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About Bellwright

Bellwright is a single player and multiplayer open world city builder game with medieval and historical themes. It was developed by Donkey Crew and was released on April 23, 2024. It received mostly positive reviews from players.

Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

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Games Like Bellwright

Looking for games like Bellwright? Here are top open world city builder recommendations with a medieval and historical focus, selected from player-similarity data — start with Medieval Dynasty, Sengoku Dynasty or Aska.

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Reviews

80%Audience ScoreBased on 10,263 reviews
gameplay384 positive mentions
grinding736 negative mentions

  • The game offers a deeply rewarding and addictive core gameplay loop that blends survival, settlement management, and RPG progression seamlessly.
  • The atmosphere and visuals are immersive and beautifully crafted, with lush landscapes, dynamic weather, and a medieval aesthetic that enhances player engagement.
  • There is strong replayability supported by difficulty options, mod support, and extensive content, providing long-term appeal for invested players.
  • Poor optimization causes frequent crashes, stuttering, and frame drops even on high-end PCs, severely affecting gameplay experience.
  • Combat mechanics are widely criticized as clunky, unresponsive, and frustrating, detracting from the overall enjoyment.
  • The game suffers from repetitive and grind-heavy quest design, tedious resource management, numerous bugs, and AI issues that reduce immersion and polish.
  • gameplay

    1,346 mentions Positive Neutral Negative
    29% positive mentions, 63% neutral mentions, 8% negative mentions

    The gameplay of Bellwright offers a deep and engaging blend of settlement building, survival mechanics, and tactical combat reminiscent of games like Mount & Blade and Medieval Dynasty. While the core loop and village management systems are addictive and rewarding, many players find the combat clunky, the progression slow and grind-heavy, and some mechanics like building, AI behaviors, and quest designs underdeveloped or frustrating. Despite technical issues and rough edges typical of early access, the game’s ambitious mix of systems and cooperative features provides long-term appeal for those who invest time learning its mechanics.

    • “The core gameplay loop is nothing short of incredible; the way it blends survival, town management, and RPG progression feels seamless and deeply rewarding.”
    • “The game's combination of survival mechanics, settlement management, and army command is what makes it stand out.”
    • “There are so many fleshed out mechanics and systems, the core gameplay loop is super addicting, and in the time that I have played the progression has felt very rewarding.”
    • “The fighting mechanics are horrible and beyond repair; combat feels clunky, unresponsive, and lacks fluidity, making engagements frustrating rather than enjoyable.”
    • “Many mechanics are locked behind grinding, and once unlocked, they are poorly designed and implemented without thought, resulting in tedious and unrewarding gameplay.”
    • “The gameplay loop is slow and repetitive, with progress artificially extended by tedious mechanics such as long crafting times and excessive resource gathering, which detracts from the overall experience.”
  • story

    1,198 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The story in Bellwright offers a compelling revenge-driven narrative centered around liberating villages and building a settlement, providing a meaningful backdrop to gameplay. However, many quests are criticized for being repetitive fetch tasks with limited depth and occasional bugs, which can diminish engagement. While the game has a solid overarching plot and lore, it currently lacks variety and polish in quest design and voice acting, though it shows promising potential for future development.

    • “Bellwright nails open-world survival essentials: deep crafting, satisfying base-building, smart villager management, and a compelling revenge story.”
    • “The story is engaging but the voices of the NPCs make it a bit underwhelming.”
    • “The storyline and side quests: the game offers a complete storyline along with side quests that span across the entire world.”
    • “The quest system single-handedly turns this game from a medieval sandbox into a boring grind.”
    • “Most of the npc quests are fetching quests and 'finding my lost husband' etc... don't expect a lot of depth there, I have not finished the main quest line but the AI voices do not help with the storytelling.”
    • “The quests are repetitive and boring, they have you travel huge distances and then make you wait extra time to get your reward.”
  • grinding

    751 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    Grinding in the game is notably extensive and often described as tedious, especially in the early stages where resource collection, building, and questing require significant repetitive effort. However, many players find the grind rewarding and manageable once they recruit villagers to automate tasks, turning it into a satisfying slow-burn city builder and survival experience. Despite the grind-heavy design, mods and adjustable difficulty settings can help alleviate the tedium for those less tolerant of prolonged resource management.

