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I Am Bread

You may knead to sit down for this, bake a seat. Are you bready? Because I Am Bread is self-raising the bar for comedy indie games everywhere.
I Am Bread Game Cover
66%Game Brain Score
story, humor
stability, grinding
76% User Score Based on 3,881 reviews
Critic Score 56%Based on 21 reviews

Platforms

Playstation 4XboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform
I Am Bread Game Cover

About

I Am Bread is a single player platformer game with comedy and kids themes. It was developed by Bossa Studios and was released on April 9, 2015. It received neutral reviews from critics and mostly positive reviews from players.

"I am Bread" is a quirky adventure game where you play as a slice of bread, with the goal of becoming toast. Navigate through eight levels of household hazards, from kitchen to garden, in a unique control system. Selected by Apple in 2015 and praised for its strangeness and delight, embark on this sliced bread's journey to fulfill its bread ultimate goal.

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76%
Audience ScoreBased on 3,881 reviews
story77 positive mentions
stability39 negative mentions

  • Unique and humorous concept of playing as a slice of bread on a quest to become toast.
  • Challenging gameplay that requires skill and patience, making victories feel rewarding.
  • Variety of game modes and levels, including fun extras like Starch Wars and Bagel Racing.
  • Controls are frustrating and difficult to master, especially without a controller.
  • Camera angles can be unhelpful and lead to disorientation during gameplay.
  • Game can become repetitive and tedious after a short period, leading to frustration.
  • story
    290 mentions Positive Neutral Negative

    The story of "I Am Bread" revolves around a sentient slice of bread on a humorous quest to become toast, navigating various household environments while inadvertently driving its owner to madness. While the narrative is minimal and often serves as a backdrop for the gameplay, it adds a quirky charm to the experience, with players enjoying the absurdity of the premise and the darkly comedic elements presented through therapy notes at the start of each level. Overall, the story is entertaining and engaging, though some players feel it lacks depth and significance in relation to the gameplay.

    • “The story, while minimal, adds a humorous context to the bread's escapades.”
    • “I am Bread takes a unique and humorous approach to the simulation genre by casting players in the role of a sentient slice of bread on a quest to become toast.”
    • “The story mode is amusing to play through and the gameplay offers challenging puzzles and various game modes.”
    • “The story of the game is sparse.”
    • “The story is there to avoid people saying 'they want a story,' but ultimately I don’t know if the story is necessary for this type of game.”
    • “The main story mode offers a classic level list with a funny short story, delivered via medical reports, about a man who gets crazy because he thinks that a slice of bread is destroying everything in his house.”
  • humor
    286 mentions Positive Neutral Negative

    The humor in "I Am Bread" is a central aspect that resonates with players, often described as both absurd and hilarious, particularly due to its unique premise of controlling a sentient slice of bread. While many find the game's quirky and chaotic nature amusing, the intentionally awkward controls can lead to frustration, creating a blend of laughter and rage that some players appreciate. Overall, the game's comedic elements, including its silly scenarios and humorous animations, contribute to its charm, making it a fun experience for those who enjoy a mix of challenge and humor.

    • “Navigating a kitchen has never been so difficult—or hilarious.”
    • “The sheer absurdity of these scenarios had me laughing out loud as I watched my bread slice heroically flop its way to toasting glory.”
    • “If you're looking for a game that will have you laughing until you're in tears, and if you've ever wondered what it's like to be a slice of bread on a quest for toasty greatness, then this game is the loaf of entertainment you've been waiting for.”
    • “The main schtick is that it's supposed to be funny.”
    • “It's not funny.”
    • “Frustratingly difficult, and not funny or compelling enough to justify the frustration.”
  • gameplay
    206 mentions Positive Neutral Negative

    The gameplay of "I Am Bread" is characterized by its quirky, physics-based mechanics that offer a unique and humorous experience, though it often frustrates players with challenging controls and repetitive tasks. While some find the unconventional premise and light-hearted nature entertaining, many reviews highlight issues with clunky controls and a lack of depth, leading to a mixed reception regarding its overall enjoyment and replayability. Despite its comedic appeal, the gameplay can become stale quickly, making it a hit or miss for players seeking a more traditional gaming experience.

