- December 22, 2017
- GexagonVR
- 2h median play time
Nevrosa: Escape
Platforms
About
"Nevrosa: Escape" is a horror-themed escape room game with action elements, set in a mystical laboratory filled with puzzles and a dangerous creature. The game features natural walking locomotion, a symphonic soundtrack, and multiple endings. Players must uncover the mystery of an evil artifact and make choices that determine the outcome of the nightmare.







- The game features a unique and immersive room-scale experience that enhances the horror and puzzle elements.
- The puzzles are enjoyable and provide a good balance of challenge without being overly frustrating.
- The graphics and atmosphere are well-designed, contributing to a creepy and engaging experience.
- The game is very short, often completed in under an hour, which many players feel does not justify the price.
- There are significant issues with controls and movement, making it difficult to interact with objects and complete puzzles.
- Game-breaking bugs and a lack of a proper saving system lead to frustrating experiences, requiring players to replay sections multiple times.
story
12 mentions Positive Neutral NegativeThe story in the game is generally well-received, with players appreciating its intriguing premise and potential for deeper lore, despite some feeling it is incomplete or too brief. While the narrative is engaging and enhances the atmosphere, some users desire more extensive storytelling elements, such as voice dialogues and additional lore materials, to fully immerse themselves in the experience. Overall, the combination of an interesting plot and strong graphics contributes to a compelling escape room adventure.
“Overall a great escape the room game, good atmosphere, good story.”
“Just came here to say this part is totally worth the price: graphics and sounds are superb, the story is interesting, and the lore has a lot of potential to develop.”
“The storytelling was very intriguing and I want more.”
“The story is quite short; I got 2 hours of gameplay from it, including the alternate endings, but it was enjoyable.”
“Dev, please make the second part with voice dialogues and more 'story papers.' It's hard to get into the lore now (but it's good!) because of the small texts all the way.”
“There was no real story at hand.”