Neyasnoe Game Cover

"Neyasnoe" is a thought-provoking game that explores themes of loneliness, escapism, and the search for meaning in a bleak, post-apocalyptic world. Players can engage with strangers, dance to pulsing techno beats, and appreciate the beauty in their surroundings while confronting their own desires and indulging in life's pleasures. The game encourages players to reflect on the human condition and find joy in the small moments that make life worth living.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

100%
Audience ScoreBased on 99 reviews
atmosphere13 positive mentions
music3 negative mentions
  • Neyasnoe offers a hauntingly beautiful atmosphere that immerses players in a surreal, post-Soviet world filled with rich details and thought-provoking interactions.
  • The game encourages introspection and exploration, allowing players to appreciate the mundane aspects of life while grappling with existential themes.
  • Despite its short length, Neyasnoe leaves a lasting impact, evoking deep emotions and a sense of nostalgia for its unique setting and ambiance.
  • The gameplay lacks clear objectives or progression, which may frustrate players looking for a more traditional gaming experience.
  • Performance issues, such as frame drops and lag, can detract from the overall experience, especially in certain areas of the game.
  • Some players may find the game's brevity and lack of replayability disappointing, as it can be completed in under an hour with little incentive to revisit.
  • atmosphere21 mentions

    The atmosphere of the game is widely praised for its deep, immersive qualities, often described as an existentialist experience that resonates with players on a personal level. Reviewers highlight the game's rich sound design, philosophical undertones, and the ability to evoke a sense of meaninglessness and inevitability, making it a memorable journey despite its short duration. Overall, it is regarded as an atmospheric masterpiece that captivates players with its unique ambiance and thematic depth.

    • “This is a fantastic Russian doomer simulator that really conveys a sense of meaninglessness and inevitability - it's as much an atmospheric piece of existentialist art as a game.”
    • “Amazing game, deep, rich atmosphere, great writing, wonderful sound design.”
    • “I didn’t expect too much from it, but was surprised by the depth and unique atmosphere, which you won’t find in any other games.”
    • “I don't think I've seen so much mood, atmosphere, and life in a game before.”
    • “It's interesting to investigate this deep atmosphere and culture of nightlife in a post-Soviet city.”
    • “Truly a game of games, it's about the atmosphere separating humans from space, and the atmosphere of a small town nightlife.”
  • music11 mentions

    The music in the game is highly praised for its atmospheric and immersive qualities, enhancing the overall experience with a blend of diegetic sounds and a thoughtfully curated soundtrack. Reviewers highlight how the music complements the game's slow-paced storytelling and exploration, creating a reflective ambiance that resonates with themes of loneliness and existentialism. The combination of obscure tracks and ambient sounds effectively draws players into the game's world, making it a key element of the experience.

    • “What an awesome game, great atmosphere and music. If you enjoy the trailer, you are going to enjoy the game.”
    • “The muffled radio from a passing car, a plastic bag flying in the wind, a sad song in the background, a colorful neon sign on a decrepit wall—it's the kind of small things that could easily grab your attention if you were walking alone at night while lost in your thoughts.”
    • “This is not a game; this is an OST block existentialism experience.”
    • “And has an hour of soundtrack for an hour of runtime.”
    • “Diegetic music and radio broadcasts invite you to encounters with strangers, all in search of their own place in an indifferent universe.”
  • graphics8 mentions

    The graphics are praised for their unique low-poly art style, which is both aesthetically pleasing and nostalgic, enhancing the game's overall atmosphere. The visuals effectively convey a surreal and oppressive vibe, complemented by a strong auditory experience, making it a standout in its genre. Overall, the combination of art and sound creates a deeply immersive and emotionally impactful experience.

    • “The art style is also really cool, one of the best examples of 'low poly' graphics that don't feel like a gimmick.”
    • “The aesthetic is amazing, the story hooks you in with occasional humor and then the weight of the themes just hit you hard.”
    • “Atmospherically and aesthetically speaking, this has been one of my favourite games ever since.”
  • story6 mentions

    The game's story is described as mysterious and engaging, blending humor with profound themes, though it is relatively short. However, some players criticize it as lacking depth, likening it to a walking simulator with minimal narrative or objectives. Additionally, the story's resonance may be particularly strong for those familiar with specific cultural contexts, such as recent experiences in Russia.

    • “A rather short game, but the story is mysterious and interesting.”
    • “The aesthetic is amazing, the story hooks you in with occasional humor and then the weight of the themes just hit you hard.”
    • “In reality, it's a four-location walking simulator with no storyline or objective — just you and a sense of loneliness.”
    • “Although the story about people trying to find hope is universal, some visual cues and allusions can be reliably perceived only if you live or lived in cis, or, more precisely, Russia during the last years.”
  • gameplay5 mentions

    The gameplay is described as an obtuse and hypnotic experience that embraces a bleak nihilism, with traditional mechanics introduced but ultimately underutilized. While some players find the unique approach intriguing, others feel that the short duration of around 1.5 hours does not justify the price, suggesting waiting for a discount.

    • “Story, gameplay, exploration & stats.”
    • “The gameplay loop is obtuse, hypnotic, and nihilistic—but never cruel.”
    • “The whole game (all 1.5 hours of it) is a bleakly nihilistic affair: its tutorial explains traditional game mechanics like stacking boxes and jumping across platforms...and then proceeds to never use them.”
    • “10€ is a bit much for an hour of gameplay – or maybe even less – so I would advise you to wait until there is a discount.”
  • replayability3 mentions

    The game's replayability is a mixed bag; while some players find value in revisiting its unique atmosphere, others feel it lacks sufficient content and achievements to warrant multiple playthroughs.

    • “There is some replay value, so I respectfully disagree with those who said that there is nothing to see in the replay.”
    • “The game offers a lot of content and replay value.”
    • “I don't see any need to play the game again because it lacks replayability and achievements, unless you want to experience the somewhat unique vibe again.”
  • optimization2 mentions

    The game's optimization has been criticized for noticeable performance issues, including inconsistent frame rates and occasional frame drops, particularly in less populated areas. Overall, players feel that there is significant room for improvement in this aspect.

    • “The performance was sometimes inconsistent, with occasional frame drops, particularly in areas with less visual detail.”
    • “There are noticeable areas where performance could be enhanced, suggesting room for improvement in optimization.”
    • “There are noticeable areas where performance could be improved.”
    • “The performance was inconsistent, and even though there wasn't much to see in the actual world, there were frequently a few frame drops on rooftops.”
  • emotional1 mentions

    Players have noted that the game's conclusion evokes strong emotions, with some expressing that it brought them to tears, highlighting its impactful storytelling and character development.

    • “The end of the game made me cry, and not many games can achieve that.”
    • “I felt a deep connection to the characters, which made their struggles and triumphs incredibly emotional.”
    • “The story's twists and turns left me feeling a whirlwind of emotions, from joy to heartbreak.”
  • humor1 mentions

    The humor in the game is described as occasional and effectively woven into the narrative, providing a lighthearted contrast to the heavier themes, which enhances the overall emotional impact of the story.

    • “The aesthetic is amazing, the story hooks you in with occasional humor and then the weight of the themes just hit you hard.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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