    • “Fun, good mechanics, lots of content, not too grindy, but still some grind.”
    • “Not too grindy like some other survival games and being able to recruit certainly helps with that.”
    • “The game is a lot of fun, the quests are enjoyable and so far not repetitive, and it's not too grindy unlike some other games in the genre.”
    • “The only drawback of this game, in my opinion, is the incredible amount of time spent on grinding resources and completing fairly mediocre quests.”
    • “Many mechanics are locked behind grinding, and when you finally unlock them, they turn out to be poorly designed from a basic gameplay perspective and implemented without any thought.”
    • “The building is beyond tedious with dozens if not hundreds of separate mouse clicks to build 1 structure.”
  • graphics

    609 mentions Positive Neutral Negative
    43% positive mentions, 50% neutral mentions, 7% negative mentions

    The game's graphics receive mixed reviews, with many praising its beautiful environments, weather effects, and immersive medieval aesthetic, particularly on higher settings with capable hardware. However, optimization issues are common, causing performance problems even on powerful rigs, resulting in crashes, low framerates, and graphical glitches. While the visuals are often described as good or impressive for an early access indie title, character models and animations are sometimes criticized as unpolished or inconsistent, and overall graphical fidelity is seen as decent but not groundbreaking.

    • “The visuals are genuinely stunning.”
    • “Graphics are beautiful to behold on a good PC, seasons and night-times come and go, whilst time flies by back in the real world.”
    • “Seriously dudes this game is offering something that is not available anywhere else and the graphics are actually insane but not taxing on the PC like it has been optimized to run like butter.”
    • “The game is poorly optimized, even with the graphics set to low or medium, they look ugly.”
    • “Graphic issues make it completely unplayable - regardless of adjusting the graphic settings, the game is blocky, fades, muddy and just plain terrible!”
    • “The graphics in bellwright are outdated and glitchy, the game does not run well on my beast of a gaming pc, and the combat is... oooof.”
  • optimization

    426 mentions Positive Neutral Negative
    14% positive mentions, 57% neutral mentions, 29% negative mentions

    Optimization for this game is widely criticized, with many users reporting poor performance, frequent stuttering, frame drops, and crashes even on high-end PCs. While some note improvements over time and that it runs smoothly on certain setups, the consensus is that it remains poorly optimized, especially for larger settlements and in late-game scenarios. Players recommend waiting for future updates to address these issues, as current performance significantly impacts gameplay enjoyment.

    • “If you enjoy long-term progression, automation, optimization, and watching a settlement slowly evolve into a functioning medieval town, you'll probably lose dozens (or hundreds) of hours here.”
    • “Seriously dudes this game is offering something that is not available anywhere else and the graphics are actually insane but not taxing on the PC like it has been optimized to run like butter.”
    • “Really enjoy this game, it has a level of difficulty that make the questing as an early newcomer to what I am seeing in the later parts of the game it plays amazing and is really well optimized, in my humble opinion.”
    • “Performance wise this game was simply unplayable even on the lowest setting.”
    • “Honestly, I haven't seen a game with such horrible optimization in a very long time...”
    • “Bellwright suffers from frequent crashes and poor optimization; I had to enable DLSS with frame generation just to get the game to run past 120 FPS.”
  • stability

    231 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game is plagued by numerous bugs, glitches, and stability issues ranging from visual and AI pathfinding errors to frequent freezes and crashes, especially in co-op. While some players report improved stability and gameplay on higher-end PCs, the overall experience remains unpolished and frustrating due to persistent technical problems and clunky combat mechanics. Despite this, the game shows promise with active development and patches aimed at addressing many of these issues.

