- January 26, 2024
- EMIKA_GAMES
- 2h median play time
I'm counting to 6...
Platforms
About
"I'm counting to 6..." is a picture-perfect psychological thriller presented in a first-person perspective. Explore an abandoned village while unraveling its frightening secrets and a child's mysterious disappearance. Equipped with Unreal Engine 5, players embark on a 'Walking Simulator' journey through atmospheric fog-filled landscapes leading to an old, ominous house. Grisha, the main character, must discover the village's shocking truth and find his way out of this eerie predicament.
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- The game features a chilling atmosphere and excellent sound design that effectively builds tension and keeps players on edge.
- Despite its short length, the game delivers impactful jump scares and a haunting experience that resonates long after playing.
- The minimalist design and cryptic storytelling create an unpredictable gameplay experience that enhances the horror elements.
- The gameplay can feel repetitive, with players often walking back and forth in a limited space, which diminishes the sense of fear.
- Some jump scares are considered weak or predictable, leading to a lack of genuine fright for experienced players.
- The game suffers from optimization issues, with reports of frame rate drops and poor translation affecting the overall experience.
story
82 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players praising its intriguing and disturbing elements, while others find it muddled or predictable. The atmosphere is generally well-received, enhancing the storytelling experience, though translation issues and a lack of clarity detract from its overall impact. While some appreciate the minimalist and cryptic approach, others feel it leaves much to be desired, resulting in a story that is engaging yet not particularly memorable.
“The story in the journey of this game is really good.”
“Great atmosphere and delivers on the scares with a twisted story.”
“I love the story.”
“However, the story and gameplay leave a lot to be desired.”
“Jump scares were very predictable and the story didn't really make sense.”
“I felt the story was a bit muddled but I got the general idea.”