- May 5, 2023
- Shadow Gengis
NeverHome: Hall of Apathy
Platforms
About
In "NeverHome: Hall of Apathy," players control Granger, a young girl who wakes up in a strange and hostile world. They must navigate through a series of liminal and abstract rooms, solving puzzles and uncovering secrets to find a way back to reality. This horror game, inspired by early 2010's RPG Maker games, contains minor amounts of blood and unsettling imagery, and is the first chapter in a larger anthology-style game.






- The art style and direction are unique and visually appealing, contributing significantly to the game's atmosphere.
- The music complements the environment well, enhancing the overall experience.
- The puzzles are creative and engaging, providing a satisfying challenge without feeling unfair.
- The gameplay can feel standard for an RPG horror game, lacking some innovation aside from the knife mechanic.
- Some puzzles may not be intuitive, leading to frustration and accidental solutions.
- The game currently only has one chapter, which may leave players wanting more content.
music
9 mentions Positive Neutral NegativeThe music in the game is highly praised for its seamless integration with the environment and overall aesthetic, enhancing the experience significantly. Reviewers express a strong appreciation for the soundtrack, noting that it feels well-curated and fitting, even if some sounds are sourced from external websites. Overall, the music, alongside the art style, stands out as a major highlight of the game.
“The music works well with the environment.”
“Music and the art style are certainly the strongest things going for the game.”
“While I didn't see anything regarding the soundtrack itself being borrowed, it does say in the note that 'more' of the sounds used in the game are from other websites (with them linked below)... but if you made the soundtrack to the game yourself and sold it on Steam, I would have 100% bought it.”
“Even if you didn't make it yourself, I'd still have to congratulate your choices regarding the music; nothing felt out of place or forced in the soundtrack.”
“Absolutely in love with the art and music in this game!”