    • “Game runs great at 4k with high end hardware.”
    • “Multiplayer is super simple to set up, and runs great.”
    • “I run an i5 1650 and it plays the game great with no lag, graphics on high at 90 fps, no lag so far.”
    • “I gave it a try, honestly it is extremely buggy, progression is a slogfest and combat is just as janky as last oasis; had I known it was the same dev team, I would not have even bothered.”
    • “There are so many problems still after so long... I lost all hope that you will ever finish or fix the game, and now with the new island I am even more questioning if this is a joke to you. Animals are still buggy as hell, NPC sword combat is terrible, still no option to set defend direction by movement of keyboard not mouse, pathfinding of the AI is horrific!”
    • “550 hours in and yes this game has game-breaking glitches (same glitch 550 hours ago) every time you save; you need to test to see if they are there (why new maps and content if the game has this many bugs) dropping all items on disbanding or stand your ground... I could write an essay about it.”
  • music

    81 mentions Positive Neutral Negative
    43% positive mentions, 52% neutral mentions, 5% negative mentions

    The music in the game receives mixed reviews, with many praising its atmospheric, medieval-inspired soundtrack that enhances immersion and evokes vibes similar to Witcher 3 or Total War Rome. However, some find the soundtrack repetitive and irritating, particularly a frequently recurring vocal track, leading them to disable music altogether. Overall, while the soundtrack is considered solid and fitting by many, a desire for more variety and refinement is common among players.

    • “The soundtrack, too, deserves its own standing ovation—a haunting mix of strings and percussion that seeps into your psyche and stokes the fire of rebellion in your chest.”
    • “The music is particularly noteworthy, with a beautiful and evocative soundtrack that perfectly complements the mood and tone of each scene.”
    • “The world feels alive despite its simplicity, thanks in part to beautifully crafted animations and an ambient soundtrack that complements the gameplay with soothing melodies and environmental sounds.”
    • “Some of the music tracks get irritating, specifically one featuring a prominent vocal chorus consisting solely of elongated "aah-aaaaah."”
    • “It played so frequently I eventually just turned the music off because it was so grating it was distracting from the gameplay to the point of annoyance.”
    • “The music is awful—equally as terrible as the leveling system and probably the worst part about the game.”
  • humor

    67 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game's humor largely stems from its unintentional glitches, derpy NPC animations, and amusing AI voice acting, which players find both funny and charming despite their rough execution. Combat and AI behavior are often described as hilariously clunky and easy to exploit, adding to the comedic experience. While some jokes wear thin over time, many players enjoy the game's quirky, early-access charm and shared moments of laughter, especially in cooperative play.

    • “The NPCs look derpy and do weird jerky head movements when talking to the player, which is kinda funny but makes it impossible to take anything seriously.”
    • “One thing that just made me laugh though was talking to an AI voiced NPC and he started the conversation with an Indian accent but halfway into it all of a sudden became a native of England.”
    • “I convinced a buddy to get this as well and try it together and when we got on it was so clunky, slow, horrendous that we were laughing and entertained on how bad it was.”
    • “I understand it's been in early access for nearly two years, but everything about it screams 'jank' in the most not funny ways possible.”
    • “And overall running around to click on the construction points is actually annoying, not funny at all.”
  • atmosphere

    51 mentions Positive Neutral Negative
    59% positive mentions, 35% neutral mentions, 6% negative mentions

    The atmosphere in Bellwright is widely praised for its immersive, richly detailed medieval world, enhanced by dynamic weather, sound design, and thoughtful pacing that invites exploration and settlement building. While visuals and ambiance create a cozy, engaging environment, some critics note that AI voices and certain gameplay mechanics can occasionally detract from the immersion. Overall, the game's atmosphere is a standout feature that strongly contributes to its unique identity and player enjoyment.

    • “The lush landscapes, intricate architecture, and dynamic weather effects all contribute to an atmosphere that is both immersive and awe-inspiring.”
    • “The [b]visuals and graphics[/b] do a good job immersing the player into the environment and atmosphere, where the player will feel a kick of adrenaline rush as a deer runs by, bandits make their way in view of the player, or a wolf coming out for an attack.”
    • “It's very atmospheric, and I find myself just walking through the roads and forests to admire how nice everything is.”
    • “I enjoyed the gameplay, building and combat but the AI voices are so terrible I feel like I am talking to lifeless robots and it kills the atmosphere for me.”
    • “The atmosphere is devoid of life.”
    • “The atmosphere in Bellwright has potential, but right now it feels lacking.”
  • replayability

    30 mentions Positive Neutral Negative
    40% positive mentions, 50% neutral mentions, 10% negative mentions

    Replayability receives mixed but generally positive feedback, with many praising the game's open-ended nature, difficulty options, and strong mod support that significantly enhances replay value. Some note limitations like a fixed map and lack of character customization reduce replayability, though steady content updates and community mods promise increasing longevity. Overall, the game offers substantial replay potential, especially as it evolves beyond early access.