    • “With its unconventional premise and quirky physics-based gameplay, the game offers a light-hearted and entertaining experience.”
    • “The core gameplay revolves around controlling a slice of bread with the goal of toasting yourself in creative and often challenging ways.”
    • “The gameplay is inventive and you'll always be on the edge of your seat.”
    • “Essentially a joke game, it lacked any merit as a serious game and likewise, because it relied less on gameplay and quality and more on 'going viral' to generate sales, it lacked any serious value or merit as a real game.”
    • “Unfortunately, I have to grade them pretty low on 'gameplay' because I honestly could not find much.”
    • “The core gameplay is frustrating and complicated controls with convoluted level design.”
  • graphics
    100 mentions Positive Neutral Negative

    The graphics in "I Am Bread" are generally described as simple and cartoonish, effectively complementing the game's whimsical and humorous tone. While some players appreciate the charming visuals and creative design, others note inconsistencies and technical issues, such as low-resolution textures and graphical glitches. Overall, the graphics are considered decent for the game's lighthearted concept, though they may not impress those seeking high-end visuals.

    • “The visuals in 'I Am Bread' adopt a cartoonish style, creating a whimsical and comical atmosphere.”
    • “The graphics are really well done, the texturing and 3D modeling at the level of detail at which bread exists was really compelling.”
    • “Scintillating graphical quality paired with impeccable level design will surely impress as innovative yet immersive controls are sure to whisk you away from your everyday life into the world of the game.”
    • “Runs like a potato and I don't know why, but I'm having major graphical problems. If I have the shadows on, everything looks pixelated and leaves artifacts on the screen where I look at things.”
    • “I see tons of low-res textures, a very poor skybox, and background visuals that look like they're from the 80s. Graphics aren't everything, but they are important.”
    • “The developers seem to have had enough of the game and released it as 'final' rather than fix up the bugs, poor graphics, poor gameplay, and controllability issues.”
  • music
    99 mentions Positive Neutral Negative

    The music in the game receives a mixed but generally positive reception, with many players praising its catchy and charming qualities that enhance the gameplay experience. While some find it repetitive or annoying over time, others describe it as fitting and even exceptional for a game about a slice of bread, with several users recommending it as a standout feature worth experiencing. Overall, the soundtrack is often highlighted as a major reason to play the game, despite some frustrations with gameplay mechanics.

    • “The cheerful background music and amusing sound effects enhance the comedic nature of the gameplay.”
    • “The soundtrack is phenomenal.”
    • “The music is catchy and tends to get stuck in your head.”
    • “The music is stock and, despite or perhaps because of that, it's very annoying.”
    • “The music sounds like aborted elevator music and the graphics completely suck.”
    • “Great game if you want to waste 10 bucks on a game with horrible controls, terrible camera angles and awful elevator music that makes you go mad.”
  • emotional
    42 mentions Positive Neutral Negative

    The emotional aspect of the game "I Am Bread" resonates deeply with players, who describe it as a poignant journey of a slice of bread striving for its toasty destiny amidst various challenges. Many reviewers express feelings of frustration, sadness, and even laughter, highlighting the game's ability to evoke strong emotions through its unique premise and gameplay mechanics. The combination of humorous yet heartbreaking scenarios, along with an impactful soundtrack, creates an emotional rollercoaster that leaves a lasting impression on players.

    • “It's beautiful, but this is the first time a game has made me cry and not out of beauty or wonder.”
    • “I cried a little after I realized what it meant, and I will never forget.”
    • “This game truly spoke to me, a heartfelt story of a slice of bread; I cried multiple times and this isn't just a game.”
  • stability
    40 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with numerous reports of bugs, glitches, and crashes that significantly hinder gameplay. Many players describe the experience as frustrating due to constant freezing and unpolished mechanics, although some find humor in the glitches. While the developers are acknowledged for their engagement with the community and potential for future improvements, the current state of the game is deemed problematic, especially for those who are easily frustrated by technical issues.

