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Nine to Five

Nine to Five Game Cover
47%Game Brain Score
gameplay, graphics
optimization, stability
47% User Score Based on 2,086 reviews

Platforms

PCPlaystation 4Xbox OneXboxWindowsPlayStation
Nine to Five Game Cover

About

Nine to Five is a single player and multiplayer tactical shooter game. It was developed by Redhill Games and was released on May 16, 2022. It received neutral reviews from players.

Nine to Five is a tactical first-person shooter where smart teamwork triumphs over brute force and reflexes. In the game’s near-future world, it’s the corporations that rule, and being a mercenary for them is just another job.

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47%
Audience ScoreBased on 2,086 reviews
gameplay52 positive mentions
optimization24 negative mentions

  • Unique 3v3v3 gameplay concept providing a refreshing take on tactical shooters.
  • Free-to-play game with solid core mechanics and good customisation options for weapons and loadouts.
  • Maps are well designed, with enjoyable variety in objectives and tactical approaches.
  • Extremely low player base causing long matchmaking queues and difficulty finding matches.
  • Clunky and sluggish movement and gunplay with poor audio design and inconsistent hit registration.
  • Pay-to-win elements with expensive weapons and attachments locked behind grinding or real money, plus reported cheating issues.
  • gameplay
    215 mentions Positive Neutral Negative

    The gameplay offers a unique 3v3v3 tactical shooter experience with interesting mechanics and map designs but suffers from clunky controls, awkward gun handling, slow pacing, and unbalanced time-to-kill values. While some find the core gameplay loop engaging and promising, many criticize repetitive modes, limited maps, poor matchmaking, long queue times, and a steep grind for weapons, all compounded by technical issues like lag and poor optimization. Overall, the game shows potential but needs significant refinement and content expansion to deliver a polished, enjoyable experience.

    • “The 3v3v3 gameplay flowed well, the armor and utilities were effective and balanced.”
    • “The general gameplay loop this game brings to the table is very enjoyable, and I hope to see it flush out before full release so this game can become the masterpiece it can be.”
    • “Really fun and well made a lot of cool mechanics that change the way you play and allows for good teams to succeed.”
    • “The core gameplay mechanics feel awkward and unpolished.”
    • “The game suffers from a lack of variety in both maps and gameplay modes.”
    • “Gameplay mechanics are terrible.”
  • graphics
    99 mentions Positive Neutral Negative

    The game's graphics receive mixed reviews, with some praising their overall quality, polish, and unique art style for a free-to-play title, while others criticize them as outdated, poorly optimized, glitchy, and lacking detail compared to modern standards. Performance issues and graphical bugs are frequently mentioned, impacting the visual experience despite generally decent visuals on weapons and maps. Overall, graphics show potential but need significant improvement and better optimization to meet player expectations.

    • “Very nice graphics and unique ideas, but confusing rounds and scoring system to determine the winner team.”
    • “The mechanics are pretty good, the visuals are great and the overall feel of game feels like something new for me, I love it.”
    • “Graphics are actually pretty good and performance is also smooth.”
    • “The graphics lack the level of detail and sophistication that modern gamers expect.”
    • “Graphics break a lot, glitch out, and frame drops are often especially during combat.”
    • “The maps are too big and too few players in a match, the graphics are glitchy and the textures are bad; has potential but there needs to be major changes made.”
  • optimization
    57 mentions Positive Neutral Negative

    The game currently suffers from poor optimization, with frequent stuttering, low FPS, and noticeable performance drops even on decent hardware, leading many players to lower settings significantly. While some improvements and bug fixes have been made, overall performance remains inconsistent and often frustrating, impacting gameplay enjoyment. However, as the game is still in beta, there is potential for optimization improvements in future updates.

