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Passpartout

Draw silly pictures in a surreal attempt for survival.
Passpartout Game Cover
86%Game Brain Score
graphics, gameplay
grinding, stability
87% User Score Based on 2,999 reviews
Critic Score 80%Based on 2 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPhoneiPadMobile PlatformiPhoneWindows
Passpartout Game Cover

About

Passpartout is a single player and multiplayer casual management game with horror, drama and comedy themes. It was developed by Flamebait Games and was released on June 6, 2017. It received mostly positive reviews from critics and positive reviews from players.

What is art? Are games art? Is this art? Can you navigate the confusing art landscape? Tackle the big questions in Passpartout, or don't, it's up to you really! * Paint your own masterpieces!...

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87%
Audience ScoreBased on 2,999 reviews
graphics54 positive mentions
grinding13 negative mentions

  • Fun and relaxing creative drawing game with a charming art style and soothing music.
  • Unique concept allowing players to create and sell their own paintings with multiple endings based on art style.
  • Good for all skill levels, including those not skilled at drawing; encourages creativity and experimentation.
  • Limited drawing tools and small color palette constrain creativity; lacks features like eraser, undo, zoom, and color mixing.
  • Progression and gameplay can become repetitive and short, with some players finding it boring after a few hours.
  • Critiques from NPCs can feel harsh, inconsistent, or unhelpful; game lacks clear guidance on buyers' preferences.
  • graphics
    171 mentions Positive Neutral Negative

    The game features a charming, simplistic art style reminiscent of MS Paint with cartoonish, two-dimensional character designs and a pleasing, unique aesthetic. While graphics are not highly detailed and some experience occasional glitches or lag, many players find the visuals relaxing, immersive, and fitting for the game's creative and casual atmosphere. Limitations in drawing tools and graphic tablet support are noted, but overall, the graphics effectively complement the laid-back, artistic gameplay.

    • “Love the artstyle, love the music, love the gameplay.”
    • “Consistent and responsive game mechanics, good characters and a great look into art styles (and people's reactions to them) as a whole.”
    • “The art style is cartoony and charming and there are multiple paths you can take your little artist down.”
    • “Edit: I put the graphics setting to potato and nothing changed, still super laggy.”
    • “The spray tool doesn't work when the game is in low graphics!”
    • “No customization, poor drawing tools, graphics are cool though.”
  • gameplay
    153 mentions Positive Neutral Negative

    The gameplay in this title is widely described as simple, charming, and accessible, centered around creating and selling paintings with basic drawing tools. While its unique concept and art-focused mechanics provide an enjoyable and relaxing experience initially, many find the gameplay repetitive, shallow, and lacking depth or meaningful progression, leading to a loss of engagement over time. Players suggest the game would benefit from expanded mechanics, more variety, and clearer progression to enhance replayability and long-term appeal.

    • “Consistent and responsive game mechanics, good characters and a great look into art styles (and people's reactions to them) as a whole.”
    • “Passpartout is an absolutely charming game, full of great music, simple yet compelling gameplay, and has a great 'indie' feel to it.”
    • “All in all, passpartout's gameplay deserves a 9/10.”
    • “The graphic of the game is number one, I love that and the characters, but the gameplay is shallow and gave me no excitement at all.”
    • “Despite being aware of the gameplay loop, the game quickly became repetitive and after I had figured out the algorithm (which by itself does make more sense than not) the game uses to determine the value of your work, I had lost any incentive I had left to play.”
    • “The entire gameplay loop consists of you making a painting with an MS Paint-lite toolset (in which two tools unlock over time, to conclude with three), titling it, and then hanging it for sale.”
  • story
    99 mentions Positive Neutral Negative

    The story in this game is simple, charming, and atmospheric, focusing on the journey of a struggling artist with multiple endings based on player choices, which adds replay value. However, many find it short, somewhat shallow, and lacking depth or progression, leaving some players wishing for a longer, more developed narrative experience. Overall, the story complements the creative gameplay but does not offer a substantial or complex plot.

