No70: Eye of Basir
- June 28, 2017
- Oldmoustache Gameworks
"No70: Eye of Basir" is a first-person puzzle-adventure game that explores the memories of a forgotten past. The player uncovers mysterious events by interacting with the game's environment, using psychic abilities to reveal hidden objects and solve puzzles. The game features a dark, atmospheric setting inspired by Turkish and Islamic culture.
Reviews
- The game features good graphics, sound design, and atmosphere, contributing to an immersive experience.
- It provides a decent amount of scares through effective jump scares, which some players found enjoyable.
- The voice acting is generally well-received, and the game has potential for improvement with future updates and DLC.
- The game suffers from frequent crashes and lacks a proper save system, leading to frustration for players.
- The story is considered weak and poorly translated, with many players finding it unengaging and difficult to follow.
- There is excessive backtracking required for puzzles, which can make the gameplay feel repetitive and tedious.
- story40 mentions
- 20 % positive mentions
- 73 % neutral mentions
- 8 % negative mentions
The game's story has received mixed reviews, with some players finding it engaging and well-structured, while others describe it as chaotic, difficult to follow, and lacking depth. Many reviewers noted that the storytelling suffers due to excessive backtracking and slow pacing, which detracts from immersion and comprehension. Although there are plans for additional content to expand the narrative, the current execution leaves some players feeling disconnected from the overall plot.
“Story was well put together; it had me interested along the way.”
“End game edit: the game is really long (which is not very common for these types of games) and the story is interesting.”
“My suggestions remain the same, but now after seeing the end of the main story, I would give it a score of 8/10 with a possible 9/10 after the above mentioned tweaks and after some loose ends get tied in the promised free DLC.”
“Now to start with the negatives, I found the story a bit of a yawn.”
“The plot can be difficult to follow.”
“The game has a story to tell, and I can certainly appreciate the attempt, but all the backtracking and slow walking just worn me out; as a result, I don't think I got the whole story, all those notes just went right through my mind and gone.”
- graphics20 mentions
- 45 % positive mentions
- 40 % neutral mentions
- 15 % negative mentions
The graphics of the game receive mixed reviews, with many praising the visuals and atmosphere as good or decent, particularly when settings are optimized. However, some users criticize the default graphics settings and the presence of a gray filter in certain areas, while others note performance issues like a low FPS cap. Overall, while the graphics are generally appreciated, there is room for improvement, especially given the game's use of Unreal Engine 4.
“Isn't very scary... however when you can see it on high graphics it is beautiful.”
“It had good graphics, decent gameplay and mechanics.”
“Good graphics, acceptable sounds but insufficient storytelling.”
“Terrible default graphics settings.”
“Some level parts have a too intense graphical gray filter in my opinion.”
“The graphics could be better, considering this is made with UE4, but at least it seems that the devs made most of the assets by themselves, which should be encouraged.”
- atmosphere14 mentions
- 86 % positive mentions
- -7 % neutral mentions
- 21 % negative mentions
The game's atmosphere is generally praised for its strong graphics, sound design, and initial immersive experience, particularly in the first chapter. However, many players feel that the atmosphere diminishes in later sections due to tedious exploration and a lack of tension, with some suggesting that additional ambient sounds and voice acting could enhance the experience. Overall, while the horror elements are noted for their unpredictability, the game is criticized for relying too heavily on jump scares without building a sustained sense of danger.
“The horror is really atmospheric, because you never know when you're going to be chased by something or something is gonna pop up.”
“I like the atmosphere, the level design, the sounds.”
“Graphics are really good, atmosphere, sounds, effects are good.”
“There's no tension, there's no threat or danger, only jumpscares. This is not enough if you really want to create a horror atmosphere.”
“The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the experience.”
“Despite the game's setting, it fails to evoke any real sense of dread or unease, making it hard to stay engaged.”
- gameplay8 mentions
- 75 % positive mentions
- 13 % neutral mentions
- 13 % negative mentions
The gameplay is characterized as a walking simulator with adventure mechanics, featuring an interesting element called the basir for detecting hidden items. However, players criticize the puzzles for being overly simplistic and repetitive, primarily consisting of fetch quests that involve extensive backtracking, leading to a lack of engaging challenges. Overall, while the graphics and mechanics are praised, there is a desire for more interactive content and genuine puzzles.
“The basir (a little lens that allows you to detect hidden things) is an interesting gameplay element.”
“It had good graphics, decent gameplay, and mechanics.”
“Pretty nice walking simulator with good adventure mechanics; hope to see more interactive content and actual puzzles soon.”
“It has a 'puzzle' tag, but most of the puzzles in this game (honestly, all of them) are just fetch quests involving tons of backtracking - you go find an item, bring it somewhere, use it to trigger something, go find another item, continue the loop till you get to watch a final cutscene and that's all the gameplay for a chapter.”
- music4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The music in the game is generally considered decent, contributing to an immersive experience, though some players feel it may become repetitive over time. Overall, while the soundtrack is appreciated, it may not sustain long-term engagement.
“I'm in love with the soundtracks.”
“The soundtrack is alright, which makes the game kind of immersive.”
“The soundtrack is alright, which makes the game kind of immersive (before you get tired of the game, apparently).”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its intentionally poor writing, with some users finding it amusingly juvenile, akin to a script crafted by a child. This unintentional comedy, highlighted by a professional actor's delivery, adds a layer of entertainment for players.
“The writing is so bad it's funny - the intro has a professional actor reading a script that sounds like it was written by a 9-year-old.”