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Something for Someone Else

Something for Someone Else Game Cover
86%Game Brain Score
story, emotional
gameplay, character development
86% User Score Based on 273 reviews

Platforms

PCWindows
Something for Someone Else Game Cover

About

Something for Someone Else is a short atypical experience, a brief journey into the mind of a distressed game developer that feels haunted by a game he made. All in the form of a poorly hand drawn narrative platformer accompanied by the beautiful musics of Celluloid Jam.

Something for Someone Else screenshot
Something for Someone Else screenshot
Something for Someone Else screenshot
Something for Someone Else screenshot
Something for Someone Else screenshot
Something for Someone Else screenshot

86%
Audience ScoreBased on 273 reviews
story21 positive mentions
character development2 negative mentions

  • The game offers a deeply personal and emotional experience, allowing players to connect with the developer's story of heartbreak and healing.
  • The art style and music contribute to the game's unique atmosphere, enhancing the emotional impact of the narrative.
  • Players appreciate the game's ability to evoke strong feelings and reflections on their own experiences, making it a meaningful piece of art.
  • The gameplay can be frustrating and difficult, with some players finding the platforming mechanics overly challenging and tedious.
  • The narrative may feel self-indulgent or overly personal for some, leading to a disconnect between the player and the developer's story.
  • The repetitive music and simplistic graphics may detract from the overall experience, making it feel less polished and engaging.
  • story
    70 mentions Positive Neutral Negative

    The game's story is a deeply personal and emotional narrative that explores themes of heartbreak and human connection, often resonating with players on a relatable level. While some find the storytelling impactful and beautifully written, others criticize it as overly self-indulgent or boring, leading to mixed reactions about its depth and engagement. Overall, it is seen as an artistic expression that prioritizes narrative over gameplay, making it a unique experience for those willing to invest in its emotional journey.

    • “This game tells an interesting and impactful story, revealing some insight into the psychology of a heartbroken man.”
    • “The story is something that's very easy to relate to, and worth the short amount of time it takes to complete.”
    • “Wow, this game really hit home for me. This feels so real; it's just wonderful. I was really able to feel the same someone through a game. Amazing, truly amazing. We need more games like this with a good story and deep meaning.”
    • “It's nice to see more art games on Steam, but it's really just a rage simulator masked by a walking simulator with a story that sounds like it was written by a heartbroken 21-year-old millennial.”
    • “At the beginning of the game, the story was a little boring, but in the end, it was a disaster.”
    • “I don't want to know your story about your breakup in boring detail because hearing that was so tedious.”
  • emotional
    40 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its heartfelt storytelling and raw vulnerability, resonating deeply with players who have experienced similar struggles in relationships. Many reviewers noted that the game evokes a range of emotions, from heartbreak to catharsis, making it a touching and immersive experience. While some felt a disconnect due to the developer's self-deprecating tone, the overall consensus is that the game successfully conveys complex emotional themes and offers a meaningful exploration of personal pain.

    • “This game is truly touching and although not everyone will be able to relate, people who have had an unhealthy experience in love will be able to feel this heavily.”
    • “It's heartbreaking, listening to Lorenzo's thoughts as he explains why he made the game so difficult and what he hoped might have been achieved out of it.”
    • “This emotional experience was well worth the time to go through and play two times in a row.”
  • music
    33 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players praising its emotional depth and ability to set the tone, while others criticize its repetitiveness and potential to become maddening over time. Some players found the soundtrack to be a highlight, introducing them to new artists, while others felt it detracted from the overall experience. Overall, the music is seen as a significant aspect of the game, evoking strong feelings, despite its looping nature.