    • “The coolest part about this gameplay aspect is how differently the story goes depending on your choices, style, and deals, which adds a lot of replayability value to the game.”
    • “This game gives you the ability to make some of the most elegant pieces of art you have ever seen, while still including an amazingly inspiring story.”
    • “Passpartout definitely provides a good storyline as well, telling the story of a thriving artist as they attempt to please the crowd.”
    • “The story is short, and the ending feels abrupt and unsatisfying.”
    • “Story is lacking in content and progression, you don't feel encouraged to experience each branch in it.”
    • “The story progression is easy to miss and there's no diagram or simple list of tick marks showing you where you are in the story, so every minute of gameplay feels the same as the last one without feeling like you're making any progress.”
  • music
    94 mentions Positive Neutral Negative

    The music of the game is widely praised for its relaxing, soothing, and charming qualities, perfectly complementing the calming art and gameplay experience. While some find the soundtrack repetitive or forgettable over time, most appreciate its ambiance and contribution to a peaceful, inspiring environment ideal for creative play. Overall, the soundtrack is considered a key component that enhances the game's unique, laid-back atmosphere.

    • “The music in this game is beautiful and fits the settings you paint in fantastically.”
    • “As someone who is an artist by profession, I adore this game, the accompanying music, the ability to draw your heart, is blissful.”
    • “The music is pure chill, the artstyle is adorable and if you have any sort of drawing/graphics tablet as I do, this goes into true gem territory.”
    • “The soundtrack is too repetitive and could have used some more guiding in game.”
    • “People praise the soundtrack but I was more annoyed with it by the end of my sessions because it just didn't appeal to me.”
    • “The music is fitting, but after a time it's too monotone.”
  • humor
    79 mentions Positive Neutral Negative

    The game's humor is widely praised for its funny characters, witty dialogue, and amusing art critiques, making the experience both entertaining and lighthearted. While the simplistic painting tools and repetitive humor may limit variety, the unpredictable and quirky interactions—with NPCs who can be rude or surprisingly generous—add a charming comedic touch. Overall, humor is a key strength that blends well with the game's relaxed and creative atmosphere.

    • “Passpartout is a game that allows you to be insanely creative, and rewards you for it while also tearing you down at the same time through funny characters and dialogue.”
    • “Whether you're Vincent van Gogh or Jackson Pollock, the reality is you will have to work hard to sell your paintings to the hilarious cast of characters in this game from the funny George R.”
    • “You can't draw well, and it's hilarious trying to become a serious artist, coupled with the shock of actually selling your paintings.”
  • replayability
    26 mentions Positive Neutral Negative

    Replayability in the game is mixed; while multiple endings and different story paths offer some variety, many users feel the core gameplay is limited and becomes repetitive after initial playthroughs. The main source of replay value comes from the creative painting aspect, which appeals to those who enjoy doodling, but beyond that, the game lacks depth to sustain long-term replay. Overall, it provides decent replayability for a short, casual experience but may not satisfy players seeking more complex or varied gameplay.

    • “Replay value 100%.”
    • “Even though the game is short, it has lots of replayability. I find it fun to figure out what each person likes in each act and draw accordingly.”
    • “This adds a great deal of replayability as the endings are quite different from each other.”
    • “Cons: asking price, the main system is garbage, entertainment value is lacking, barely, if any, replay value, barely any gameplay, repetitive.”
    • “As for replayability, the game doesn't have enough interesting content to make me want to replay it, at least not fully.”
    • “Just a prior warning: if you are looking for a replayable game with interesting mechanics, do not get this.”
  • atmosphere
    21 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being relaxing, charming, and creatively rich, often described as calming and inviting with unique visuals and music that enhance emotional depth. While some find the gameplay less engaging, the immersive and thoughtful ambiance consistently stands out as a key strength. Overall, the atmosphere effectively conveys the game's artistic and emotional themes, resonating well with players.