    • “Now it's like a different game, feels a lot smoother, optimization is alright and gunplay doesn't feel weird.”
    • “I get that the dev-team is small but the performance with my PC was 100 fps on average.”
    • “Graphics are actually pretty good and performance is also smooth.”
    • “Unoptimized stuttery mess, I have a 1650 and should be getting decent frame rates even on medium but I was barely hitting 60.”
    • “Performance is horrible, stutters and big frame dips everywhere, even with the latest patch.”
    • “Supremely poorly optimized, not pay to win but paying in game currency for things is obviously not what they want you to do, they want you to fork over cash for it.”
  • stability
    36 mentions Positive Neutral Negative

    The game is currently quite buggy and unstable, with frequent glitches, stutters, sound issues, and occasional freezes, which many attribute to its early access status. Despite these problems, some players recognize its fun gameplay and potential, appreciating ongoing developer efforts to improve stability based on feedback. Overall, while instability detracts from the experience now, there is optimism for future polish and fixes.

    • “The game is full of bugs, glitches, and stutters while sprinting.”
    • “No point in playing yet; there are too many bugs. Every time I load the game, the sound glitches in and out. Loads of people are having problems with it.”
    • “Is a joke lol the game is actually terrible. The player feels like he's ice skating on the floor, guns feel like rubber bullets, game is highly buggy. Graphics are not bad but this is the standard I would expect if this was a mobile shooter; it's just bland.”
  • monetization
    27 mentions Positive Neutral Negative

    The monetization in this game is widely criticized as predatory and pay-to-win, with microtransactions aggressively prioritized despite fundamental gameplay issues and poor player base. Many view it as a cash grab with unfinished features, making progression frustrating for free players and detracting from the overall experience. Reviewers hope for better balance and player engagement before focusing heavily on monetization.

    • “Great monetization, terrible progression system for newer players.”
    • “If you are worried about monetization, do not worry about it as much as progression.”
    • “The microtransactions can also be completely ignored.”
    • “But now it looks like they just want to grab some money in microtransactions.”
    • “Also the pay to win is a thing that shouldn't exist anymore; kinda makes this game feel like a cash grab.”
    • “Microtransactions are already being half-pushed down the player's throat before having basic things working like the grenade system.”
  • grinding
    22 mentions Positive Neutral Negative

    The game features a notably grind-heavy progression system, requiring players to invest significant time to unlock weapons and attachments unless they opt to pay. While some find the grind manageable and view it as part of the challenge, others criticize it as tedious and overly time-consuming, particularly due to the ranking and matchmaking systems. Overall, progression is achievable through persistent play, but the grind may detract from the experience for those seeking quicker rewards.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “The gameplay and shooting is not bad, some of the ideas they have are good, but it's also annoyingly grinding; to get new guns and armor you have to grind out in-game money or pay to get it, which I find lame.”
    • “Not to mention a very tedious ranking system that feels like you'll be farming shipments for kills twelve hours a day for the next three weeks.”
  • story
    19 mentions Positive Neutral Negative

    The game's story is widely regarded as bland, minimal, or entirely absent, with no characters or meaningful narrative depth. It mostly features a repetitive corporate-themed backdrop that lacks context and engaging storytelling. Players tend to focus more on gameplay and missions, as the story offers little to enhance the overall experience.

    • “The game features variations of attack/defend missions where you're given mission details and progression through a 'black operation' style debriefing in a 'toxic positive' corporate, patronizing tone.”
    • “The map is so huge and layered that it honestly feels like 2-3 maps in one, which gives the missions some nice variety.”
    • “There are no characters in the game, neither playable nor NPCs, so storytelling possibilities are extremely limited.”
    • “The theme and story of the game are quite bland, but the gameplay can be fun if you understand the mechanics and play in a well-communicating team.”
    • “No story at all, which limits storytelling possibilities and character development since there are no playable characters or NPCs.”
    • “The story and lore are extremely boring, revolving around one tired joke about 'corporate mentality bad' with little to no context given.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is mixed, with some players finding moments like the fast tutorial narration and glitch-induced antics amusing, while others feel it lacks genuine laughs. Much of the laughter comes from unexpected bugs or quirky in-game events rather than intentional comedy. Overall, the humor is situational and often stems from the game's technical quirks rather than scripted jokes.

