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No, I'm not a Femboy

No, I'm not a Femboy Game Cover
64%Game Brain Score
humor, emotional
gameplay, graphics
64% User Score Based on 97 reviews

Platforms

PCWindows
No, I'm not a Femboy Game Cover

About

No, I'm not a Femboy is a single player casual role playing game. It was developed by Pine Games and was released on November 9, 2025. It received mostly positive reviews from players.

In a world ravaged by climate disaster, you survive alone at home, avoiding deadly heat and deciding whether to trust mysterious visitors seeking refuge. Each night brings tense choices that could save lives or endanger you. Can you navigate the chaos and protect yourself while offering hope to others?

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64%
Audience ScoreBased on 97 reviews
humor9 positive mentions
story3 negative mentions

  • The game features cute animations and a variety of rooms filled with memes, providing a lighthearted and entertaining experience.
  • Many players found the game to be a fun and engaging experience, especially when played with friends, leading to memorable moments.
  • Despite its simplicity, the game has been praised for its unique premise and the emotional weight of its narrative, resonating with players on a deeper level.
  • The gameplay is often criticized for being repetitive and lacking depth, with many players feeling it doesn't live up to its title or expectations.
  • Numerous reviews mention the absence of actual femboys in the game, leading to disappointment and frustration among players who expected more based on the title.
  • Technical issues, such as lag and poor AI, detract from the overall experience, making it feel unpolished and frustrating for some players.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is a mix of various mechanics, often drawing comparisons to other titles, with a focus on exploration, survival, and decision-making under pressure. While some players find it engaging and polished, others criticize it for being repetitive or lacking depth, with gameplay durations ranging from 10 to 40 minutes. Overall, the experience is described as a blend of humor, psychological tension, and unique interactions, though opinions on its execution vary significantly.

    • “The mechanics are executed with a polish that speaks to diligent craftsmanship, while the narrative voice of jackthewac maintains a delightful balance between self-aware humor and earnest engagement.”
    • “The gameplay revolves around isolation, decision-making, and the psychological weight of uncertainty.”
    • “This simple mechanic becomes the emotional and mechanical core of the game, transforming basic human compassion into a gamble for survival.”
    • “However, in reality, only the idea, the name, and the inviting 'waifus' in your house were borrowed, and gameplay-wise it’s much closer to Granny: you have to search for keys, unlock doors, hide, and run away from a 'maniac'.”
    • “This game uses AI and has only 10 minutes of gameplay.”
    • “Not a porn game, broken collision of objects, fast gameplay (40 min for full).”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews, with some players finding it genuinely funny and relatable, particularly enjoying the "granny parts" and the deeper narrative about identity. However, others criticize it for lacking humor and failing to meet expectations for a parody, leading to a divide in player experiences. Overall, while some appreciate its comedic elements, others feel it falls flat.

    • “Overall this game was quite funny and the granny parts were the best.”
    • “The core concept is as relatable as it is hilarious.”
    • “It’s a game that made me laugh out loud one moment and sit in quiet reflection the next.”
    • “Not funny.”
    • “This game was unfunny.”
  • emotional
    7 mentions Positive Neutral Negative

    The game "no, i'm not a femboy" evokes strong emotional responses, with players expressing feelings of gratitude, happiness, and even tears during its impactful ending. Its simple mechanics serve as a foundation for deep emotional engagement, emphasizing themes of compassion, identity, and self-acceptance. Despite limited production values, the game immerses players in a heartfelt narrative that resonates with the complexities of modern self-expression.

    • “This simple mechanic becomes the emotional and mechanical core of the game, transforming basic human compassion into a gamble for survival.”
    • “These fleeting encounters carry emotional weight precisely because of their brevity.”
    • “Beneath the hilarious premise and stylish exterior lies a surprisingly profound and touching narrative about identity, self-acceptance, and the boxes society tries to put us in.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players feeling that the visuals do not live up to the expectations set by the artwork, citing issues like minimalism and technical flaws. However, others praise the art style for its effective depiction of decay and vibrant character designs, highlighting the overall aesthetic as a strong point. Overall, while there are criticisms, many appreciate the game's visual appeal and attention to detail.