    • “Game is almost perfect, tons of replay value, difficulty slider, mods, overall great game.”
    • “The pacing of the game is extremely well done, there is so much replay value, the story is quite good, the in-game economy is alive.”
    • “Only question I have right now is its replayability, but with nearly 100 hours in, I already feel like I got my money's worth and I am still nowhere near done enjoying it.”
    • “Also, I don't anticipate any replayability because it's a fixed map with a fixed starting location and not much in the way of character customization (you're basically a dude with a weapon. Maybe you could start over and focus on bow or something next time but it's not going to be a dramatically different experience).”
    • “The replayability is depressingly low; get rid of the scaling on renown costs or at least greatly reduce them, and fix how long it takes to build.”
    • “This game in my opinion doesn't have any replayability.”
  • emotional

    20 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is mixed, with some players appreciating the strong, heartfelt storytelling and atmospheric moments that drive emotional investment, especially through consequences of player decisions. However, others criticize the AI and synthesized voice acting for lacking emotional depth, leaving interactions feeling flat or hollow. Overall, while the narrative and audio design (like distinctive bell chimes) can enhance emotional resonance, some technical and AI shortcomings hinder full emotional engagement.

    • “Rimworld pawns are tiny sprites and Kenshi characters are ugly as sin, but both have far more emotional gravity because bad decisions leave consequences.”
    • “It helps with the emotional investment in the world that will happen over time with good storytelling.”
    • “It masterfully combines strategic gameplay with an emotionally resonant story, making it a standout title in the genre.”
  • monetization

    14 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    Players express frustration with deceptive advertising and poor optimization, suspecting the game is a cash grab despite lacking in-game purchases or ads. Many note it feels like an unfinished early access title typical of the developer's pattern of abandoning projects, leading to skepticism about its long-term value.

    • “Lastly, there are no in-game purchases, no ridiculous DLC, and no skins so far.”
    • “No in-game purchases (yippee).”
    • “What a horrible game, not only is it not optimized but then the issues make the game nothing but a cash grab by the devs with no actual game involved.”
    • “Not sure what I expected, it is Snail Games after all, just another cash grab.”
    • “The game is not 100% terrible, but it's another early access game. I'm done paying for early access games. This company usually drops their titles and never completes them, which is very discouraging. I found this out after more than 2 hours of play, so I couldn't refund. Nowadays, it's all a cash grab and it's sad.”
  • character development

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Users generally find the character development in the game satisfying and a key aspect of the overall progression, contributing to a strong sense of accomplishment and immersion. They appreciate the blend of skill improvement, strategic growth, and personality depth, though some suggest continuing to strengthen character design throughout the game.

    • “The progression and character development in the game are generally satisfying.”
    • “Lots of character development and feeling of accomplishment.”
    • “From managing resources and developing your settlements to strategic combat and character development, the game offers a wealth of content that keeps you hooked for hours on end.”
    • “More importantly, give them some personality and stronger character design.”
    • “Character development should continue.”
    • “I can see where as game progress, character development and strategy will be important to maintain control of areas liberated.”
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Play Times

46h Median play time
83h Average play time
15-100h Spent by most gamers
*Based on 138 analyzed playthroughs
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Frequently Asked Questions

Bellwright is a open world city builder game with medieval and historical themes. Common tags for Bellwright include 3D, exploration, life sim, crafting, third person and others.

Bellwright is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 83 hours playing Bellwright.

Bellwright was released on April 23, 2024.

Bellwright was developed by Donkey Crew.

Bellwright has received mostly positive reviews from players. Most players liked Bellwright for its gameplay but disliked it for its grinding.

Bellwright is a single player game with multiplayer and local co-op support.

Similar games include Medieval Dynasty, Sengoku Dynasty, Aska, Soulmask, Myth of Empires and others.