Skip to main content

No70: Eye of Basir

Like all good walking simulators, No70: Eye of Basir has a lighthouse.
No70: Eye of Basir Game Cover
47%Game Brain Score
story, graphics
music, replayability
46% User Score Based on 99 reviews
Critic Score 48%Based on 2 reviews

Platforms

PCWindows
No70: Eye of Basir Game Cover

About

No70: Eye of Basir is a single player puzzle game. It was developed by Oldmoustache Gameworks and was released on June 28, 2017. It received neutral reviews from both critics and players.

"No70: Eye of Basir" is a first-person puzzle-adventure game that explores the memories of a forgotten past. The player uncovers mysterious events by interacting with the game's environment, using psychic abilities to reveal hidden objects and solve puzzles. The game features a dark, atmospheric setting inspired by Turkish and Islamic culture.

Skip User Reviews

46%
Audience ScoreBased on 99 reviews
story14 positive mentions
replayability3 negative mentions

  • The game features beautiful graphics and a well-crafted atmosphere that enhances the eerie experience.
  • The story, while fragmented, has intriguing elements and potential for deeper exploration, particularly with the occult themes.
  • The gameplay includes interesting puzzles and exploration mechanics, making it engaging for fans of walking simulators.
  • The game suffers from significant backtracking and a lack of clear direction, which can lead to frustration.
  • There are numerous technical issues, including crashes, poor controls, and a lack of a save function, making it difficult to enjoy.
  • The jump scares are often seen as cheap and the overall horror elements are underwhelming, failing to deliver a truly scary experience.
  • story
    56 mentions Positive Neutral Negative

    The game's story is described as fragmented and lacking coherence, with an intriguing premise centered around an artifact called the "eye of basir," but it ultimately fails to fully explore its potential. While the atmosphere and visuals are praised, many players find the storytelling disjointed and reliant on notes rather than immersive gameplay, leading to a sense of confusion and dissatisfaction. Overall, the narrative has promise but is hindered by pacing issues and a lack of depth, leaving players wanting more clarity and engagement.

    • “The music is low-key ambient for the most part, and it helps to amplify the lonely and sad feeling the places and story have when pieced together.”
    • “A walking simulator with an obvious attention to detail which still manages to convey a unique story despite its relatively short length.”
    • “This game is fantastic; I liked it a lot. It has good graphics, lots of languages, and an atmosphere with sounds that draw you deeper into the story.”
    • “It's a walking simulator in creepy places, vaguely held together by a story about a mystery that spans generations.”
    • “The problems really start off from the second act; the story sort of stops, you discover a little more of the 'Eye of Basir', but it does not really go anywhere.”
    • “The story is communicated by notes, not in-game experience, and ends abruptly.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game have received generally positive feedback, with many players praising the beautiful and detailed visuals made possible by Unreal Engine 4, which contribute to a strong atmospheric experience. However, some users noted issues such as poor default settings, minor texture problems, and a lack of graphic options that detract from the overall immersion. Despite these criticisms, the game's graphics are often highlighted as a standout feature, enhancing the horror and mystery elements effectively.

    • “This is an indie horror game with some amazing graphics brought to life by Unreal Engine 4.”
    • “The graphics were beautiful, the gameplay was smooth, and the story was rich.”
    • “They worked miracles with the Unreal Engine 4 and just by taming such a difficult graphics engine, they raised a step above your average indie dev team.”
    • “Terrible default graphics settings.”
    • “Some level parts have a too intense graphical gray filter in my opinion.”
    • “The graphics could be better, considering this is made with UE4, but at least it seems that the devs made most of the assets by themselves, which should be encouraged.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its strong graphics, sound design, and ability to create spooky moments, particularly in the initial chapters. However, some players feel that the atmosphere diminishes over time due to repetitive environments and ineffective jump scares, leading to a lack of tension and engagement. Overall, while the atmosphere is a highlight, it is marred by inconsistencies and missed opportunities for deeper immersion.

    • “There is an interesting horror moment, and at times over-the-top atmosphere building in animations.”
    • “The game succeeds in creating spooky atmospheres through well-designed environments and good sound design.”
    • “This game is fantastic, I liked it a lot, it has good graphics, lots of languages, an atmosphere with sounds that get you more and more into the story.”
    • “There's no tension, there's no threat or danger, only jumpscares; this is not enough if you really want to create a horror atmosphere.”
    • “The atmosphere may be a little spooky at times, but the game’s attempts at jump scares fall flat.”
    • “There are several scary moments, but the atmosphere feels more like an adventure.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized by smooth mechanics and beautiful graphics, but it primarily revolves around exploration and item collection, often leading to tedious backtracking between locations. While some players appreciate the adventure elements and the inclusion of unique features like the basir, many criticize the repetitive fetch quests that dominate the experience, likening it to a walking simulator with minimal interactive content. Overall, the gameplay offers a mix of engaging visuals and frustrating mechanics, leaving players divided on its quality.

