Ninja Soul
- September 16, 2022
- Ash Game Studio
"Ninja Soul" is a roguelite action game with procedurally generated levels. Players can choose from different combat styles, focusing on speed or treasure matching, and can collect powerful skills and properties. Exploration is rewarded with hidden treasure boxes, and unique customs clearance rewards can be permanently fused to the player's equipment for use in subsequent games. The game features a challenging and replayable experience.
Reviews
- The weapon and gear system is engaging, allowing for interesting combinations of attributes and skills.
- Once mastered, the movement mechanics provide a fast-paced and fluid gameplay experience.
- The game offers a decent level of fun and customization, especially for fans of the roguelike genre.
- The controls feel unresponsive and floaty, detracting from the overall gameplay experience.
- There is a lack of in-game guidance, making it difficult for players to understand mechanics without external resources.
- The game suffers from bugs and unpolished elements, including clipping issues and predictable enemy behavior.
- gameplay6 mentions
- 17 % positive mentions
- 83 % neutral mentions
- 0 % negative mentions
Gameplay is centered around a progression system where kunai become essential as players acquire better items, and a counter mechanic allows for strategic stuns on enemies, though its tight timing can be challenging. Players engage in a loop of defeating enemies for health and gold, collecting loot from chests, and facing bosses to enhance their gear, with the option to speedrun through levels. Overall, the game offers a satisfying gameplay loop, enhanced by a talent tree and item customization mechanics.
“Also, there's this counter mechanic where if you throw one of your projectiles at an enemy when it flashes red, you'll stun them for a while, which allows you to do massive damage by either delivering a critical blow with a dash or simply attacking them normally while they're defenseless.”
“Basic gameplay is to start a run, kill enemies for health and/or gold, find chests to get loot, and kill bosses for double loot. When done in a timely manner, chests are not locked in the next hub (not mandatory, but helpful when trying to speedrun). In the hub, the time stops, and then you do the same for each level until the final level is beaten. After that, a choice is given from six different item slots, with only one being able to be taken per timeline, and the quality of the loot is determined by the timeline level.”
“The game feels like it has a nice gameplay loop.”
“Seems a bit counterintuitive to me since the window for this is pretty tight, making it hard to pull off casually. The whole mechanic seems unnecessary when you can just kill enemies in a few seconds using normal attacks or skills. Thankfully, the mechanic doesn't go completely wasted as there's a talent tree passive that allows you to trigger the dash critical blow with a button press and another passive randomly found in equipment that automatically triggers the stun when you simply dash through any enemy (even bosses!).”
“Basic gameplay involves starting a run, killing enemies for health and/or gold, finding chests to get loot, and defeating bosses for double loot. When done in a timely manner, chests are not locked in the next hub (not mandatory, but helpful when trying to speedrun). In the hub, time stops, and you repeat this process for each level until the final level is beaten. Then, a choice is given from six different item slots, but only one can be taken per timeline, and the quality of the loot is determined by the timeline level.”
“It's possible to change the item's stats and skills, but the extraction mechanic for skill and stat fragments is needed first.”
- graphics3 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game are criticized for their lack of cohesion, featuring a mix of low-fi and hi-fi elements as well as 2D and 3D art styles that create aesthetic disharmony. Overall, the visuals are perceived as unpolished and rushed, detracting from the overall experience.
“The aesthetics of the game are truly captivating.”
“The blend of low-fi and hi-fi elements, along with the combination of 2D and 3D art styles, creates a unique visual experience.”
“The graphics are vibrant and immersive, enhancing the overall gameplay experience.”
“There are multiple stylistic and aesthetic disharmonies.”
“Low-fi meets hi-fi, 2D meets 3D art style, etc. Overall, this game just feels unpolished and rushed.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is well-received, with each level featuring unique looping tracks that enhance the overall experience, contributing positively to the game's rougelitevania atmosphere.
“Amazing roguelitevania game, the music is also pretty good; each level has a different looping track.”
“The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
“Each level features unique music that immerses you deeper into the game's atmosphere.”