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No, I'm not a Femboy

No, I'm not a Femboy Game Cover
60%Game Brain Score
humor, graphics
gameplay, story
60% User Score Based on 113 reviews

Platforms

PCWindows
No, I'm not a Femboy Game Cover

About

No, I'm not a Femboy is a single player casual role playing game with horror, thriller, violence and erotic themes. It was developed by Pine Games and was released on November 9, 2025. It received mostly positive reviews from players.

The cataclysm has accelerated global warming. Rivers and lakes have dried up, vast tracts of land are engulfed in wildfires, and cities are in chaos. You are a lone survivor trying to wait your turn to be evacuated to the northern part of the country. Your task is simple: do not leave your home under any circumstances and don't let the heat incinerate your body. In your hour of need, people may kn…

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60%
Audience ScoreBased on 113 reviews
humor9 positive mentions

  • The game features charming and well-written dialogue with a witty, playful narrative that some players found profoundly touching and emotionally engaging.
  • Players enjoyed the unique survival and moral dilemma mechanics set in a post-apocalyptic scenario, which creates a tense and atmospheric experience.
  • The game includes appealing visuals with cute character designs, enjoyable soundtrack, and interesting small details like the ability to pet cats and multiple endings.
  • Many players were disappointed by the misleading title as the game contains only one femboy character and mostly features anime girls, contrary to expectations.
  • Gameplay was criticized for being simple, repetitive, slow-paced, and similar to other horror stealth games, with some endings buggy or incomplete.
  • The use of AI-generated art and voices, poor AI behavior in characters, and lack of meaningful interaction or story depth led to a generally negative reception from a significant portion of the audience.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay combines simple mechanics reminiscent of titles like Granny, involving exploration, hiding, and evading threats, with psychological elements centered on isolation and decision-making. While some criticize it for AI issues and shallow content, others praise its polished execution, engaging mechanics like outfit-based NPC interactions, and emotional depth, making it a memorable and unique experience.

    • “The mechanics are executed with a polish that speaks to diligent craftsmanship, while the narrative voice of jackthewac maintains a delightful balance between self-aware humour and earnest engagement.”
    • “The gameplay revolves around isolation, decision-making, and the psychological weight of uncertainty.”
    • “Mixing and matching outfits isn't just cosmetic; it's a core mechanic that affects how NPCs perceive and interact with you.”
    • “However, in reality, only the idea, the name, and the inviting “waifus” in your house were borrowed, and gameplay-wise it’s much closer to Granny: you have to search for keys, unlock doors, hide, and run away from a “maniac".”
    • “AI slop and boring gameplay.”
    • “Not p-rn game, broken collision of object, fast gameplay (40 min for full).”
  • humor
    11 mentions Positive Neutral Negative

    User opinions on the game's humor are mixed, with some finding it genuinely funny and relatable—especially the "granny parts" and underlying narrative—while others feel it misses the mark and is unfunny or frustrating. Despite the divided views, a few appreciate its quirky or ironic charm.

    • “Overall, this game was quite funny and the granny parts were the best.”
    • “The core concept is as relatable as it is hilarious.”
    • “Beneath the hilarious premise and stylish exterior lies a surprisingly profound and touching narrative about identity, self-acceptance, and the boxes society tries to put us in.”
    • “Not funny.”
    • “This game was unfunny.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics receive praise for their effective minimalist style and detailed atmospheric elements, such as dim interiors and flickering lights, which vividly depict a decaying civilization. The art style is lauded for its vibrant, crisp character designs and dynamic environments, making the visuals a highlight of the game. However, some users feel the graphics and artwork hint at more depth than the game delivers.

