Skip to main content
I'm counting to 6... Game Cover

About

"I'm counting to 6..." is a picture-perfect psychological thriller presented in a first-person perspective. Explore an abandoned village while unraveling its frightening secrets and a child's mysterious disappearance. Equipped with Unreal Engine 5, players embark on a 'Walking Simulator' journey through atmospheric fog-filled landscapes leading to an old, ominous house. Grisha, the main character, must discover the village's shocking truth and find his way out of this eerie predicament.

I'm counting to 6... screenshot
I'm counting to 6... screenshot
I'm counting to 6... screenshot

83%
Audience ScoreBased on 314 reviews
story38 positive mentions
optimization6 negative mentions

  • The game features a chilling atmosphere and excellent sound design that effectively builds tension and keeps players on edge.
  • Despite its short length, the game delivers impactful jump scares and a haunting experience that resonates long after playing.
  • The minimalist design and cryptic storytelling create an unpredictable gameplay experience that enhances the horror elements.
  • The gameplay can feel repetitive, with players often walking back and forth in a limited space, which diminishes the sense of fear.
  • Some jump scares are considered weak or predictable, leading to a lack of genuine fright for experienced players.
  • The game suffers from optimization issues, with reports of frame rate drops and poor translation affecting the overall experience.
  • story
    82 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players praising its intriguing and disturbing elements, while others find it muddled or predictable. The atmosphere is generally well-received, enhancing the storytelling experience, though translation issues and a lack of clarity detract from its overall impact. While some appreciate the minimalist and cryptic approach, others feel it leaves much to be desired, resulting in a story that is engaging yet not particularly memorable.

    • “The story in the journey of this game is really good.”
    • “Great atmosphere and delivers on the scares with a twisted story.”
    • “I love the story.”
    • “However, the story and gameplay leave a lot to be desired.”
    • “Jump scares were very predictable and the story didn't really make sense.”
    • “I felt the story was a bit muddled but I got the general idea.”
  • atmosphere
    82 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its haunting visuals, exceptional sound design, and psychological tension, creating a deeply immersive horror experience. Many reviewers highlight the effective use of atmosphere over jump scares, although some note that the latter can feel predictable or cheap. Overall, the game's ability to evoke fear through its ambiance and sound is considered a standout feature, making it a compelling title for horror enthusiasts.

    • “Visually, the game is atmospheric and haunting, proving that you don’t need a massive budget to create an unforgettable horror experience.”
    • “At its core, I'm Counting to 6 is a testament to how effective horror can be when it focuses on atmosphere, sound design, and psychological tension.”
    • “The sound design in Emika's games is unreal, probably where most of the horror and atmosphere comes from.”
    • “Atmosphere was intense, jump scares were very well timed and effective and graphics were hauntingly beautiful.”
    • “I will say as always it was nerve-wracking as hell with the sound design and just creepy atmosphere.”
    • “This definitely has that familiar Emika games style but overall is fresh and more built on tension and atmosphere than nonstop cheap jump scares.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their stunning quality and ability to create a creepy atmosphere, with many users noting smooth gameplay and impressive sound design. However, some players experienced performance issues, including frame rate drops and subpar optimization, which detracted from the overall visual experience. Despite these criticisms, the visuals are often described as beautiful and effective in enhancing the horror elements of the game.

    • “Yet again, fantastic creepy atmosphere, awesome sound and graphics quality.”
    • “The graphics were gorgeous, the sound was very good and the atmosphere was really something the moment I entered the game.”
    • “Atmosphere was intense, jump scares were very well timed and effective and graphics were hauntingly beautiful.”
    • “Poorly optimized with subpar graphics that unfortunately don't add any charm to the game.”
    • “I was getting constant frame rate drops in 4K resolution with an RTX 3080 and i9 processor no matter what I selected in the graphic options.”
    • “The graphics are also faded and grainy and look pretty rough in some areas.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay is generally described as tightly focused and engaging, featuring clever mechanics that enhance the atmosphere and tension. However, many reviewers note its brevity, with gameplay lasting around an hour, and some express disappointment in the predictability of scares and the overall depth of the story. While the graphics and sound are praised, the gameplay experience may not be worth the full price for some players, suggesting it might be better to wait for a sale.

    • “The gameplay is tightly focused, with clever mechanics that keep you engaged while intensifying the dread.”
    • “Short game, but has a spooky atmosphere with a few good scares and streamlined gameplay so I never got stuck too long on anything.”
    • “Short, very good graphics, atmosphere, smooth gameplay, sound is good - but sometimes it's too much and kind of ruins the atmosphere and predictable jumpscares.”
    • “However, the story and gameplay leave a lot to be desired.”
    • “As far as gameplay, I really didn't find this game all that scary.”
    • “The game has good memory allocation and pointers execution in Fedora, but in my opinion, it's only an artistic decision and lacks technical aspects for gameplay.”
  • optimization
    10 mentions Positive Neutral Negative

    The game suffers from poor optimization, with many users noting subpar graphics that fail to enhance the experience. Despite some positive aspects like effective jumpscares and no significant performance issues, the use of Unreal Engine 5 has not been effectively leveraged, leading to a lackluster visual presentation.

    • “Great jumpscares, no performance issues, graphics were good.”
    • “Poorly optimized with subpar graphics that unfortunately don't add any charm to the game.”
    • “One of the main issues I had is how poorly the game is optimized.”
    • “The developer is now using Unreal Engine 5 and it is not properly optimized.”
  • stability
    4 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some users reporting significant bugs reminiscent of titles like Cyberpunk and Saints Row, while others have found the game to be completely bug-free. Overall, experiences vary widely among players.

    • “The game is completely bug free.”
    • “The game is completely bug free.”
    • “Very buggy, like Cyberpunk or the Saints Row reboot.”
    • “Very buggy, like Cyberpunk or the Saints Row reboot.”
  • music
    2 mentions Positive Neutral Negative

    The reviews for the music aspect are minimal and lack specific details, but the repeated use of musical emojis suggests a positive sentiment towards the game's soundtrack. Overall, it appears that players appreciate the music, though further elaboration on its quality or impact is absent.

  • grinding
    2 mentions Positive Neutral Negative

    Players consistently find the grinding aspect of the game to be extensive, often requiring between 60 to 100 hours to progress significantly. This heavy emphasis on grinding may deter some players seeking a more streamlined experience.

    • “The game has a grindy aspect that can take anywhere from 60 to 100 hours to fully experience.”
    • “Expect a grindy journey that spans 60 to 100 hours, but it's worth every minute.”
    • “Prepare for a grindy adventure that will keep you engaged for 60 to 100 hours.”
    • “The game is incredibly grindy, requiring 60 to 100 hours just to make any real progress.”
    • “Expect a grindy experience that can take anywhere from 60 to 100 hours to complete.”
    • “The amount of grinding needed is excessive, with estimates ranging from 60 to 100 hours.”

Buy I'm counting to 6...

2h Median play time
3h Average play time
1-6h Spent by most gamers
*Based on 6 analyzed playthroughs

Videos

Games Like I'm counting to 6...

Locked Up Image
80%553reviews

Locked Up

2020Action
PCWindows
Summer of '58 Image
Find Yourself Image
September 7th Image
Father's Day Image
Amenti Image
80%666reviews

Amenti

2025Action
PCWindows
Mists of Aiden Image
Welcome to Kowloon Image
The Cabin Factory Image
We Went Back Image