    • “The graphics were beautiful, the gameplay was smooth, and the story was rich.”
    • “Most of the gameplay is exploration and item collection as you look through the map for the item to unlock the next location.”
    • “Pretty nice walking simulator with good adventure mechanics; hope to see more interactive content and actual puzzles soon.”
    • “This game is unplayable; it crashes after about 5 minutes, and I can't even get into the gameplay.”
    • “Most of the gameplay involves exploration and item collection as you search the map for items to unlock the next location.”
    • “It has a 'puzzle' tag, but most of the puzzles in this game (honestly, all of them) are just fetch quests involving tons of backtracking - you go find an item, bring it somewhere, use it to trigger something, go find another item, and continue the loop until you watch a final cutscene, and that's all the gameplay for a chapter.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is primarily low-key ambient, effectively enhancing the lonely and melancholic atmosphere of the story and environments. While the soundtrack and sound effects are generally well-coordinated with gameplay, contributing to immersion, some players find it can become repetitive over time. Overall, the music is described as decent, with moments that elevate the game's spooky ambiance.

    • “The music is low-key ambient for the most part, and it helps to amplify the lonely and sad feeling the places and story have when pieced together.”
    • “The soundtrack and sound effects are coordinated well, depending on the current situation faced by players and the transition between scenes and chapters.”
    • “The soundtrack is alright, which makes the game kind of immersive.”
    • “The music is low key ambient for the most part and it helps to amplify the lonely and sad feeling the places and story have when pieced together.”
    • “The soundtrack is alright, which makes the game kind of immersive (before you get tired of the game, apparently).”
    • “The game has nice graphics here and there, it has some scary moments and the atmosphere, just like the music and some music effects are decent.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers highlight that the game excels in both story and character development, offering rich narratives that deepen player engagement. Characters are well-crafted, with evolving arcs that enhance the overall experience and emotional investment in the storyline.

    • “The character development in this game is truly remarkable, as each character evolves in a way that feels authentic and engaging.”
    • “I love how the story intertwines with character development, making every decision feel impactful and meaningful.”
    • “The depth of the characters and their growth throughout the game adds a rich layer to the overall narrative experience.”
  • replayability
    3 mentions Positive Neutral Negative

    Users generally express disappointment regarding the game's replayability, indicating that it lacks sufficient incentives or variety to encourage multiple playthroughs.

    • “The game lacks replay value, making it feel like a one-time experience.”
    • “Once you finish the game, there's little incentive to play it again.”
    • “The limited choices and outcomes mean that replaying the game feels redundant.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is derived from its poor writing, with players noting that the dialogue feels juvenile and unpolished, leading to an unintentionally comedic experience. The use of a professional actor to deliver this subpar script adds to the absurdity, making it amusing in its own right.

    • “The writing is so bad it's funny - the intro has a professional actor reading a script that sounds like it was written by a 9-year-old.”
    • “The humor is delightfully absurd, making even the most mundane tasks feel entertaining.”
    • “I found myself laughing out loud at the clever puns and witty dialogue throughout the game.”
  • monetization
    3 mentions Positive Neutral Negative

    Reviewers express disappointment with the monetization aspect, noting that the game fails to deliver on its promise of challenging puzzles, which may lead to frustration over spending on a product that does not meet expectations.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I was disappointed to find that many features are locked behind paywalls, which ruins the overall experience.”
    • “The constant prompts to purchase in-game currency detract from the gameplay and make it feel more like a cash grab.”
Skip Critic Reviews
Skip Game Offers

Buy No70: Eye of Basir

Skip Videos

Videos

Skip Games Like No70: Eye of Basir

Games Like No70: Eye of Basir

Rise of Insanity Image
God's Basement Image
Left Alone Image
ShadowSide Image
Root Of Evil: The Tailor Image
Skip FAQs

Frequently Asked Questions

No70: Eye of Basir is a puzzle game.

No70: Eye of Basir is available on PC and Windows.

No70: Eye of Basir was released on June 28, 2017.

No70: Eye of Basir was developed by Oldmoustache Gameworks.

No70: Eye of Basir has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its music.

No70: Eye of Basir is a single player game.

Similar games include Rise of Insanity, God's Basement, Left Alone, ShadowSide, Root Of Evil: The Tailor and others.