Nether
- June 5, 2014
- Nether Productions, LLC
- 8h median play time
"Nether" is a survival game set in a post-apocalyptic urban environment, where players must make quick decisions to stay alive. The game has been rolled back to 2014, with single-player mode, no micro-transactions, and multiplayer on player-hosted servers. Custom server settings and modding tools are in development. Bug fixes, including for the Nether character, are also planned.
Reviews
- gameplay732 mentions
- 24 % positive mentions
- 60 % neutral mentions
- 16 % negative mentions
The gameplay of "Nether" has received mixed reviews, with many players highlighting its ambitious design and tense atmosphere but criticizing its execution. While the game offers a unique blend of survival and horror mechanics, players frequently mention clunky controls, unpolished mechanics, and a lack of engaging content, leading to a frustrating experience. The PvP focus and harsh death penalties contribute to a toxic environment, overshadowing the potential for cooperative gameplay and exploration.
“The gameplay is so challenging but rewarding; I love sneaking past huge groups of enemies that are most likely going to kill me instantly, but the loot you find around them is rewarding. It does take you a while to master the combat of different enemies, but once you get the hang of 'evasion', the game becomes a little bit easier.”
“The gameplay is fun, long, tedious, and sometimes boring just walking around. However, the gameplay is addictive in an unexplainable way as you lose it all when you die.”
“The gameplay is good, had great fun melee attacking the monsters, and there are very many variations.”
“While the game's weapon variety is decent, the mechanics feel clunky and unpolished, particularly in melee engagements.”
“The gameplay is very boring, which consists of just grabbing boxes from town and bringing them to another town to get money to buy weapons, equipment, supplies, etc. Very little to do in the game, and the single player is just the solo version of the multiplayer.”
“The gameplay is garbage, slow, and sorely unresponsive.”
- stability713 mentions
- 1 % positive mentions
- 0 % neutral mentions
- 99 % negative mentions
The stability of the game is widely criticized, with users reporting it as "buggy," "unfinished," and "full of glitches." Many players have experienced significant issues such as freezing during server selection, unresponsive controls, and game-breaking bugs that hinder gameplay. Overall, the consensus is that the game remains in a poor state, lacking meaningful updates and support from developers, making it a risky purchase for potential players.
“Runs great, even use AA and motion blur.”
“Although the game is still in an 'early access' state, it feels solid and runs great.”
“The game is still in an 'early access' state, but it feels solid and runs great.”
“It's buggy, and there are no servers anymore so you can't play with friends or online.”
“I'm doubtful that any meaningful updates will occur that will fix the plethora of bugs and glitches in it, not to mention that in its current state (tried about a year ago) it still felt as undeveloped as when I played in early alpha.”
“The game is buggy and unfinished.”
- graphics676 mentions
- 43 % positive mentions
- 44 % neutral mentions
- 13 % negative mentions
The graphics of the game receive mixed reviews, with many players praising the atmospheric visuals and detailed environments, often noting that they are impressive for a title in early access. However, numerous criticisms highlight issues such as poor optimization, graphical glitches, and dated textures that detract from the overall experience. While some players find the graphics to be a strong point, others feel they fall short of modern standards, leading to a consensus that the visuals are decent but require significant improvement.
“The atmosphere created by the graphics and sound give the game a very realistic feel.”
“The graphics are amazing and the environment you are set in will make you feel afraid, especially when all you have is a butter knife.”
“The graphics are nice and the world is very large for early access.”
“The graphics are horrible.”
“The graphics are abysmal; actually worse, by far, than graphics in games 10 years ago.”
“The graphics look dated to me, I don't know why people think the graphics are pretty good.”
- story419 mentions
- 10 % positive mentions
- 77 % neutral mentions
- 13 % negative mentions
The story aspect of the game is widely criticized for its lack of depth and engagement, with many players noting that it feels almost non-existent. While there are some rudimentary missions, primarily focused on courier tasks, they are often described as repetitive and uninspired, failing to provide a compelling narrative or context for the gameplay. Overall, players express a desire for a more developed storyline and richer world-building to enhance their experience.
“The atmosphere and graphics are spooky, the creatures/monsters are nightmarishly creepy, the story behind it is awesome.”
“Every now and again you'll find little 'examine' areas that allow you to get backstory of the game and world and this, in conjunction with the many different hostiles, make this game enjoyable for anyone.”
“Nether has a nice post-apocalyptic atmosphere and some really interesting ideas (tribes, capturing and holding points, missions, crafting, announced events etc.) but...oh my, it is close to unplayable.”
