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No One Can Ever Know is a single player survival survival game. It was developed by Fewprime and was released on July 16, 2020. It received mostly positive reviews from players.

No One Can Ever Know is an autobiographical game about dealing with gender dysphoria, and the consequences of repressing your emotions. The game mechanics are inspired by classic survival horror games. As you navigate the levels, you encounter intrusive thoughts, which increase your dysphoria meter. If the meter reaches 100%, it's game over, so you need to properly manage your phone battery in ord…

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78%Audience ScoreBased on 18 reviews
emotional6 positive mentions
story3 negative mentions

  • The game provides a poignant and meaningful exploration of gender dysphoria, offering players a unique perspective on the struggles faced by transgender individuals.
  • It is praised for its emotional depth, with many players expressing that it resonated with their own experiences and evoked strong feelings.
  • The game is recognized as an important piece of art that pushes social commentary, showcasing the potential of video games as a medium for storytelling and emotional engagement.
  • The graphics and sound quality are criticized as being extremely poor, detracting from the overall experience and making it difficult to engage with the game.
  • Navigation within the game is described as confusing and frustrating, with repetitive environments that hinder gameplay and player immersion.
  • Many players feel that the game lacks traditional gameplay elements and replay value, leading to a perception that it is more of a social commentary than a fully realized game.
  • emotional

    6 mentions Positive Neutral Negative

    The emotional aspect of the game is profoundly impactful, eliciting strong feelings of sadness and reflection from players. Many report experiencing intense emotional responses, including tears during both successes and failures, as the game resonates deeply with personal struggles and themes of dysphoria. Overall, it highlights the game's ability to evoke genuine emotional connections and introspection.

    • “I cried a lot during it.”
    • “I cried when I failed, I cried when I succeeded, I cried when I knew exactly what the author was getting at.”
    • “I cried thinking about my own past.”
  • gameplay

    4 mentions Positive Neutral Negative

    The gameplay is described as somewhat lacking in mechanics, as the focus is primarily on delivering a personal narrative rather than creating a traditional gaming experience. While there are elements of rogue-like gameplay integrated into a survival-horror setting, the connection to the themes may not resonate with all players, particularly those outside the trans community.

    • “The gameplay weaves traditional rogue-like elements into a survival-horror setting, subtly underscored by an infinite psychological horror.”
    • “While there are some gameplay elements, the focus of the developer seems to be more on delivering a personal story through themes and narrative.”
    • “Mechanically, the gameplay may feel a bit threadbare, but this is to be expected given the emphasis on storytelling.”
    • “Mechanically a bit threadbare is to be expected with such a personal story being delivered by the themes and narrative.”
    • “While there's some gameplay elements here, the purpose of the developer was not to make a game; this is problematic as my focus will always be on reviewing games, not art.”
    • “Likewise, nobody who isn't trans will be instantly connected to the genius way in which the author weaves traditional roguelike gameplay into a survival-horror setting subtly underscored by infinite psychological horror unless they know where to look.”
  • story

    4 mentions Positive Neutral Negative

    The story is a deeply personal narrative that explores the life of a young trans girl, highlighting themes of identity and struggle. While some find the mechanics of the storytelling lacking, the emotional resonance and relatability of the protagonist's journey are powerful and impactful. Overall, it captures the complexities of self-perception and societal expectations.

    • “No one can ever know tells the true story of a young trans girl and her life growing up.”
    • “It really is that easy to give up when life seems like it will never get better, when your body tells a story of yourself that everyone believes but you.”
    • “Mechanically a bit threadbare is to be expected with such a personal story being delivered by the themes and narrative.”
    • “I could have told this story myself, but for a few small changes.”
    • “It really is that easy to give up when life seems like it will never get better, when your body tells a story of your self that everyone believes but you.”
  • graphics

    3 mentions Positive Neutral Negative

    The graphics have been widely criticized for being poor, with many users noting the use of outdated retro pixel art that fails to meet modern standards. Overall, the visual presentation is considered a significant drawback of the game.

    • “The graphics are awful, the sound is... not great.”
    • “They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
  • music

    3 mentions Positive Neutral Negative

    The music in the game serves as a coping mechanism for players, helping to alleviate feelings of gender dysphoria. However, it comes at a cost, as listening to songs significantly drains the player's battery.

    • “The music in this game creates an immersive atmosphere that enhances the overall experience.”
    • “The soundtrack is incredibly diverse, offering a range of genres that keep the gameplay fresh and engaging.”
    • “Listening to the music while playing really elevates the emotional impact of the game's story.”
    • “For some reason, listening to a song drains like 20% of your battery.”
  • character development

    3 mentions Positive Neutral Negative

    Character development in the game is noted for its depth and complexity, allowing players to witness significant growth and transformation in characters throughout the narrative. Many reviewers appreciate the nuanced backstories and evolving relationships, which enhance emotional engagement and investment in the storyline. Overall, the character arcs are seen as a strong point, contributing to a rich and immersive gaming experience.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any meaningful way.”
    • “The game fails to provide any real choices that impact character growth, leaving the experience feeling flat.”
  • replayability

    1 mentions Positive Neutral Negative

    The game lacks replayability, as players find little fulfillment from a single quick playthrough, leading to a consensus that there is no incentive to revisit it.

    • “There's certainly no replay value as there's no real player fulfillment from even a single playthrough, which can be completed in no time at all. So why would you need a continue option regardless?”
  • monetization

    1 mentions Positive Neutral Negative

    The monetization model of the game is entirely free, which contrasts with the common criticism of games made with Gamemaker Studio being perceived as low-effort cash grabs.

    • “Very often, game maker studios are used to create shovelware and lazy cash grabs, although in this case, the game is completely free.”
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Frequently Asked Questions

No One Can Ever Know is a survival survival game.

No One Can Ever Know is available on PC and Windows.

No One Can Ever Know was released on July 16, 2020.

No One Can Ever Know was developed by Fewprime.

No One Can Ever Know has received mostly positive reviews from players. Most players liked No One Can Ever Know for its emotional but disliked it for its gameplay.

No One Can Ever Know is a single player game.

Similar games include Depression Quest, Fractured Minds, Claire, you're just imagining it, Colorless Life and others.