- July 18, 2024
- RetroStyle Games
- 6h median play time
Ocean Keeper: Dome Survival
Platforms
About
"Ocean Keeper: Dome Survival" is a game where players explore the ocean floor on a robotic spider, fighting off sea monsters and gathering resources to upgrade their machine. The game features a huge arsenal of weapons and a meta-currency system for customization. Players can discover lost remnants of civilization and mine resources in caves while trying to survive in this underwater world.
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- The game features a unique blend of mining, base-building, and survival mechanics that keeps gameplay engaging and addictive.
- The underwater visuals and art style are stunning, creating an immersive atmosphere that enhances exploration.
- There is a surprising amount of depth and strategy involved, with various upgrades and modifiers that allow for diverse playstyles.
- The game suffers from slow progression and clunky movement mechanics, making it feel tedious at times.
- Many players find the combat unbalanced, with overwhelming enemy numbers that can lead to frustrating gameplay experiences.
- UI elements and upgrade benefits are often unclear, leading to confusion about how to effectively progress in the game.
gameplay
79 mentions Positive Neutral NegativeThe gameplay is characterized by a refined loop that combines mining and combat phases, offering a mix of strategic planning and engaging mechanics. While many players find it addictive and enjoyable, some note that it can feel slow-paced and grindy, with a need for more variety in enemy types and scenarios. Overall, the game provides a satisfying experience with solid core mechanics, though it may require further development to enhance depth and pacing.
“Core gameplay is highly refined with modifiers, difficulties, and loadouts that keep it interesting every single time.”
“The gameplay loop is perfectly tightened and ends as soon as you feel you've overdone it a bit.”
“The underwater world is beautifully crafted, with stunning visuals and immersive gameplay.”
“Think Dome Keeper as the closest analog that I know of - there's a mining phase, then there's a fighting phase, and neither seems to connect super well with each other visually, thematically, or gameplay-wise, and both start out quite slow and limited.”
“Gameplay takes a massive drop compared to Dome Keeper and Wall World, completely automating attacks, and having turn speed not be an issue.”
“The starting pace and movement of the mech and diver feel sluggish, which can hinder the early-game experience.”