    • “This game is brilliant, the atmosphere, the dialogue, the levels, the creativity and its tools, the story of the game, and its sad reality.”
    • “I love how this game breaks away from some stereotypical 'action' games, and replaces it with unique visuals, charming atmosphere, and all-around greatness.”
    • “It has an atmosphere that is so lonely and really embodies the mind of a struggling artist, trying to be successful with the one thing they're good at - art!”
    • “It becomes very tedious and boring, though the atmosphere helps.”
    • “Visuals play very important roles in games, ultimately affecting atmosphere, playability, and player interest.”
    • “What it lacks in complexity or certain game mechanics, it certainly makes up with charm and atmosphere.”
  • grinding
    16 mentions Positive Neutral Negative

    Grinding in the game is generally seen as repetitive and tedious, especially when pursuing achievements or playing through all endings in one session. However, many find the gameplay fun and relaxing in short bursts despite occasional boredom from repetitive tasks. Overall, grinding can feel like a chore but doesn’t overshadow the casual enjoyment for most players.

    • “Grinding achievements is a little boring and repetitive, feeling like a tedious chore.”
    • “Playing all endings in one go is tiring and makes the game tedious.”
    • “The game becomes very tedious and boring over time, even though the atmosphere helps.”
  • emotional
    15 mentions Positive Neutral Negative

    The game delivers a deeply emotional and wholesome experience, resonating strongly with players through its personal, relatable narrative of a struggling artist. Its peaceful tone and charming soundtrack enhance the emotional impact, though some users note frustrating gameplay or negative reactions that added to the emotional weight. Overall, it's praised for its heartfelt storytelling and ability to evoke genuine feelings, making it memorable and touching.

    • “When I finally did get to play it, the experience was truly amazing and emotional in the best way.”
    • “This is the most emotional game that I have ever played in my entire life.”
    • “Trying to produce art as fast as you can while also naturally channeling your emotional state into it, all while trying to survive, I think naturally touches anyone who's done art for a long time.”
  • stability
    12 mentions Positive Neutral Negative

    Stability is a significant issue in this game, with frequent bugs causing crashes, freezes, and glitches that disrupt gameplay and saving progress. While some users still find the game enjoyable despite these problems, many express frustration and feel that the bugs negatively impact the overall experience.

    • “The game is too buggy, please mark this comment helpful for a Steam gift.”
    • “Personally, I also found it buggy, especially when it comes to saving.”
    • “Just now, simply opening the game and clicking on 'main menu' freezes it.”
  • character development
    5 mentions Positive Neutral Negative

    Users appreciate the game's unique and diverse character designs with distinct personalities, enjoying the art style and NPC creativity. However, the game lacks traditional character development and plot-driven narratives, focusing instead on visual appeal rather than deep story arcs or protagonist growth.

    • “Unique character designs with different personalities.”
    • “The character design took front and center.”
    • “If you're looking for a plot-driven game with dialogues, character development, a plucky protagonist foiling some antagonistic critic against all odds while gathering a ragtag band of endearing companions, then you won't find any of those in Passpartout.”
    • “The character design for me took front and center.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization is heavily focused on aggressive tactics such as soliciting, advertising, and selling, with options to purchase in-game items like character outfits. Many users feel the game was quickly developed as a cash grab.

    • “Soliciting, begging, auctioning, raffling, selling, advertising, referrals.”
    • “Alternatively, maybe you could use your cash to buy advertising or outfits for your character.”
    • “Quickly developed as some sort of cash grab.”
  • optimization
    1 mentions Positive Neutral Negative

    The game experiences some optimization issues, causing it to be somewhat demanding on hardware, but the core gameplay remains enjoyable and engaging.

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4h Median play time
116h Average play time
3-97h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Passpartout is a casual management game with horror, drama and comedy themes.

Passpartout is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 116 hours playing Passpartout.

Passpartout was released on June 6, 2017.

Passpartout was developed by Flamebait Games.

Passpartout has received positive reviews from players. Most players liked Passpartout for its graphics but disliked it for its grinding.

Passpartout is a single player game with multiplayer support.

Similar games include Passpartout 2: The Lost Artist, SuchArt: Genius Artist Simulator, SuchArt: Creative Space, SuchArt: Creative Space, House Flipper and others.