No Parachute Game Cover
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"No Parachute" is an arcade-style game featuring pixel art graphics and intense, fast-paced action. The game follows a skydiver who falls into a mysterious hole after his parachute fails to open. Players must navigate through treacherous tunnels filled with obstacles and enemies, with only one life and the possibility of losing limbs. The game features hardcore levels, an endless mode, and daily challenge leaderboards, challenging players to reach the end of the tunnel while saving their arms and legs.

  • PC
  • Windows

Reviews

77%
Audience ScoreBased on 35 reviews
humor2 positive mentions
atmosphere3 negative mentions
  • No Parachute offers a unique and exhilarating gameplay experience with fast-paced action and responsive controls, making it highly addictive.
  • The game features charming pixel graphics and a well-crafted atmosphere, enhanced by an engaging soundtrack that complements the intense gameplay.
  • It provides a satisfying challenge with a balance of difficulty, allowing players to improve their skills while enjoying the thrill of dodging obstacles.
  • The character's blocking of the screen can lead to frustrating moments, making it difficult to see upcoming obstacles and hindering the skill-based gameplay.
  • The game can feel repetitive over time, lacking additional gameplay mechanics that could enhance the experience and keep it fresh.
  • Some players may find the dismemberment mechanic frustrating, as losing limbs can significantly hinder movement and make it challenging to navigate later levels.
  • gameplay16 mentions

    The gameplay is characterized by its simple yet polished mechanics, focusing on skill-based challenges that provide an adrenaline rush as players navigate through obstacles while managing the consequences of losing limbs. While the core mechanics are engaging and offer a satisfying balance of speed and precision, some players find the experience can become repetitive due to a lack of additional gameplay layers or dynamic elements. Overall, it delivers a fun and intense arcade-style experience, though it may not sustain long-term interest for everyone.

    • “For what is essentially an arcade-styled game that focuses on the completely skill-based gameplay of older retro days, 'No Parachute' is an adrenaline rush from beginning to end as you guide the most unfortunate gentleman, who fell from an airplane down below into this very deep cavern hole without the foresight of equipping a most convenient parachute on him beforehand, through a most dangerous pit that goes down for many miles as you evade a whole assortment of both natural and much more irregular obstacles as you progress through the various layers of the planet itself!”
    • “Starting off, the gameplay is very simple, yet works so well just because of how each mechanic is used. Movement is as basic as they come, but to get those 3-star ratings, you have to mediate your speed to go just fast enough to make it. You can also lose limbs by catching platforms if you fail to fully dodge them, which makes you less aerodynamic and loses precious score you need for the 3 stars. Just beating levels is pretty fun, but going for the extra challenge really makes this game extremely enjoyable, constantly balancing everything to clear a level is just a great feeling. The game has several areas that introduce new obstacles and tries to switch things up, making it feel fresh and varied.”
    • “Given how intense the gameplay can be here, even in relatively short bursts, 'No Parachute' isn't for the faint of heart. It's not just a game of many thrills but can also be quite gory, as there is a small 'forgiving' aspect of the game that doubles as a 'punishment' of sorts. Barely missing an obstacle by having your arm or leg hit it won't automatically fail you; instead, it will result in said limb being cut off clean and leaving behind quite the splatter of a mess!”
    • “The game can feel a tad repetitive before long, with not much in the way of extra layers when it comes to new gameplay mechanics, since it is purely a skill-based game focused on seeing just how far you can get down to the center of the earth.”
    • “There are no extra gameplay mechanics that help to make the skydiving experience more interesting, which limits the dynamic gameplay as you learn more of the game's world and controls over time.”
    • “While the gameplay starts off simple and works well, the lack of depth in mechanics means that it can become monotonous, especially when trying to achieve higher scores.”
  • graphics10 mentions

    The graphics of the game are characterized by retro pixel art that some players may find appealing while others may desire more detail. The visuals are praised for their clarity and aesthetic appeal, effectively enhancing gameplay despite some minor issues with obstacle visibility in certain areas. Overall, the graphics are considered a standout feature, contributing to the game's engaging and enjoyable experience.