    • “One of the earlier games I can think of that fits under the phrase 'rage game.' It's tightly designed, fairly rage-inducing, bug-free, and makes you feel like you fail when you fail, which is not the game's fault.”
    • “This game is super rage-inducing and super buggy. Both times I played it, it crashed before an hour passed of me figuring out how to toast this damn slice without it falling on the floor, on fish bones, into colonies of ants, or into the sink.”
    • “Perfectly enjoyable game before release, now graphic glitches make it unplayable for me.”
    • “I started the game and I was welcomed with missing textures, no GUI textures, and the game was in zero gravity, along with countless other glitches. Worst of all, when I clicked quit, the game crashed.”
  • grinding
    30 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and frustrating, with many players feeling that it detracts from the overall enjoyment. Users report that tasks often become repetitive and boring, with challenging controls and mechanics that lead to frequent restarts, making the experience feel more like a chore than fun. While some find initial enjoyment, the overwhelming sentiment is that the grinding quickly becomes a tedious slog.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “Not only is it somewhat tedious to find these pieces of cheese, as they're not extremely easy to see, especially from the starting position, but it's way too easy to break the crackerbread by falling a short distance, having an object hit you too hard, or even just by grabbing the wall in the wrong way while climbing, which forces you to restart and makes this mode extremely tedious and repetitive.”
    • “This could have been an interesting game, but it is just so... boring, repetitive and tedious.”
    • “That little satan spawn of a bar has ruined what would otherwise be a great little adventure of smashing things onto the floor and scaling walls and making toast, and turned it into something tedious, rather than fun.”
  • replayability
    26 mentions Positive Neutral Negative

    The game's replayability is generally viewed as moderate, with some players appreciating the variety of ways to achieve objectives and the multiple game modes available. However, many reviewers note that the core gameplay does not change significantly, leading to a decline in interest over time. Overall, while there are enjoyable elements that encourage replay, the novelty may wear off quickly for some players.

    • “Genuinely a very good, well-rounded and entertaining game with plenty of gameplay time and replayability.”
    • “The variety of ways you can cook yourself in all the levels is great, which means there is a lot of replay value. I managed to cook a piece of toast using a rocket ship and a TV, for example.”
    • “There is good replay value with the multiple game modes and the non-linear levels.”
    • “My only wish is that it has more replayability.”
    • “This game has a great concept and great execution, but there is not a lot of replay value.”
    • “However, since the core game doesn’t change much, the replayability is incredibly low, meaning that for people like me, the game starts to lose its appeal very quickly.”
  • optimization
    23 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with many players reporting severe performance issues such as stuttering and crashes, regardless of their hardware specifications. While a few users experienced smooth gameplay, the majority agree that the game is poorly optimized and in need of significant updates to improve performance and controls. Overall, the consensus suggests that players should be cautious and consider alternatives until optimization issues are addressed.

    • “I have not had the game crash and it runs smoothly on my machine and low-end laptop.”
    • “Very optimized and runs well.”
    • “If the developers released a patch for this (with some optimization and compatibility fixes) it would be much appreciated.”
    • “The discussion boards are dead, there are no fixes I can find online that work. Test your luck if you want, but you should probably just play something else. There is no excuse for this pitiful performance, and all I can say is I'm glad I got this on sale for like a dollar, because there is no way in hell this game is worth $12.99 in its current state. I would love to see this game get an update to fix its issues so that I can give it a proper chance though.”
    • “The performance is awful and no amount of adjustments in the settings fixed it.”
    • “It jumps around everywhere, clips through everything, hinders those bagel racing levels like crazy, and is poorly optimized.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of "I Am Bread" has been criticized as a cash grab, with users noting its origins as a mobile app and its transformation into a platform for advertising other games by Bossa Studios. Players feel that the game offers minimal entertainment value and is primarily designed to generate revenue through ads rather than providing a genuine gaming experience.

    • “I Am Bread was a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. This mobile app is from 2015, too; it's ancient.”
    • “This game has been turned into an advertisement channel for Bossa Studios.”
    • “If you do get it, make sure you unfollow it immediately or you'll get 'events' that are just ads for their other games.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of "i am bread" is characterized by its cartoonish visuals and lighthearted sound design, which together create a whimsical and comical experience. Players appreciate the game's bizarre humor, contributing to an overall enjoyable and entertaining atmosphere.

    • “The game's storyline, atmosphere, and overall experience are so bizarrely hilarious.”
    • “The visuals in 'I Am Bread' adopt a cartoonish style, creating a whimsical and comical atmosphere.”
    • “The sound design contributes to the game's overall lighthearted atmosphere.”
    • “The game's storyline, atmosphere, and overall experience are bizarrely hilarious.”
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8h Median play time
23h Average play time
2-20h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

I Am Bread is a platformer game with comedy and kids themes.

I Am Bread is available on PlayStation 4, Steam Deck, iPhone, Windows and others.

On average players spend around 23 hours playing I Am Bread.

I Am Bread was released on April 9, 2015.

I Am Bread was developed by Bossa Studios.

I Am Bread has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

I Am Bread is a single player game.

Similar games include Surgeon Simulator, I Am Fish, Octodad: Dadliest Catch, Ben and Ed, Ampu-Tea and others.