- May 5, 2023
- Shadow Gengis
NeverHome: Hall of Apathy
Platforms
About
In "NeverHome: Hall of Apathy," players control Granger, a young girl who wakes up in a strange and hostile world. They must navigate through a series of liminal and abstract rooms, solving puzzles and uncovering secrets to find a way back to reality. This horror game, inspired by early 2010's RPG Maker games, contains minor amounts of blood and unsettling imagery, and is the first chapter in a larger anthology-style game.






- The art style and music are standout features, creating an immersive and unique atmosphere.
- The puzzles are creative and engaging, providing a satisfying challenge without feeling unfair.
- The characters are well-designed and entertaining, contributing to an enjoyable narrative experience.
- The game currently only has one chapter, which may leave players wanting more content.
- Some controls can feel clunky, and there are occasional bugs that can disrupt gameplay.
- Certain visual elements, like jagged sprites and backgrounds, may detract from the overall polish of the game.
music
18 mentions Positive Neutral NegativeThe music in the game is highly praised, with many users noting that it complements the art style beautifully and enhances the overall experience. While some sounds are sourced from external websites, the choices made for the soundtrack are celebrated for feeling cohesive and well-integrated. Overall, the music is considered one of the game's standout features, with players expressing a strong appreciation for its quality.
“Music and the art style are certainly the strongest things going for the game.”
“Absolutely in love with the art and music in this game!”
“While I didn't see anything regarding the soundtrack itself being borrowed, it does say in the note that 'more' of the sounds used in the game are from other websites (with them linked below)... but if you made the soundtrack to the game yourself and sold it on Steam, I would have 100% bought it.”
“Even if you didn't make it yourself, I'd still have to congratulate your choices regarding the music; nothing felt out of place or forced in the soundtrack.”
“The music works well with the environment.”