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NeverHome: Hall of Apathy Game Cover

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NeverHome: Hall of Apathy is a single player role playing game with a horror theme. It was developed by Shadow Gengis and was released on May 5, 2023. It received overwhelmingly positive reviews from players.

In "NeverHome: Hall of Apathy," players control Granger, a young girl who wakes up in a strange and hostile world. They must navigate through a series of liminal and abstract rooms, solving puzzles and uncovering secrets to find a way back to reality. This horror game, inspired by early 2010's RPG Maker games, contains minor amounts of blood and unsettling imagery, and is the first chapter in a larger anthology-style game.

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100%
Audience ScoreBased on 23 reviews
humor3 positive mentions
graphics3 negative mentions

  • The game features charming characters, a unique art style, and an engaging original soundtrack that enhances the overall experience.
  • Despite its short playtime, the game offers a lot of content and creative puzzles that are satisfying to solve.
  • For its low price, the game is considered a steal, providing a polished experience that leaves players excited for future chapters.
  • The combat mechanics are clunky and can detract from the overall gameplay experience, making it difficult to enjoy in comparison to other titles.
  • There are some glitches and bugs, particularly when playing on Steam Deck, which can disrupt the gaming experience.
  • The game lacks some polish in certain areas, such as movement controls and visual consistency, which may affect immersion.
  • music
    15 mentions Positive Neutral Negative

    The music in the game has received high praise for its originality and effectiveness in enhancing the overall experience, with many reviewers noting its ability to evoke a specific vibe that complements the charming art style and characters. Comparisons to other works highlight its unique sound, and despite some borrowed elements, the soundtrack is celebrated for its cohesiveness and quality. Overall, the music is considered one of the standout features of the game, contributing significantly to its appeal.

    • “Combined with the soundtrack, it's really effective at evoking a very specific vibe.”
    • “In many respects, the soundtrack reminds me of the work of Bertrand Eluard in the relatively obscure PC/PS2/Dreamcast game Evil Twin: Cyprien's Chronicles, but where that game leaned into darker, Tim Burton-esque visuals, Neverhome Ch1 is more of a technicolor dreamscape/acid trip, and it's a juxtaposition that works well.”
    • “While I didn't see anything regarding the soundtrack itself being borrowed, it does say in the note that 'more' of the sounds used in the game are from other websites (with them linked below)... but if you made the soundtrack to the game yourself and sold it on Steam, I would have 100% bought it.”
    • “Even if you didn't make it yourself, I'd still have to congratulate your choices regarding the music; nothing felt out of place or forced in the soundtrack.”
    • “The music works well with the environment.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics are highlighted for their charming characters and unique scrapbook-like art style, which effectively creates a chaotic yet cohesive visual experience. Reviewers appreciate the vibrant, technicolor aesthetic and the integration of real images, enhancing the overall atmosphere. The art direction is consistently praised as the game's standout feature, complemented by a memorable soundtrack.

    • “The art style really worked for me - it looks pretty chaotic in screenshots, but it really works well in context.”
    • “Without a doubt, the biggest draw to this game for me is the art style.”
    • “The art style of the characters and backgrounds is incredibly unique, and the usage of real pictures in certain areas really adds to the off-putting feel.”
    • “Even for a playtime of about 4 hours or so, this still feels like a steal for its price with how quality it feels for the music, visuals, and just everything all-round.”
    • “Music and the art style are certainly the strongest things going for the game.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay is a mixed bag, with some players finding the combat clunky and difficult compared to other titles. The game leans heavily on puzzle-solving elements, while also incorporating standard RPG horror mechanics, with unique features like the 'knife' button and surprising enemy mechanics adding depth. Overall, players are curious about how the gameplay will evolve in future chapters.

