- August 22, 2021
- Justus Yew
Noctambulant
Platforms
About
"Noctambulant" is a horror-adventure game where you play as Renee, who moves in with her grandmother after her parents' death. Uncover the disturbing truth behind your family's past and the strange rules you've been made to follow. Solve eerie puzzles, make choices that affect the ending, and confront a terrifying main antagonist in this chilling illustrated game.



- The graphics and soundtrack are beautifully crafted, enhancing the game's dark atmosphere.
- The game features an interesting story and well-thought-out endings, making it enjoyable for players who appreciate narrative depth.
- Puzzles are engaging and provide a good challenge, while the overall gameplay is fun and immersive.
- The game is quite short, with a playtime of around 40 minutes, which may leave some players wanting more.
- There are some technical issues, such as glitches that can disrupt gameplay and require replaying sections.
- The horror elements may feel lacking for some players, as the game relies more on chase mechanics than traditional jump scares.
story
9 mentions Positive Neutral NegativeThe game's story is highly praised for its engaging narrative and well-crafted endings, making the short playthrough enjoyable and rewarding. Players appreciate the charming art style and animations, which enhance the storytelling experience, while the puzzles are considered accessible and well-integrated into the narrative. Overall, the game is recommended for those seeking a compelling indie story.
“While a short game, it was fun and worth the playthrough. The story was interesting, and it was worth going through all the endings to put the full story together.”
“It was an experience; I would definitely recommend this to anyone who wants to play a good indie game with a great story.”
“You get snippets of the story throughout the game too, with a lot of illustrations.”
“The story was short and sweet, but it lacked depth and engagement.”
“The narrative felt disjointed and left many questions unanswered.”
“The characters were one-dimensional and failed to evoke any emotional connection.”