    • “The art style is gorgeous—a beautiful blend of crisp character designs and lush, dynamic environments that pop with color and personality.”
    • “The visuals are minimalist but effective, depicting the decay of civilization through small details—dim interiors, flickering light, smoke on the horizon.”
    • “Visuals and sound: a feast for the senses”
    • “The name and the artworks suggest so much more than what the game has to offer.”
    • “The raw state of the game includes issues like dirt being invisible sometimes and inconsistent enemy detection even within close proximity.”
    • “Even though all the artwork is AI-generated, the total lack of quality and detail makes the visuals disappointing.”
  • story
    7 mentions Positive Neutral Negative

    The story received mixed reactions, with some players finding it minimalist and atmospheric, emphasizing moral tension and philosophical themes through subtle storytelling and sound design. Others felt misled by the game's title and marketing, expecting a more conventional or extensive narrative but encountering a slow-paced, choice-driven experience focused more on ambiance than action. Despite this, some praised the character development and immersive world-building, describing the story as life-changing and deeply engaging.

    • “It’s a scenario that evokes the paranoia and moral tension of survival horror, yet filtered through the lens of a minimalist, choice-driven story rather than fast-paced action.”
    • “The atmosphere builds slowly, relying on sound design, environmental storytelling, and the steady encroachment of hopelessness to keep you engaged.”
    • “This game completely changed my life. I highly recommend it. The story, the dialogues, the character development, as well as the high-quality designs of each character, make the world feel alive in so many ways!”
    • “The title of the game is misleading because you would expect more femboys in the game, but there is only one, and he's the main villain of the story.”
    • “I was also expecting somewhat of a story, and there isn't.”
    • “They say it's 'one of the best horror games of recent years', 'a deep philosophical reflection on human nature and relationships', a story about 'facing moral dilemmas', but instead, it was actually a game about cleaning your house and letting in cute anime girls.”
  • emotional
    7 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, blending heartfelt storytelling with themes of identity and self-acceptance. Its simple mechanics and brief encounters evoke genuine compassion and vulnerability, creating a touching narrative that resonates beyond visuals. Players often find themselves moved, reflecting on personal and societal complexities.

    • “This is the best game I've ever played; the ending was emotional... I cried a bit.”
    • “This simple mechanic becomes the emotional and mechanical core of the game, transforming basic human compassion into a gamble for survival.”
    • “Beneath the hilarious premise and stylish exterior lies a surprisingly profound and touching narrative about identity, self-acceptance, and the boxes society tries to put us in.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is deeply immersive, characterized by a slow-building, suffocating tension amplified through effective sound design and environmental storytelling. Its sparse yet haunting soundtrack enhances the sense of solitude and hopelessness, creating a haunting, introspective experience that stays with players well beyond gameplay.

    • “As time passes and the outside world deteriorates, the atmosphere becomes one of suffocating tension.”
    • “The atmosphere builds slowly, relying on sound design, environmental storytelling, and the steady encroachment of hopelessness to keep you engaged.”
    • “The soundtrack, though sparse, complements the atmosphere effectively, mixing ambient hums with haunting silences to reinforce the sense of solitude.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game effectively enhances the atmosphere with a blend of ambient and haunting tones, contributing to the sense of solitude. Additionally, the soundtrack has been praised for its charm and replay value, with some players enjoying it on repeat long after finishing the game.

    • “The soundtrack, though sparse, complements the atmosphere effectively, mixing ambient hums with haunting silences to reinforce the sense of solitude.”
    • “Let's cut to the chase: "no, I'm not a femboy" isn't just a game; it's a cultural moment packaged with a killer soundtrack and more charm than should be legally allowed.”
    • “I've had the soundtrack on repeat since I finished the game.”
    • “And the soundtrack?”
  • character development
    2 mentions Positive Neutral Negative

    The game features richly developed characters whose growth is deeply integrated into a compelling story and engaging dialogues. The high-quality, vibrant art style enhances the sense of a living, dynamic world, making the character development especially impactful for players.

    • “This game completely changed my life. I highly recommend it. I'm not the same person as I was before playing it. The story, the dialogues, and the character development, as well as the high-quality designs of each character, make the world feel alive in so many ways!”
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Frequently Asked Questions

No, I'm not a Femboy is a casual role playing game with horror, thriller, violence and erotic themes.

No, I'm not a Femboy is available on PC and Windows.

No, I'm not a Femboy was released on November 9, 2025.

No, I'm not a Femboy was developed by Pine Games.

No, I'm not a Femboy has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

No, I'm not a Femboy is a single player game.

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