“The story is total crap, and the character abilities are minimal.”
“There is absolutely no story whatsoever.”
“This game sucks, no missions, bad interface, no chat, no teamwork, no clear direction, bad tutorial, no way to figure out exactly how to play or what to do, and bad controls, such a waste of time and money.”
- atmosphere262 mentions
- 66 % positive mentions
- 32 % neutral mentions
- 2 % negative mentions
The atmosphere of "Nether" is widely praised for its haunting and immersive qualities, effectively capturing a post-apocalyptic world filled with tension and desolation. Players appreciate the eerie visuals, ambient sounds, and the unique design of its monstrous adversaries, which contribute to a sense of paranoia and survival. However, some reviews note that the atmosphere can become stale over time, and the game's lack of polish and content may detract from the overall experience.
“The game’s atmosphere is one of its greatest strengths, with haunting ambient sounds, eerie visuals, and a genuine sense of desolation that draws players into its world.”
“The atmosphere is amazing and does a really good job putting you in the apocalyptic mindset where you will find yourself running for your life more than or just as much as you are fighting off the nether.”
“The atmosphere, sound, and online community really does help to generate a creepy experience.”
“However, eventually the atmosphere gets dull and you adjust to the sounds of the monsters, making it less scary and creepy.”
“The atmosphere of the game sinks in right off the bat, but I have yet to level up at all and it has gone from lonesome and foreboding to just plain boring.”
“The atmosphere is abysmal, menus are impossible, and connecting to a server is time-consuming and very iffy.”
- optimization196 mentions
- 12 % positive mentions
- 38 % neutral mentions
- 49 % negative mentions
The game's optimization has been widely criticized, with players reporting numerous performance issues, bugs, and server instability since its release. Many users describe it as poorly optimized, resulting in low frame rates and graphical glitches even on high-end systems, leading to a frustrating gameplay experience. Despite some potential in its mechanics, the lack of effective optimization and ongoing support has left the game feeling unfinished and unplayable for many.
“Ps: it even works on my potato PC, very well optimized.”
“The engine is epic, the optimization is well done.”
“I hope to see some optimizations and bug fixes in the future and from what I can see from the patch notes, they have already been working on that, so I am pretty sure they will be able to optimize this game in the future even more for an optimal experience.”
“Bugs, performance problems, and server instability plagued the game from its early days, and while the developers made efforts to address these concerns, they were never fully resolved.”
“This game is one of the worst optimized out there, tons of stutter and FPS drops here and there. I don't even know how anyone can run this game under the 'minimum' or even the 'recommended' specs.”
“The game is not optimized at all and it was dropped once.”
- monetization125 mentions
- 4 % positive mentions
- 52 % neutral mentions
- 44 % negative mentions
The monetization strategy of the game has faced significant backlash from players, who describe it as a blatant cash grab characterized by early access microtransactions that detracted from the overall experience. Many reviews highlight the transition from a pay-to-win model to a more favorable approach after the original developers reclaimed the game, ultimately removing microtransactions and improving gameplay. Despite these changes, the game's initial monetization practices have left a lasting negative impression on the community.
“Game is no longer pay to win, no longer have microtransactions, the original devs took the game back because the money hungry peeps didn't want it anymore, the game is still the same, buggy, unpolished, but the pay to win system is gone.”
“Microtransactions have been removed and DLC are being refunded with game keys, so I gotta say, good on the devs!”
“The microtransactions are easily ignored and only for cosmetic items.”
“The decision to implement microtransactions and paid features in a game already struggling with its player base also drew criticism, alienating some of its community.”
“This game could have ruled the world, but the devs went with early access and microtransactions.”
“The game that got destroyed by in-game purchases, abandoned, then picked up by another dev team only to be abandoned again.”
- humor69 mentions
- 99 % positive mentions
- -3 % neutral mentions
- 4 % negative mentions
The humor in the game is largely derived from its numerous bugs and glitches, which players find amusing rather than frustrating, especially when playing with friends. Many reviews highlight the game's goofiness and the hilarity that ensues from its chaotic mechanics, making it a source of laughter despite its shortcomings. Overall, while the game is criticized for its poor performance and lack of content, it is often described as a fun experience when approached with a lighthearted attitude.
“I wanted to write something funny here, but honestly, I got a sincere little joy out of the goofiness of this game.”
“It's got some major bugs, but bugs give the game humor.”
“The bugs in this game are also freaking hilarious (the only car in the game, for example), and you seriously have to get this game if you like having fun.”
