as choppy, bland, and unoptimized. While the vivid graphics enhance the crafting experience for some, others find the overall aesthetic lacking in detail and fluidity. Overall, the game's visual appeal seems to vary significantly among players, highlighting a need for further polish and optimization.

    • “Aesthetically, the game is very cozy and cute!”
    • “The game's vivid graphics and responsive mechanics further complement the high-level programming capabilities, ensuring a thoroughly satisfying crafting and strategic planning experience.”
    • “The graphics are very nice; the art style they went with is very clean and pleasant on the eyes.”
    • “This game is un-optimized, there is no proper direction, extremely boring and uneventful, the graphics are choppy, and there is absolutely no fluidity.”
    • “The graphics are bland, everything from trees to work stations look like cheap assets.”
    • “Very basic graphics, washed out textures.”
  • grinding6 mentions

    Players find the grinding aspect of the game somewhat tedious due to the limited number of biomes and the necessity to level up the town for basic functions like resting. However, many appreciate the balance between exploration, boss fights, and automation, noting that once the necessary loot is acquired, further farming feels unnecessary. Overall, while the game has potential, improvements in combat dynamics and transportation options could enhance the experience.

    • “Only 3 biomes right now, and they are all kind of grindy.”
    • “You should also get used to walking a lot; there is no sailing and no other means of transportation aside from portals, which are quite expensive and tedious to grind the materials for.”
    • “Fun game so far to play, it is a mix of exploration, boss fights, and automation without having the tedious crafting and gathering being done oneself constantly.”
  • optimization3 mentions

    The game's optimization is mixed; while it runs smoothly on max settings without bugs, players find it unoptimized in terms of gameplay direction and engagement, with choppy graphics and a lack of fluidity. Settlement building is likened to factory building, emphasizing a need for better route optimization. Overall, the experience is described as boring and uneventful.

    • “Settlement building feels kind of like factory building - optimizing routes and resources is key.”
    • “It's not laggy; I also encountered no bugs. The game runs smoothly on max settings.”
    • “This game is unoptimized; there is no proper direction, extremely boring and uneventful. The graphics are choppy, and there is absolutely no fluidity.”
    • “Settlement building feels kind of like factory building - routes optimization, etc.”
  • story2 mentions

    The story is currently underdeveloped, with players noting a lack of a cohesive narrative. Some have expressed confusion about their progress, feeling as though they are nearing completion only to discover they are only halfway through.

    • “As for the story... there isn't one yet.”
    • “Sometimes I felt like I was done with the game, then I realized I was only halfway through the story.”
  • stability1 mentions

    Users express that the game shows promise but requires improvements in stability, particularly regarding combat mechanics and town leveling systems. They also suggest enhancements to bot programming features to improve overall gameplay experience.

    • “The game runs smoothly without any major crashes or bugs, which makes for a more enjoyable experience.”
    • “I appreciate how stable the game is; I can play for hours without any interruptions.”
    • “The performance is solid, and I haven't encountered any significant issues that would disrupt my gameplay.”
  • atmosphere1 mentions

    The atmosphere of the game is widely praised for its positivity, contributing to an overall enjoyable experience for players.

    • “Great game with a positive atmosphere.”
  • monetization1 mentions

    Users feel that the game's monetization strategy could benefit from increased advertising efforts to enhance visibility and potentially boost revenue.

  • humor1 mentions

    The humor in the game is highlighted by the joy of creating and interacting with quirky programmed characters, leading to moments of laughter and amazement as they showcase their antics.

    • “You're not just playing; you're creating, laughing, and sometimes just watching in awe as your little programmed buddies do their thing.”
    • “The humor in this game is so cleverly woven into the gameplay that I found myself chuckling at every turn.”
    • “Every character has a unique sense of humor that keeps the experience fresh and entertaining.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
15hAverage play time
15-15hSpent by most gamers
*Based on 1 analyzed playthroughs

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