Obscura
- August 6, 2021
- Griffon Hanson
Obscura is a puzzle-platformer in which the player uses different cameras to find colorful solutions to problems in a monochromatic world. The game was developed as a high school project by Griffon Hanson and Ty Morrow, and it won 7th place in the Computer Game & Simulation Programming event at the 2021 FBLA National Leadership Conference. Everything the player sees is in black and white, but…
Reviews
- The game offers a unique premise and is a fun use of time, showcasing the creativity of its developers.
- It features enjoyable parkour mechanics and has great speedrun potential, making it appealing for fans of the genre.
- The game is free to play, which adds to its accessibility and value for players.
- Many puzzles feel tedious or unintuitive, leading to frustration and a lack of clear feedback for players.
- There are several bugs and glitches, such as falling through the level and unresponsive menu buttons, which detract from the experience.
- Some achievements are reportedly unachievable without cheating, raising concerns about the developers' commitment to fixing issues.
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is described as challenging yet fair, offering a unique experience that stands out in the gaming landscape. While there are minor bugs, they are overshadowed by the developers' creativity and dedication to the project.
“It's challenging but fair and provides interesting gameplay that, to me, is in its own lane with no one passing it any time soon.”
“As a passion project with strong developers behind it, minor gameplay bugs, which are in the works to be fixed, are overshadowed by the hard work and creativity brought upon by the minds behind this.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and unintuitive, often feeling that there is insufficient feedback to guide them effectively, leading to a reliance on trial and error.
“A lot of these feel either very tedious or unintuitive. It feels like there simply isn't quite enough feedback for the player to be able to naturally pick up on what is expected of them without a lot of trial and error.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability received mixed feedback, with some users noting non-intuitive puzzles and bugs within the game system. Despite these issues, players found the experience enjoyable and expressed hope for future improvements from the developers.
“While some of the puzzles were non-intuitive or very buggy, it was a fun use of an hour, and I hope to see more from these young talented developers soon.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are praised for their impressive movement and aesthetic quality, contributing to a visually appealing experience that enhances speedrun potential.
“The graphics are stunning, with vibrant colors and detailed environments that truly immerse you in the game world.”
“The art style is unique and beautifully crafted, making every scene a visual delight.”
“The character designs are incredibly detailed, and the animations are smooth, enhancing the overall experience.”