Nostradamus: The Last Prophecy
- April 24, 2014
- Microids
In "Nostradamus: The Last Prophecy" , players step into the role of Madeleine de Nostradame, daughter of the famous seer, and become a profiler to uncover an assassin's plot in 16th century Salon-de-Provence. By solving puzzles and exploring historical settings, players delve into Nostradamus' quatrains to thwart the misuse of astrology for nefarious purposes and prevent catastrophic prophecies from becoming reality. This immersive adventure tests both logic and superstition as past, present, and future intertwine.
Reviews
- The game features an interesting and engaging story set in the historical context of Nostradamus, with well-integrated puzzles that enhance the gameplay experience.
- The graphics, while dated, are beautifully rendered and contribute to the game's atmospheric setting, reminiscent of classic point-and-click adventures.
- Many players found the puzzles to be clever and challenging, providing a satisfying sense of achievement when solved.
- The inclusion of timed puzzles, especially towards the end, frustrated many players and detracted from the overall enjoyment of the game.
- Technical issues, such as bugs and clunky controls, were reported by several players, making the game difficult to navigate and sometimes unplayable.
- The voice acting and dialogue quality were criticized for being subpar, which affected the immersion and overall experience of the game.
- story42 mentions
- 52 % positive mentions
- 40 % neutral mentions
- 7 % negative mentions
The game's story is generally well-received, with many players appreciating its intriguing plot and historical setting, particularly the involvement of Nostradamus and the murder mystery elements. However, some critiques highlight pacing issues, a lack of guidance, and a rushed conclusion that leaves certain aspects underdeveloped. Overall, while the narrative is engaging and complements the puzzles, it may not resonate with everyone, especially those seeking a more cohesive or immersive experience.
“Nostradamus: The Last Prophecy is a fun point-and-click game with an interesting and engaging story.”
“The story is great, and the puzzles are interesting and fun.”
“I really enjoyed the storyline and how it unfolded so eloquently; it's quite the crime story.”
“The game is slow moving, completely lacks any guidance, you end up clicking aimlessly on just about everything and some of the things you have to interact with don't seem to have any correlation to the storyline.”
“A duo of artists in the back room decided to quickly conclude the game with a 20 seconds long cutscene that makes absolutely no sense whatsoever, and that's it, end of story.”
“The end of the story is a little rushed and could have been a little more developed, but it serves the story right and all is completed, one way or the other.”
- graphics24 mentions
- 42 % positive mentions
- 46 % neutral mentions
- 13 % negative mentions
The graphics of the game are generally considered outdated, reflecting its 2004-2007 release period, yet many reviewers appreciate the beautiful artwork and unique atmosphere that compensate for the technical limitations. While some find the visuals acceptable and pleasing, others note issues like blockiness and a lack of character expression. Overall, the game's aesthetic and design encourage exploration, making it visually appealing despite its age.
“It was an amazing game, good graphics in general and ran real smoothly.”
“The aesthetic of the game was spot on and the game itself was designed to allow quite a bit of freedom to wander around; I wanted to explore every nook and cranny of the map to see what I can find and what I can interact with.”
“The graphics are detailed; it's just quite bare, an example is that you only interact with about 8 characters.”
“The graphics look outdated, but the beautiful artwork and great voice acting definitely make up for it.”
“The expression of all the characters in this game is a little lacking, especially during important moments. However, it's a game from 2007 and a low-budget one at that, so you can't expect a fully developed graphical experience.”
“First of all, it's the graphics - they are old, sure.”
- gameplay15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The gameplay is characterized as a classic point-and-click experience, appealing to fans of the genre despite some frustrating elements like non-skippable dialogue and slow pacing. While the puzzles are noted for their originality, they suffer from poor mechanics, which detracts from the overall experience. Despite its low production values, the game maintains interest through its unique inventory design and atmospheric music integration.
“Classic point n' click game for those who enjoy old-style gameplay.”
“The gameplay is your basic first-person point n' click, which I personally find very satisfying.”
“What I like most about this game (and other games of the same developers) is the combination of a 360° view with point & click gameplay.”
“Very very slow gameplay.”
“While the game itself is okay, the puzzle-solving mechanics are really terrible.”
“Puzzles can be absolutely horrible, not because of the difficulty, but because of poor mechanics.”
- atmosphere10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The game's atmosphere is highly praised, drawing comparisons to classic titles like "Myst" and effectively immersing players in a richly detailed Renaissance Italy setting. The combination of fitting background music, quality voice acting, and engaging visuals contributes to a unique and cozy ambiance, enhancing the overall experience despite some challenges with puzzle clarity. Overall, the atmosphere is considered a standout feature, earning high marks from players.
“The renaissance Italy, full of colors and rich in details, provides an excellent and atmospheric setting for the upcoming adventure.”
“Even though the game involves murder mystery, it has a nice and almost cozy atmosphere most of the time.”
“Games of this nature live and die with their atmosphere: exploring locations, combing for clues, guessing and checking different solutions.”
“The atmosphere is well done, and the story is pretty good.”
“The game gets full marks for the atmosphere and the storyline so far; for the actual puzzling, there are too few hints, which had me needlessly stumped because I couldn't figure out what the game wanted me to do.”
- music9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The music in the game is generally praised for enhancing the atmosphere and complementing the voice acting and sound effects without being intrusive. While many players appreciate the immersive original soundtrack and fitting background music, some note that it can become repetitive and may detract from the historical setting. Overall, the music contributes positively to the experience, though opinions vary on its consistency and variety.
“The music added great atmosphere and didn't interfere with the voice-over, sound effects, or the gameplay itself.”
“The background music perfectly fits the game's atmosphere.”
“Then, you have an immersive original soundtrack and a lovely background music choice in most locations.”
“Decent game, decent graphics, decent music (though the obvious modern instruments took away from the 1566 feel).”
“Voice acting was done pretty well, although the background music can grate your nerves if you get stuck on something.”
“Music: okay but a little repetitive, near the end you miss some music variation.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be buggy and tedious, detracting from the otherwise impressive artwork and puzzles.
“It's buggy and tedious.”
“The artwork and puzzles are awesome, but it's too tedious.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been criticized for being buggy, with users reporting glitches such as items inconsistently appearing and disappearing from the inventory, which detracts from the overall experience.
“It's buggy and tedious.”
“There were one or two glitches where one item kept appearing and disappearing from the inventory that I hadn't picked up until the very end of the game.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers minimal replayability, primarily due to its scoring system; however, many players express little motivation to revisit it for the purpose of improving their scores.
“There's a slight replayability in the game, since it keeps a score, though I doubt I'll go back and try to figure out what to do to get a higher score.”