    • “Loved the music, the game has given me much to think about as well...”
    • “The music was damn good and fit the mood perfectly.”
    • “I always love finding new music, thanks for that and for your awesome little game.”
    • “The music is repetitive, sad, and eventually maddening; the individual checkpoints are insanely hard sometimes (though the distance between them is short, so the game does move along).”
    • “It's cheap and frustrating; it has one song that's decent enough, but you will grow to hate it by about the millionth time it loops. It plays like my first fusion platformer by Billy (age 6).”
    • “Excruciating music on a loop, self-indulgent artistic bullshit.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are characterized by a deliberately rough and simplistic art style, often created with basic materials like paper and pen. While some players initially appreciated the charm of the "poor quality" visuals, they ultimately found that the art style effectively conveyed the game's emotional themes and personal narrative. Overall, the graphics are seen as a unique and intentional choice that enhances the overall experience, despite their lack of polish.

    • “The art style adds to the raw emotion.”
    • “I played it because the first thing I noticed was the art style of the game, but as long as you play, you don't look at it, instead looking into the scene.”
    • “Music is great, artwork is poorly drawn and very charming because of it, and no stickmen were injured in the creation of it.”
    • “I played it because the first thing I noticed was the art style of the game, but as long as you play, you don't look at it, instead focusing on the scenes.”
    • “I liked how the developer was able to make a game with literally paper and pen only, although the graphics quality was so bad.”
    • “Everything from the cheap and frustrating difficulty to the obnoxious musical repetition to the bad graphics are all 100% intentional.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is described as challenging yet simple, with mechanics that are clean and functional, avoiding common platforming frustrations. While some players may find it difficult or occasionally boring, the gameplay serves primarily as a vehicle for the game's emotional narrative, which resonates deeply with players. Overall, the experience is more about engaging with the story and artistic expression than the mechanics themselves.

    • “I think the gameplay was simple, and I loved the cheat toggle. Even though it looks simple and has straightforward controls, I loved the detailed story. This was still a short game, but longer than I thought.”
    • “There's plenty of free platformers that are frustrating due to their mechanics that don't work properly, such as gravity not feeling smooth, jumping having a lag, and hitboxes not matching the sprites. This game is very free from all of those issues.”
    • “What I loved the most about this game is that all the feelings the developer experienced are expressed through the mechanics and level design: the music, the concept of avoiding bad thoughts, and the frustration when you fall and erase all your progress.”
    • “Warning, it's super challenging at times and then incredibly boring at other moments in terms of gameplay, but that's not what the game's about.”
    • “Some might find it a bit on the nose, and others might get frustrated by the deliberately frustrating gameplay, but the artistic value in this game is very high no matter what.”
    • “Though its gameplay consists of some platforming, the game is more focused on the narrative of the story.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is portrayed as a challenging yet essential journey, highlighting the struggle of a dejected lover who confronts their failures. The process of self-reflection is emphasized as a crucial first step toward personal growth and improvement.

    • “A journey through a dejected lover's failure of character development.”
    • “It can be hard sometimes to look into yourself like that, but doing so is the first step to your character development.”
  • monetization
    1 mentions Positive Neutral Negative

    The game features no in-game purchases, indicating a monetization model that does not rely on additional spending beyond the initial purchase.

    • “There are no in-game purchases, which makes the experience feel fair and enjoyable.”
    • “I appreciate that the game doesn't pressure me into spending money; it's refreshing!”
    • “The absence of monetization tactics allows me to fully immerse myself in the gameplay.”
  • replayability
    1 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with users indicating that there are no compelling reasons to revisit it after the initial playthrough.

    • “Replayability is virtually nonexistent; once you've completed the game, there's little incentive to return.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
    • “After finishing the game once, I found no reason to go back, as the experience felt entirely linear.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely driven by the endearing and comical nature of the shirtless main character, whose excessive beard adds to his charm and makes the gameplay enjoyable and engaging.

    • “Despite being shirtless and having an excessive beard, the main character is endearing and often funny, which made me quickly determined to complete the game just for him.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users expressing a strong appreciation for its immersive and engaging qualities.

    • “I loved the atmosphere of the game.”

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