- August 20, 2020
- ▲ Pyramid Games
- 9h median play time
Occupy Mars: Prologue (2020)
Platforms
About
Occupy Mars: Prologue is a Free to Play game - an introduction to the world of Occupy Mars in which you have to use your brain in order to survive. This version of the game is from 2020 and does not represent the current full version! For the current build play Occupy Mars: The Game not Prologue ! Occupy Mars is a highly technical, open world, sandbox, survival game about Mars colonisati…











- The game offers a compelling environment and immersive gameplay, making it enjoyable for fans of space exploration and survival genres.
- There is a lot of potential for the game, with complex mechanics that can provide a rewarding experience once mastered.
- The graphics and sound design contribute to a realistic atmosphere, enhancing the overall experience of surviving on Mars.
- The controls are clunky and unintuitive, leading to frustration when trying to perform basic tasks.
- The tutorial lacks clarity and guidance, leaving players confused about how to progress and complete objectives.
- The game suffers from performance issues and bugs, which can detract from the overall enjoyment and immersion.
gameplay
55 mentions Positive Neutral NegativeThe gameplay of the game is described as immersive and rich in mechanics, particularly appealing to fans of the survival simulation genre. However, many users find the controls and interface unintuitive and clunky, leading to a steep learning curve. Despite these issues, the game shows promise with its unique mechanics and potential for rewarding gameplay, though it currently feels more like an alpha test than a polished product.
“Overall, it is an immersive game, with well-balanced mechanics.”
“The game is cool; I always have fun when playing survival games with crafting mechanics.”
“Gameplay for pre-release is really good, a little learning curve but it is expected in any game.”
“Gameplay, mechanics, buttons, menus, etc. are unintuitive, janky, and clunky.”
“The mechanic of assigning power manually grows tiresome quite quickly; it may be good just for the early stages of the game, but in the later ones, resources such as power must be supplied automatically.”
“There are some big problems with this; first off, grabbing the rock is almost impossible, the arm is about 2 meters too short, the arm clips into things, and movement of the rover doesn't even work correctly in terms of trailer mechanics.”