Oatmeal
- July 30, 2021
- Tim Kashani
"Oatmeal" is a quirky simulation game where you have one minute to eat as much oatmeal as possible using a spoon controlled by the mouse. The base game features 24 levels across eight areas, with a custom level editor and additional features unlocking after completing certain levels. Avoid obstacles to achieve oatmeal perfection in this unique and challenging experience.
Reviews
- The game offers a fun and unique concept that challenges players with its difficult levels.
- Players have expressed deep emotional investment and enjoyment, finding it life-changing and entertaining.
- The custom level editor is highlighted as a standout feature, providing additional value to the gameplay experience.
- The game suffers from janky collision physics, making certain levels, particularly level 8, frustratingly difficult.
- There is a lack of story, music, and overall production quality, leading some to feel it resembles a mobile game.
- Some players have reported technical issues that hinder gameplay, such as the oatmeal clipping out of the spoon too easily.
- music6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music aspect of the game has been widely criticized, with users noting the complete absence of music throughout, including in the menu. This lack of auditory engagement contributes to a sense of boredom and disconnection, as the game offers no narrative or context to enhance the experience. Overall, the silence is perceived as awkward and detracts significantly from the game's atmosphere.
“There is no story or cutscenes of any kind, which makes it boring and lacks context on why you are there in the first place. Additionally, there is no music, not even in the menu. I understand that the levels might not have music, but if the menu has no music, it just feels awkward.”
“The absence of any story or cutscenes makes the game feel dull and contextless. Moreover, the complete lack of music, even in the menu, contributes to an awkward experience. While I can accept that levels might not have music, the menu should at least have some.”
“Without any story or cutscenes, the game becomes tedious and lacks context. The total absence of music, including in the menu, feels particularly strange. I can understand the levels being silent, but the menu should have some background music to enhance the experience.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is well-received, with players appreciating its comedic elements and the involvement of the creator known for their work on Rhythm Heaven. Despite some technical issues preventing gameplay, the overall sentiment remains positive regarding the game's humor.
“Funny game though!”
“Funny game though!”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a profound emotional investment in the game, experiencing a wide range of feelings from triumph to pain, even leading to drastic personal changes, such as removing oatmeal from their homes due to the game's impact. The emotional depth of the game, despite its seemingly trivial subject matter, resonates strongly with players.
“I've never felt so deeply invested and emotional about a game about oatmeal.”
“This game made me feel triumph and pain, made me hate space and ice, and I've also removed all the oatmeal from my house as a result due to the trauma.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game lacks a coherent story or cutscenes, leaving players without context for their actions, which contributes to a sense of boredom. Additionally, the absence of music, even in the menu, further detracts from the overall experience.
“There is no story or any cutscenes of any kind, which makes it boring. It has no context on why you are there in the first place, and there is no music, not even in the menu. I understand that the levels might not have music, but if the menu has no music, it just feels awkward.”
“The lack of a story or cutscenes makes the game feel dull and unengaging. Without any context for your actions, it becomes hard to stay invested, and the absence of music, even in the menu, adds to the awkwardness of the experience.”
“Without a narrative or any form of cutscenes, the game lacks depth and context, making it tedious. The silence in the menu is particularly jarring, as it contributes to an overall feeling of emptiness.”