Next Up Hero
- January 11, 2018
- Digital Continue
![Next Up Hero Game Cover](https://gamebrain.co/img/181/next_up_hero_digitalcontinue_2018_6_xl.jpg)
Next Up Hero feels a bit more like an online app or a means of promoting Mixer rather than a fully realized game. If you happen to have the Xbox Game Pass, this might be worth giving a try, just don't expect much substance or variety.
Next Up Hero is a challenging Gauntlet-style dungeon crawler with hand-drawn heroes and co-op gameplay. Battle the Ceaseless Dirge, craft your own dungeon, and defeat bosses on higher difficulty levels for rewards. Community involvement is encouraged, allowing players to design and share their own custom dungeons.
Reviews
- gameplay11 mentions
- 36 % positive mentions
- 55 % neutral mentions
- 9 % negative mentions
- graphics9 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
- music6 mentions
- 83 % positive mentions
- 17 % neutral mentions
- 0 % negative mentions
- story6 mentions
- 17 % positive mentions
- 50 % neutral mentions
- 33 % negative mentions
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Next Up Hero Review
Online-only play taints Next Up Hero and obviously puts off potential players, but this bright and colourful world can be enjoyable at times. Repetitive gameplay prevents the release from becoming a standout indie title, but it may have enough charm to entice a few aspiring heroes for at least a few hours.
60%Next Up Hero Review
Next Up Hero feels a bit more like an online app or a means of promoting Mixer rather than a fully realized game. If you happen to have the Xbox Game Pass, this might be worth giving a try, just don't expect much substance or variety.
63%Next Up Hero Review
There’s plenty to like about Next Up Hero. Turning death into an applicable AI co-op mechanic is a neat spin on a game with a high death turnover, and its cartoon art style complements an impressively large menagerie of monsters to kill. Unfortunately, there are inherent problems with balancing and some disastrous technical problems. Its grinding takes too long, melee characters are all but pointless due to the high damage output of enemies, and those technical issues make committing time and effort a constant risk.
50%