    • “The visuals are minimalist but effective, depicting the decay of civilization through small details—dim interiors, flickering light, smoke on the horizon.”
    • “Visuals and sound: a feast for the senses.”
    • “The art style is gorgeous—a beautiful blend of crisp character designs and lush, dynamic environments that pop with color and personality.”
    • “The name and the artworks suggest so much more than what the game has to offer.”
    • “I mean, I could forgive that; I could overlook it being a temu abomination of a granny ripoff. I could ignore the raw state of the game with keys requiring several inputs instead of one, dirt being invisible sometimes, being able to hide right in front of them, them sometimes not noticing you in a 30cm proximity, and the entire algorithm of beating the game consisting of only 3 actions. Even all the artwork being AI would not have been such a big deal had it not been for the total lack of femboys!”
    • “Want to lean into the aesthetic and watch the world react?”
  • story
    6 mentions Positive Neutral Negative

    The game's story is a minimalist, choice-driven narrative that contrasts expectations of a deep philosophical exploration with a focus on mundane tasks, such as cleaning. While some players appreciate the atmospheric build-up and moral dilemmas presented, others feel misled by the marketing, as the story often feels secondary to gameplay mechanics. Overall, it resonates with those who value subtle storytelling and character development, leaving a lasting impact on some players.

    • “The lack of comfort or resolution is part of what makes it resonate for players who appreciate minimalist storytelling.”
    • “This game completely changed my life. I highly recommend it. I'm not the same person I was before playing it. The story, the dialogues, the character development, as well as the high-quality designs of each character, make the world feel alive in so many ways!”
    • “I was also expecting somewhat of a story, and there isn't.”
    • “They say it's 'one of the best horror games of recent years', 'a deep philosophical reflection on human nature and relationships', a story about 'facing moral dilemmas', but instead, it was actually a game about cleaning your house and letting in cute anime girls.”
    • “It’s a scenario that evokes the paranoia and moral tension of survival horror, yet filtered through the lens of a minimalist, choice-driven story rather than fast-paced action.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere is characterized by a suffocating tension that builds gradually through effective sound design and environmental storytelling, creating a sense of hopelessness. The sparse yet impactful soundtrack enhances the feeling of solitude, making it a haunting experience for players who appreciate introspective narratives and moral dilemmas in a grim setting.

    • “As time passes and the outside world deteriorates, the atmosphere becomes one of suffocating tension.”
    • “The atmosphere builds slowly, relying on sound design, environmental storytelling, and the steady encroachment of hopelessness to keep you engaged.”
    • “The soundtrack, though sparse, complements the atmosphere effectively, mixing ambient hums with haunting silences to reinforce the sense of solitude.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is noted for its effective atmospheric contribution, blending ambient sounds with haunting silences to enhance the feeling of solitude. Additionally, the soundtrack is praised for its charm and catchiness, with many players expressing a desire to listen to it repeatedly after completing the game.

    • “Let's cut to the chase: 'No, I'm Not a Femboy' isn't just a game; it's a cultural moment packaged with a killer soundtrack and more charm than should be legally allowed.”
    • “The soundtrack, though sparse, complements the atmosphere effectively, mixing ambient hums with haunting silences to reinforce the sense of solitude.”
    • “And the soundtrack?”
    • “I've had the soundtrack on repeat since I finished the game.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is highly praised, with players noting that the rich story and engaging dialogues significantly enhance the experience, making the characters feel vibrant and alive. The combination of stunning art design and deep character arcs contributes to a transformative experience for players.

    • “This game completely changed my life. I highly recommend it. I'm not the same person I was before playing it. The story, the dialogues, the character development, as well as the high-quality designs of each character, make the world feel alive in so many ways!”
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Frequently Asked Questions

No, I'm not a Femboy is a casual role playing game.

No, I'm not a Femboy is available on PC and Windows.

No, I'm not a Femboy was released on November 9, 2025.

No, I'm not a Femboy was developed by Pine Games.

No, I'm not a Femboy has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

No, I'm not a Femboy is a single player game.

Similar games include RUSSIAPHOBIA, Furry Feet, Gone In November, No, I'm not a Human, Who's at the door? and others.