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In "NeverHome: Hall of Apathy," players control Granger, a young girl who wakes up in a strange and hostile world. They must navigate through a series of liminal and abstract rooms, solving puzzles and uncovering secrets to find a way back to reality. This horror game, inspired by early 2010's RPG Maker games, contains minor amounts of blood and unsettling imagery, and is the first chapter in a larger anthology-style game.

NeverHome: Hall of Apathy screenshot
NeverHome: Hall of Apathy screenshot
NeverHome: Hall of Apathy screenshot
NeverHome: Hall of Apathy screenshot
NeverHome: Hall of Apathy screenshot
NeverHome: Hall of Apathy screenshot

100%
Audience ScoreBased on 34 reviews
music4 positive mentions
atmosphere3 negative mentions

  • The art style and music are standout features, creating an immersive and unique atmosphere.
  • The puzzles are creative and engaging, providing a satisfying challenge without feeling unfair.
  • The characters are well-designed and entertaining, contributing to an enjoyable narrative experience.
  • The game currently only has one chapter, which may leave players wanting more content.
  • Some controls can feel clunky, and there are occasional bugs that can disrupt gameplay.
  • Certain visual elements, like jagged sprites and backgrounds, may detract from the overall polish of the game.
  • music
    18 mentions Positive Neutral Negative

    The music in the game is highly praised, with many users noting that it complements the art style beautifully and enhances the overall experience. While some sounds are sourced from external websites, the choices made for the soundtrack are celebrated for feeling cohesive and well-integrated. Overall, the music is considered one of the game's standout features, with players expressing a strong appreciation for its quality.

    • “Music and the art style are certainly the strongest things going for the game.”
    • “Absolutely in love with the art and music in this game!”
    • “While I didn't see anything regarding the soundtrack itself being borrowed, it does say in the note that 'more' of the sounds used in the game are from other websites (with them linked below)... but if you made the soundtrack to the game yourself and sold it on Steam, I would have 100% bought it.”
    • “Even if you didn't make it yourself, I'd still have to congratulate your choices regarding the music; nothing felt out of place or forced in the soundtrack.”
    • “The music works well with the environment.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and cool art style, which is considered its strongest aspect. The combination of distinctive character designs, imaginative backgrounds, and the incorporation of real images contributes to an engaging and off-putting atmosphere that resonates with players. Overall, the art direction is a significant highlight that enhances the gaming experience.

    • “Without a doubt, the biggest draw to this game for me is the art style.”
    • “The art style and art direction is cool and easily its biggest strength.”
    • “The art style of the characters and backgrounds is incredibly unique, and the usage of real pictures in certain areas really adds to the off-putting feel.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is praised for its mystery and engaging characters, contributing significantly to the overall experience. While some players initially find the lack of sound when using the knife disconcerting, many come to appreciate it as a unique aspect that enhances the game's immersive quality. However, there are concerns about inconsistencies in the style of objects and scenery that can detract from the cohesive atmosphere.

    • “You can find a mysterious atmosphere and lovely characters in here.”
    • “You’ve done well with the atmosphere, but I feel like not all the objects and scenery are following the common style.”
    • “Games like this work well because of the atmosphere, and you don’t want to be taken out of the experience.”
    • “The lack of a noise when using the knife is jarring at first, but I eventually found that it added to the atmosphere of the game; the knife isn't a weapon, it's a tool you use to navigate (though you can attack some enemies).”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is characterized as a standard RPG horror experience, but it features a unique 'knife' button that distinguishes it from similar titles. Players noted surprising elements, including a variety of secrets and intricate mechanics associated with certain enemies.

    • “When it comes to gameplay, it's a relatively standard RPG horror game.”
    • “The 'knife' button sets it apart gameplay-wise from others.”
    • “Some parts really surprised me, like the amount of secrets and mechanics some enemies had.”
  • story
    4 mentions Positive Neutral Negative

    The story is well-crafted, featuring an engaging plot and unique characters that keep players eager to see what unfolds next. Overall, the narrative is praised for its quality and artistic presentation.

    • “From the plot line to the unique characters, I was excited to see what happened next.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by entertaining dialogue that strikes a balance between being funny and avoiding cheesiness, making the characters enjoyable to interact with.

    • “The characters are pretty entertaining in their dialogue; it's funny without being too cheesy.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted by distinct and engaging character designs, each with unique personalities that resonate with players. The enemies are described as horrifying and off-putting, adding to the overall immersive experience.

    • “The characters have very distinct designs and personalities that I enjoy.”
    • “In terms of character design and enemy design, the enemies are horrifying and off-putting.”

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