    • “Finished tutorial faster than the narrator could speak, that was kind of funny.”
    • “Bad internet results in hilarious kills involving teleportation, explosions, and flying.”
    • “I still had some fun here but that mostly came down to me and my friend laughing at the broken animations.”
    • “Not funny, didn't laugh”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability opinions for the game are mixed, with some users finding it highly fun and engaging enough to keep returning, while others feel there is nothing compelling enough to revisit. Updates have improved stability and playability, but not all players feel the game’s replay value has increased.

    • “All in all, you should seriously give this game a chance; it's insanely fun and has very good replayability.”
    • “Awesome game, graphics are nice, the game is very replayable and is just good overall.”
    • “Game lacks replayability; there is not one thing that keeps me wanting to come back.”
    • “As of the Rogue Shift update, the game is still not worth your time.”
    • “The update made the game more stable and playable, but it still doesn't offer enough reasons to replay.”
  • music
    5 mentions Positive Neutral Negative

    The music and sound design in the game receive significant criticism for being low quality and detracting from immersion, with dull weapon sounds, ineffective footsteps, and overpowering action-phase music that drowns out important audio cues. Overall, audio elements fail to deliver satisfying feedback or atmosphere compared to other titles.

    • “The HUD, the sounds, the music, and the gunplay.”
    • “I opened the game, queued up for matchmaking, and waited until the main menu music looped.”
    • “Currently, I have spent just over two hours in the game and here are my thoughts: the audio is really lacking. Footsteps are overly quiet, and to hear them you have to stand still, turn off in-game music, max out SFX and main volume, and even then you can only hear people within 3 meters. Explosions lack impact and sound like dropping plastic. The quietness of claymores going off right behind me is ridiculous.”
    • “After watching the first announcement trailer, I thought this would be an incredible game. The criticism of other games and that wonderful trailer made it seem perfect. Unfortunately, it is the opposite. They simply copy other games like everyone else. The menu is terrible, the design is horrible, and the music is also awful. In-game, the gameplay is bad, animations are poor, sounds are bad, and reloading the weapon is not satisfying. Hearing the weapon sound or shooting feels like using a plastic gun. It feels like playing a dead game, literally clicking a button and watching a 3D model pretending to shoot. It's not like playing Call of Duty where you feel the weapon and hear the noise in your ears or The Witcher with sword animations. Everything is very bad. Sorry for this, devs, but it's the pure truth.”
    • “Currently, I have spent just over two hours in-game and here are my thoughts: the audio is really lacking. Footsteps are overly quiet, and to hear them, you have to stand still and turn off in-game music while having SFX and main volume at max, and even then, you can only hear people within 3 metres. Explosions are supposed to have more impact, but they just sound like dropping plastic on the floor. The number of times my claymore has gone off right behind me and I haven't noticed is ridiculous because of how quiet they are.”
    • “For some reason, in a game that has competitive personalities, there is 'music'/'SFX' during the action phase loud enough to drown out sounds that are supposed to relay important information to you... why?”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional experience of the game is largely negative, with players feeling frustrated and disengaged. Instead of being immersive or enjoyable, it evokes the monotony of a tedious 9-to-5 job, making it difficult for users to connect or feel positive about the gameplay.

    • “What a great game made me feel like I was at my actual 9 to 5.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Users appreciate the game's immersive atmosphere, world design, and UI, but their enjoyment is dampened by frustrating gameplay elements, particularly the gun mechanics and movement.

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6h Median play time
22h Average play time
1-20h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Nine to Five is a tactical shooter game.

Nine to Five is available on PC, PlayStation 4, Xbox One, Windows and others.

On average players spend around 22 hours playing Nine to Five.

Nine to Five was released on May 16, 2022.

Nine to Five was developed by Redhill Games.

Nine to Five has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Nine to Five is a single player game with multiplayer support.

Similar games include Line of Sight, CROWZ, World War 3, VEILED EXPERTS, Crucible Beta and others.