NeverBound
- March 26, 2018
- Enthusiast Games
NeverBound is a gravity-shifting shooter that adds a new dimension to the FPS genre, allowing for mind-bending combat and puzzles in multi-gravity environments. Utilize the power of a fifth fundamental force of nature to scale walls, ceilings, and outmaneuver enemies in STRUCT, a new architecture improved by multi-gravity flows. Use the Gravity Baton to beat down enemies and disrupt their gravity fields, while conjuring insurmountable forces to crush your foes in strategic combat.
Reviews
- The game features a unique gravity manipulation mechanic that adds a new dimension to gameplay, allowing for creative combat and puzzle-solving.
- The gunplay is fluid and satisfying, with a variety of weapons that feel impactful and enjoyable to use.
- Despite being in early access, the game is well-polished and runs smoothly on various systems, providing an engaging experience for VR players.
- The game appears to be abandoned, with no updates since 2019, leaving it feeling incomplete and lacking in content.
- There are several bugs and glitches present, including issues with movement controls and AI behavior, which can detract from the overall experience.
- Players have reported experiencing motion sickness due to the intense gravity shifting mechanics, making it less accessible for those sensitive to VR discomfort.
- gameplay24 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The gameplay is praised for its originality and engaging mechanics, particularly the innovative use of gravity and teleportation in a VR environment. Players appreciate the combination of 3D puzzle elements and smooth locomotion, which create a satisfying experience reminiscent of classic shooters like Halo and Call of Duty. While most mechanics are well-received, some users find the grenade gravity trick a bit challenging to master.
“Multiple gravity plane gameplay is amazing in VR, and having the combo of smooth locomotion and teleport to shift to multiple planes of gravity is extremely satisfying.”
“The teleport mechanics fit within the world itself, and the gravity-defying ragdolling of enemies adds another layer of badassery.”
“The only mechanics that seem harder to grasp is the grenade gravity trick.”
“This game is definitely original due to the level design and gravity game mechanic.”
“The mechanics are reminiscent of the original Prey (if not, inspired by).”
- story12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The game's story is conveyed through cleverly designed missions that incorporate rewarding puzzles and engaging combat mechanics, particularly highlighted in a standout level called 'leap of faith.' While currently limited in number, players are excited about upcoming missions and challenges, indicating a strong foundation for future narrative development. Overall, the level design and mission structure contribute significantly to the immersive sci-fi experience.
“The level design is amazing, starting off with something along the lines of a training mission, and culminates with a truly magnificent level called 'Leap of Faith', where combat, inception-style, comes alive.”
“The missions are very well designed and the puzzles are rewarding.”
“The game only includes a couple of missions so far, but they're really cleverly designed with some smart combat and gravity manipulation puzzles.”
“The level design is amazing, starting off with something along the lines of a training mission, and culminates with a truly magnificent level called 'leap of faith', where combat, inception-style, comes alive.”
“The story feels underdeveloped, leaving players wanting more depth and engagement.”
- replayability6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game offers solid replayability, especially when players impose personal challenges such as limiting weapon use or aiming for no kills. Although there are only a few polished levels, their design encourages multiple playthroughs, enhancing the overall replay value.
“Unique shooter with great replay value!”
“There is replayability here, particularly if you give yourself your own limits - only use a pistol, or only melee, or no kills.”
“While there are only a few levels currently, they are very polished and offer replayability.”
- optimization4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's optimization is marred by indie-style bugs, including visual glitches and performance drops, particularly when using the sniper rifle. Players experience moments of stuttering and pacing issues, often finding themselves stuck in empty rooms after intense action sequences. Overall, while there are engaging gameplay moments, the optimization needs improvement to enhance the overall experience.
“There are some indie/EA style bugs still present (guards stretched like rubber through a closed door at one point, and I hit performance drops with the sniper rifle & one room featuring a display screen).”
“However, it's limited by moments of stuttering halts; you'll burst through a door, knock out two baddies, toss a grenade into a group of three, then run on the wall and snipe two more, but then are left in an empty room for a few minutes looking for where to go next.”
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are generally praised as good, enhancing the overall experience of the first-person shooter, particularly in VR where the unique gravity mechanics stand out. However, there are minor issues such as glitches that slightly detract from the visual experience.
“Apart from the small glitch and the grenade, it is a very solid first-person shooter with very nice graphics and a gravity twist which kicks ass in VR.”
- stability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, players report a generally stable experience with minimal glitches. While some users experienced occasional freezing and instances of infinite free-fall, these issues were typically brief and did not significantly detract from the enjoyment of the game.
“It's fun and so far no glitches whatsoever.”
“It's fun and so far no glitches whatsoever.”
“Every so often, I would get a glitch where the level would momentarily freeze, but usually recovered. On the first main level, I experienced a couple of glitches that caused me to be in infinite free-fall.”
“Every so often, I would get a glitch where the level would momentarily freeze, but usually recovered. On the first main level, I experienced a couple of glitches that caused me to be in infinite free-fall.”