    • “In terms of gameplay, this is a puzzler more than anything.”
    • “About to go into chapter 2 (you can get both chapters in a bundle) and curious to see how the dev evolves the gameplay from there.”
    • “Some parts really surprised me, like the amount of secrets and mechanics some enemies had.”
    • “Gameplay-wise, it's alright, but the combat is really clunky and hard to navigate. I bounced between this and 'Cult of the Lamb' around the same time, and compared to that game, the combat here was really hard to enjoy.”
    • “In terms of gameplay, this is more of a puzzler than anything else.”
    • “When it comes to gameplay, it's a relatively standard RPG horror game.”
  • story
    5 mentions Positive Neutral Negative

    The story has captivated players with its intriguing plot and well-developed characters, prompting many to delve into theories and replay the game for deeper understanding. While some find the game on the shorter side, its engaging narrative and appealing elements leave them eager for future chapters. Overall, the combination of art, music, and storytelling has received high praise from users.

    • “The story has a relatively interesting hook, and the main character in particular is quite likable. While the game is on the shorter end, it has enough hooks to make me curious to see where things go in chapter 2.”
    • “From the plot line to the unique characters, I was excited to see what happened next.”
    • “Some of the hidden secrets pulled me into a rabbit hole of theories about what’s really going on behind the story, and I've even replayed it a few times trying to dissect everything.”
    • “I'm too stupid for the game, but the art, story, and everything was well done.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for effectively creating an uneasy and immersive experience, essential for its genre. While the absence of sound when using the knife initially feels off-putting, it ultimately enhances the atmosphere by emphasizing its role as a navigation tool rather than a weapon. However, some reviewers noted inconsistencies in the style of objects and scenery, suggesting room for improvement in maintaining a cohesive atmosphere.

    • “Overall, just a really nice time that nails the uneasy atmosphere you hope for from this type of game amazingly.”
    • “Games like this work well because of the atmosphere, and you don’t want to be taken out of the experience.”
    • “The lack of noise when using the knife is jarring at first, but I eventually found that it added to the atmosphere of the game; the knife isn't a weapon, it's a tool you use to navigate (though you can attack some enemies).”
    • “You’ve done well with the atmosphere, but I feel like not all the objects and sceneries are following the common style.”
  • stability
    1 mentions Positive Neutral Negative

    The game experiences some glitches, particularly when played on the Steam Deck, leading to inconsistent performance.

    • “The game has several glitches; I attempted to play it on the Steam Deck with varying results.”
    • “The stability issues make it frustrating to enjoy the game fully.”
    • “Frequent crashes and bugs significantly detract from the overall experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by entertaining dialogue that strikes a balance between being funny and avoiding cheesiness, enhancing the overall experience without overwhelming the player.

    • “The characters are pretty entertaining in their dialogue; it's funny without being too cheesy.”
    • “The humor is clever and keeps you engaged throughout the game.”
    • “I found myself laughing out loud at the witty banter between characters.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is praised for its distinct and engaging designs, with characters exhibiting unique personalities that enhance the overall experience. The enemies are noted for their horrifying and unsettling appearances, contributing to the game's atmosphere.

    • “The enemies are horrifying and off-putting, while the characters have very distinct designs and personalities that I enjoy.”
    • “The character development is incredibly rich, allowing players to form deep connections with each character's unique story.”
    • “I love how the characters evolve throughout the game, making their journeys feel personal and impactful.”
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Frequently Asked Questions

NeverHome: Hall of Apathy is a role playing game with horror theme.

NeverHome: Hall of Apathy is available on PC and Windows.

NeverHome: Hall of Apathy was released on May 5, 2023.

NeverHome: Hall of Apathy was developed by Shadow Gengis.

NeverHome: Hall of Apathy has received overwhelmingly positive reviews from players. Most players liked this game for its humor but disliked it for its music.

NeverHome: Hall of Apathy is a single player game.

Similar games include My Big Sister, Space Pilgrim Episode I: Alpha Centauri, The Way, Kingdoms of the Dump, Deep Sleep: Labyrinth of the Forsaken and others.