“You start off not knowing what to do. As you explore, you figure out - hey, I need food... except the whole world is so empty it's not funny. There's a big focus on PvP, but after killing a few mobs, you realize... what's the point of this?”
“The attempts at humor feel forced and fall flat, making the experience more frustrating than funny.”
“I expected some lighthearted moments, but the jokes are so stale that they make the gameplay feel even more tedious.”
- grinding52 mentions
- 2 % positive mentions
- 0 % neutral mentions
- 98 % negative mentions
Players generally find the grinding aspect of the game to be tedious and frustrating, often feeling that it leads to a lack of meaningful progression. Many reviews highlight the repetitive nature of grinding for items and levels, with some expressing that the penalties for dying exacerbate the grind, making it feel unrewarding. While a few players appreciate the potential for end-game rewards, the overwhelming sentiment is that the grinding experience detracts significantly from overall enjoyment.
“There is no grinding or running all over the map to get things done, day in and day out.”
“Hours of grinding and you still won't feel like you accomplished anything.”
“To lose everything creates no progression, makes it terribly grindy, and gets boring very quickly.”
“As soon as you die, you're back to level 1, all that grinding for nothing; I can understand losing loot on your person when you die as long as you could store provisions in a safe zone, but losing levels only feeds PvP camping and defeats the purpose of having a leveling system.”
- emotional23 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a range of emotional responses to the game, from guilt and helplessness during intense moments to heart-wrenching realizations about personal stakes. While some moments evoke tears and deep reflection, others lead to frustration and disappointment due to bugs and gameplay issues. Overall, the emotional impact is mixed, with players feeling both connected and disillusioned by their experiences.
“Tears welled up in his eyes when he realized what was at stake; he gave up smoking immediately.”
“I just want to cry... the game's idea and aspect is amazing.”
“Death results in the loss of everything; all your items and experience drop to the ground as your claim to them is lost, resulting in some emotional gameplay.”
- replayability20 mentions
- 35 % positive mentions
- 50 % neutral mentions
- 15 % negative mentions
The game's replayability is generally viewed as moderate to high, with players appreciating the variety of challenges and modes available, particularly in multiplayer settings. However, some users note that solo play can feel grindy and may lead to lower replay value. Overall, the fear of survival and the game's evolving content contribute to a compelling experience that encourages players to return.
“This game has a decent amount of replayability, from getting ATVs off a territory to scavenging for high-tier gear, such as a completely silent and long-range semi-automatic sniper rifle.”
“It's okay to lose all my items and levels when I die as a punishment for getting killed; this aspect of the game creates an early to mid to late game feel, giving the game a great degree of replay value.”
“But through and through, this game has a very high replay value even though it is a single death elimination game mode.”
“To add - this game has a decent amount of replayability, from getting ATVs off a territory to scavenging for high gears, such as a completely silent and long-range semi-automatic sniper rifle.”
“However, I can see because of the current content that you can end up feeling like a grind - and replayability is not virtually unlimited.”
“Moderate to low replay value which can be derived from the solo/multiplayer aspect.”
- music17 mentions
- 12 % positive mentions
- 71 % neutral mentions
- 18 % negative mentions
The music aspect of the game has received mixed reviews, with some players noting the absence of a traditional soundtrack and instead highlighting a continuous, haunting ambient sound that enhances the gritty atmosphere of the post-apocalyptic setting. While some find the eerie music effective in creating tension, others express a desire for more varied and engaging tracks to accompany gameplay. Overall, the music contributes to the game's ambiance but leaves room for improvement in terms of variety and excitement.
“Soundtrack & audio: there is no real soundtrack but a low continuous haunting humming sound provides a constant companion as you trek through the post-apocalyptic environment that perfectly adds to the gritty atmosphere.”
“Good music, ambience, atmosphere, setting.”
“It needs some music tracks.”
“The soundtrack and ambient noises will keep you alert forever.”
“Everything is dark so that you can barely see, the music is aggravating, you hear nether screaming from above you and maybe gunshots from other people defending themselves against other nether.”
- character development5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Character development in the game is criticized for being minimal and lacking depth, with players feeling that the design options are limited and one-dimensional. While the graphics are noted as satisfying, the overall character customization does not meet expectations set by promotional materials, leading to a sense of impermanence in character progression.
“Character design is very one-dimensional: pick 1 of 3 races, pick 1 of 4 shirts and pants, play the game.”
“The only element of RPG that exists is a slight level of character development, which is quickly overshadowed by the lack of permanence.”
“The character designs/models are okay, though there is room for improvement.”