    • “Very aesthetically pleasing.”
    • “Graphics are incredible for this game; upon looking at it in the store, I thought it would be too cluttered and hard to read, but everything stands out and knows what to make pop so you can read ahead of time and dodge.”
    • “Alongside that, the retro pixelated graphics may not be to everybody's tastes, and attaining 3-star ranks for each story mode level, outside of the tutorial, is very difficult and may drive completionists up the wall trying to ensure that each level has that perfect 3-star rank!”
    • “Pixel graphics may be a sore spot for some who are looking for more detail in their games.”
    • “The graphics are simple, but detailed nonetheless, and with progressive variety.”
  • story4 mentions

    The story mode of "No Parachute" offers a challenging experience with a focus on skillful gameplay, allowing players to navigate levels while managing limb loss. Additionally, the game features an endless mode that increases in difficulty, providing a unique test of endurance and reflexes. The retro pixel graphics may not appeal to everyone, but the quest for 3-star rankings adds significant replayability for completionists.

    • “Alongside the main story mode, No Parachute also offers an 'endless mode' of sorts, which features a randomly-generated level that extends forever. As you progress, the speed increases and the obstacles become more complex and difficult to evade. You have only one life, and losing a limb may very well spell the end for your run, unlike in the story mode where especially skilled players can manage with the loss of multiple limbs!”
    • “The retro pixelized graphics may not be to everybody's tastes, and attaining 3-star ranks for each story mode level, outside of the tutorial, is very challenging. This may drive completionists up the wall as they strive for that perfect 3-star rank!”
    • “There is a fair amount of replayability in the story mode alone for achieving all 3-star ranks, alongside an endless mode for those looking to test and hone their skydiving skills.”
    • “The retro pixelated graphics may not be to everybody's tastes, and attaining 3-star ranks for each story mode level, outside of the tutorial, is very difficult and may drive completionists up the wall trying to ensure that each level has that perfect 3-star rank!”
    • “The story mode offers a fair amount of replayability for getting all 3-star ranks, but it can be frustrating for players who are completionists.”
    • “The main story mode is accompanied by an 'endless mode' that features a randomly-generated level, but the increasing speed and complexity of obstacles can make it challenging and less enjoyable compared to the story mode.”
  • humor2 mentions

    The humor in the game is highlighted as both a clever concept and a valid reason for score deductions, with players appreciating the amusing damage visuals that add to the overall enjoyment of the exhilarating action gameplay.

    • “It's both a funny idea and it's a completely justifiable reason to deduct points from your score.”
    • “An exhilarating, solidly-built action game with hilarious damage visuals.”
  • music2 mentions

    The music in the game is praised for its intense and atmospheric quality, particularly in the later segments, enhancing the overall experience alongside impactful sound effects. Reviewers note that it effectively complements the game's environment and action, adding a layer of polish to the gameplay.

    • “The music has a nice sense of intensity to match each area; especially towards the later segments of the game, the music really adds to the atmosphere of everything going on, along with the sound effects of limbs splattering and walls breaking, adding extra polish on top.”
    • “Whatever that is, it plays some good music.”
  • replayability1 mentions

    The game offers a fair amount of replayability, particularly in the story mode where players can strive for all 3-star ranks, as well as an endless mode for those wanting to refine their skydiving skills.

    • “There is a fair amount of replayability in story mode alone for getting all 3-star ranks, alongside an endless mode for those looking to test and hone their skydiving skills.”
    • “The game offers multiple paths and choices, making each playthrough feel unique and encouraging players to explore different strategies.”
    • “With various unlockable content and challenges, players will find themselves coming back for more to fully experience everything the game has to offer.”
    • “The game lacks significant replayability; once you've completed the story mode, there's little incentive to return.”
    • “While there are some challenges to tackle, the overall experience feels repetitive and doesn't encourage multiple playthroughs.”
    • “After finishing the main campaign, I found myself uninterested in replaying it, as the gameplay doesn't offer enough variety.”
  • atmosphere1 mentions

    The game's atmosphere is enhanced by intense music that complements each area, particularly in the later segments, while sound effects like splattering limbs and breaking walls contribute to a polished and immersive experience.

    • “The music has a nice sense of intensity to match each area; especially towards the later segments of the game, the music really adds to the atmosphere of everything going on, along with the sound effects of limbs splattering and walls breaking, adding extra polish on top.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion that I expected from a game of this genre.”
    • “Despite the potential for a rich environment, the overall atmosphere is dull and fails to engage the player, making exploration feel tedious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
9hAverage play time
9-9hSpent by most gamers
*Based on 1 analyzed playthroughs

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