No Delivery
- June 11, 2023
- oates
- 7h median play time
In "No Delivery," players navigate a surreal, ever-changing city as a bike courier, delivering mysterious packages while avoiding hostile characters and unpredictable obstacles. With a striking art style and dynamic environment, the game blends action, exploration, and puzzle-solving in a unique and immersive experience. However, as players dig deeper into the secrets of the city, they'll discover a darker story beneath the surface.
Reviews
- The game offers a unique blend of horror and RPG elements, providing a compelling story and engaging atmosphere.
- Exploration is a key feature, with many secrets to uncover and a variety of environments that keep the gameplay interesting.
- The art direction is charming and visually appealing, enhancing the overall experience of the game.
- The battle system can feel imbalanced, with certain items being overpowered and trivializing combat.
- There is a lack of depth in the game's music and sound design, which detracts from the overall atmosphere.
- Some players may find the initial difficulty frustrating, as the game can be challenging until you learn the mechanics.
- music24 mentions
- 17 % positive mentions
- 71 % neutral mentions
- 13 % negative mentions
The music in the game has been criticized for its lack of presence and fittingness, with many users noting that the new low ambient tracks are often too quiet and fail to enhance the game's atmosphere. This change from a previously engaging soundtrack has led to a perception that the game could have been significantly improved with better music and more variety in gameplay. Despite these shortcomings, some players still find the game enjoyable overall, appreciating its style and value.
“Here's an example of what I mean: the arcade games that you could play used to have this cool retro music playing in the background, now all that plays is this extremely low ambient track which is so low you barely hear it.”
“As the music is what makes it or breaks it for me, at least.”
“It could have been an amazing game if it had fitting music and a lot more wrong turn rooms for variety.”
“Finally, the music, or lack thereof, in the newest version of the game.”
“That being said, I have to be honest here: the new music is just terrible. Oftentimes it's too quiet and not really fitting with the whole game's vibe and feeling.”
“Previous music has been replaced with low ambiance, but I wouldn't have realized it if I had not read about the matter after the fact.”
- gameplay16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The gameplay features engaging mechanics and solid environments, offering a decent 10-hour RPG experience, particularly for completionists. While the introduction of roguelike dungeons adds some depth, the overall impact of various systems feels minimal, and combat can become unbalanced, transitioning from challenging to overly simplistic due to exploitative strategies. Exploration is enjoyable, but the battles, despite their artistic presentation, do not stand out as a highlight of the game.
“The mechanics are fun, the environments are solid, and while I do have issues with the game, it is overall a decent ≈10 hour RPG if you want to get every ending.”
“Gameplay is, however, slightly more involved this time, since 'roguelike dungeons' are involved where you have to make it to the end through random encounters on a linear path.”
“It offered reasonable challenge, and gave me the tools to break the game open once I understood the mechanics.”
“My impression was that while there are a good amount of systems in place such as the stats, they don't really affect gameplay in a meaningful way apart from some minor details.”
“Gameplay-wise, the game is a bit hit or miss; exploring the pizzeria is great and going into the dungeons is fine, but the battles are nothing to really write home about aside from the presentation and art of said battles.”
“The main gist is resource management (like in most of Oates' work) and in the early game it really adds to the survival feel, but by the mid- and end-game you have enough material to rush through the content. Also, you can cheese most combat with the stun mechanic, which is quite a bummer.”
- story14 mentions
- 57 % positive mentions
- 21 % neutral mentions
- 21 % negative mentions
The game's story is described as compelling and multi-layered, with a strong atmosphere that enhances the experience. Players appreciate the psychological themes, intriguing characters, and the mystery that unfolds as they uncover secrets, which adds depth to the narrative. Overall, the story is engaging and leaves players eager to explore its various facets.
“Very compelling story and amazing atmosphere propped up by gameplay that, while a bit imbalanced, is a really interesting spin on the old RPG Maker formula.”
“I thought the story was good and the narrative has multiple layers to the experience; as you unlock different secrets, you will get more and more context for what is happening.”
“Bosses are the same story, just replacing the basic attack with a party-wide attack.”
“The game does a nice job of dancing around the mystery; there are a lot of psychological themes within the story, all kinds of weird characters, and just unusual events.”
“The story feels repetitive and lacks depth, making it hard to stay engaged.”
- atmosphere6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The game features a compelling story and an impressive atmosphere that blends colorful, campy tropes with a bleak and terrifying setting, particularly in the context of a haunted restaurant. While the gameplay may have some imbalances, it effectively enhances the overall experience, contributing to a grimy and immersive environment.
“Very compelling story and amazing atmosphere propped up by gameplay that, while a bit imbalanced, is a really interesting spin on the old RPG Maker formula.”
“So I think you changed the music, but I thought the atmosphere was still good.”
“You play an expendable worker getting a dead-end (and quite literally deadly) job in a haunted franchised restaurant, and while the tropes are colorful and somewhat campy, it still manages to create a bleak, grimy, and at times terrifying atmosphere.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's graphics are highly praised for their unique aesthetic, blending horror elements with a charming paranormal pizzeria setting and nostalgic Mother 3-inspired pixel art. Reviewers appreciate the visual style, which enhances the overall experience.
“I really like the aesthetic of the game alongside its horror elements.”
“In terms of graphics and looks, I adore this game as I'm quite the fan of the paranormal pizzeria setting and Mother 3 inspired pixel art.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game effectively complements its spooky atmosphere, enhancing the overall experience by balancing tension with lighthearted moments. Players appreciate the blend of first-job anxiety and comedic elements, which adds depth to the narrative.
“It has a great first-job-anxiety feel to it, and the spookiness is complemented by some nice humor.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that the game features a significant grinding element, as many skills require specific consumable items, necessitating extensive collection efforts before progressing. This focus on gathering can lead to repetitive gameplay.
“The game has a strong focus on consumables, with many skills requiring specific items. This creates a grinding aspect where you often have to collect items before you can progress.”
“The grinding aspect is quite pronounced, as you frequently find yourself collecting items just to use your skills, which can feel tedious.”