No Delivery Game Cover

In "No Delivery," players navigate a surreal, ever-changing city as a bike courier, delivering mysterious packages while avoiding hostile characters and unpredictable obstacles. With a striking art style and dynamic environment, the game blends action, exploration, and puzzle-solving in a unique and immersive experience. However, as players dig deeper into the secrets of the city, they'll discover a darker story beneath the surface.

Reviews

86%
Audience ScoreBased on 37 reviews
story4 positive mentions
music3 negative mentions
  • The game offers a unique blend of horror and RPG elements, providing a compelling story and an intriguing atmosphere that keeps players engaged.
  • Exploration is a key highlight, with many secrets to uncover and a variety of environments that enhance the overall experience.
  • The art direction and character design are charming, contributing to the game's distinct identity while paying homage to its inspirations.
  • The battle system can feel imbalanced, with certain items being overpowered, leading to a lack of challenge in the later stages of the game.
  • There is a noticeable absence of music, which detracts from the overall atmosphere and immersion, leaving the game feeling somewhat hollow.
  • The initial difficulty can be frustrating, and the game's mechanics may not be intuitive for all players, potentially leading to confusion during early gameplay.
  • music12 mentions

    The music in the latest version of the game has received largely negative feedback, with many players noting its absence or low volume, which detracts from the overall experience. The replacement of the original soundtrack with ambient tracks has been criticized for lacking the energy and fitting atmosphere that the game requires. While some appreciate the game's style and value, the consensus is that the music significantly impacts enjoyment, making it a missed opportunity for enhancement.

    • “Here's an example of what I mean: the arcade games that you could play used to have this cool retro music playing in the background, now all that plays is this extremely low ambient track which is so low you barely hear it.”
    • “As the music is what makes it or breaks it for me at least.”
    • “Finally, the music, or lack thereof, in the newest version of the game.”
    • “That being said, I have to be honest here: the new music is just terrible. Oftentimes it's too quiet and not really fitting with the whole game's vibe and feeling.”
    • “I believe the dev changed the original soundtrack due to some issues with the composer.”
  • gameplay8 mentions

    The gameplay features engaging mechanics and solid environments, offering a decent RPG experience with a mix of exploration and roguelike dungeon elements. However, while the resource management adds a survival aspect, the balance of difficulty fluctuates significantly, leading to moments of both challenge and ease, particularly due to exploitable mechanics. Overall, the combat and JRPG systems are serviceable but not the standout elements of the game.

    • “The mechanics are fun, the environments are solid, and while I do have issues with the game, it is overall a decent 10-hour RPG if you want to get every ending.”
    • “Gameplay is slightly more involved this time, since 'roguelike dungeons' are included where you have to make it to the end through random encounters on a linear path.”
    • “It offered reasonable challenge and gave me the tools to break the game open once I understood the mechanics.”
    • “Gameplay is, however, slightly more involved this time, since 'roguelike dungeons' are involved where you have to make it to the end through random encounters on a linear path.”
    • “My impression was that while there are a good amount of systems in place such as the stats, they don't really affect gameplay in a meaningful way apart from some minor details.”
    • “Gameplay-wise, the game is a bit hit or miss; exploring the pizzeria is great and going into the dungeons is fine, but the battles are nothing to really write home about aside from the presentation and art of said battles.”
  • story7 mentions

    The game's story is described as compelling and multi-layered, with a strong atmosphere that enhances the experience. Players appreciate the psychological themes and the mystery woven throughout the narrative, which encourages exploration and discovery of secrets to gain deeper context. Overall, the story captivates players, leaving them eager to unravel its intricacies.

    • “Very compelling story and amazing atmosphere propped up by gameplay that, while a bit imbalanced, is a really interesting spin on the old RPG Maker formula.”
    • “I thought the story was good and the narrative has multiple layers to the experience; as you unlock different secrets, you will get more and more context for what is happening.”
    • “The game does a nice job of dancing around the mystery; there are a lot of psychological themes within the story, all kinds of weird characters, and just unusual events.”
    • “Bosses are the same story; just replace the basic attack with a party-wide attack.”
    • “The game does a nice job of dancing around the mystery, with a lot of psychological themes within the story, all kinds of weird characters, and just unusual events.”
  • atmosphere3 mentions

    The atmosphere is described as compelling and immersive, blending a colorful yet campy aesthetic with a bleak and terrifying environment. Set in a haunted restaurant, the game effectively utilizes its story and gameplay to create a unique and engaging atmosphere, despite some imbalances in gameplay mechanics. Overall, the atmosphere remains strong, even with changes to the music.

    • “Very compelling story and amazing atmosphere propped up by gameplay that, while a bit imbalanced, is a really interesting spin on the old RPG Maker formula.”
    • “You play an expendable worker getting a dead-end (and quite literally deadly) job in a haunted franchised restaurant, and while the tropes are colorful and somewhat campy, it still manages to create a bleak, grimy, and at times terrifying atmosphere.”
    • “You play an expendable worker getting a dead-end (and quite literally deadly) job in a haunted franchise restaurant. While the tropes are colorful and somewhat campy, it still manages to create a bleak, grimy, and at times terrifying atmosphere.”
  • graphics2 mentions

    The game's graphics are praised for their appealing aesthetic, effectively blending horror elements with a unique paranormal pizzeria setting. The pixel art, reminiscent of Mother 3, adds to the overall charm and appeal for fans of the genre.

    • “I really like the aesthetic of the game alongside its horror elements.”
    • “In terms of graphics and looks, I adore this game as I'm quite the fan of the paranormal pizzeria setting and Mother 3-inspired pixel art.”
  • humor1 mentions

    The game effectively blends humor with a sense of first-job anxiety, enhancing its spooky atmosphere. Reviewers appreciate how the comedic elements complement the overall experience.

    • “It has a great first-job anxiety feel to it, and the spookiness is complemented by some nice humor.”
  • grinding1 mentions

    Players note that the game features a significant grinding element, as many skills require specific consumable items, necessitating the collection of resources before progressing in gameplay.

    • “The game has a strong focus on consumables, with most of your skills requiring specific items. This creates a grinding aspect where you often have to collect resources before you can progress.”
    • “Grinding in this game feels excessive; it often feels like I'm just collecting the same items over and over again without any real sense of achievement.”
    • “The need to constantly gather materials for skills makes the gameplay repetitive and tedious, turning what could be an engaging experience into a grind.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
7hAverage play time
3hMain story
7hCompletionist
7-7hSpent by most gamers
*Based on 1 analyzed playthroughs

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