Olorun: Theocracy
- August 20, 2018
- AJetBear Entertainment
Olorun: Theocracy is a medieval-style fantasy RPG, it supports from single player to 4 players cooperation. Olorun: Theocracy features abundant forging, combat systems and adventures. It's up to players to decide who they are, whether it's the humble people of the gods, or the filthy Exodius!
Reviews
- The combat system is highly praised, with engaging and dynamic fights that stand out in the co-op genre.
- The crafting system is interesting, allowing for individual weapon design and customization.
- Co-op gameplay is stable and enjoyable, making it a fun experience to play with friends.
- The game lacks sufficient content, with a small world and few enemies, leading to repetitive gameplay.
- There are significant issues with game mechanics, including unresponsive controls and poor English localization.
- The developers have not provided updates or support for a long time, raising concerns about the game's future and development.
- gameplay4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The gameplay is generally well-received for its charm and solid foundation, offering around 25 hours of exploration, leveling, and crafting. However, it is noted to be lacking in certain areas such as monster variety, loot drop rates, and combat mechanics, suggesting room for improvement as the game continues to develop. Players are encouraged to engage with the development team to enhance the experience further.
“This game has its own charm and keeps me involved in gameplay.”
“So if you want to work together with the dev team to get the game better from a solid base, I recommend it - but be aware that the actual content is not overwhelming (~ 25 hours exploring / leveling / crafting gameplay).”
“Lacking in some aspects, such as monsters, loot drop rate, combat mechanics, etc., but overall very good for where they are in development.”
“Game mechanics suck.”
“If you want to work together with the dev team to improve the game from a solid base, I recommend it, but be aware that the actual content is not overwhelming (approximately 25 hours of exploring, leveling, and crafting gameplay).”
- story3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game is hindered by poor English translation, which detracts from the overall experience, and the absence of a quest system leaves players feeling unengaged and directionless.
“The English is very poor and pulls you out of the story a lot.”
“There is no quest system so far.”
“The game needs a quest line.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics are generally considered acceptable, but players feel that there should be more customization options available, particularly regarding the loading distance of objects and textures.
“The graphics are stunning, with incredible attention to detail that brings the game world to life.”
“The vibrant colors and smooth animations make for a visually captivating experience.”
“The environments are beautifully designed, showcasing a level of artistry that enhances immersion.”
“The graphics are okay, but more options are needed, such as the loading distance of objects and textures.”
“The visuals feel outdated and lack the polish expected from modern games.”
“The character models are poorly designed and look lifeless, which detracts from the overall experience.”
- stability1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, the game's stability is commendable for its current development stage, with users noting that it is mostly bug-free and lacks any game-breaking issues, especially considering the small team behind it. However, it is acknowledged that the game is not yet fully polished or finished.
“It's not finished and polished, but for the stage of development and considering the small team, it's already quite nice and mostly bug-free (at least no game-breaking bugs).”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that while a grinding mechanic is introduced, its full implementation, particularly in terms of farming, is not expected to be available until a later date.
“The game feels like a never-ending grind, with little reward for the time invested.”
“I spent hours grinding for resources, only to find out they were not worth the effort.”
“The repetitive nature of grinding makes the game feel tedious and unengaging.”