Neon Sundown Game Cover
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"Neon Sundown" is a first-person shooter game set in a cyberpunk city. Take on the role of a bounty hunter, tracking down targets and navigating a gritty, neon-lit world. With a variety of weapons and abilities at your disposal, engage in intense combat and uncover the secrets of the city.

  • Mac OS
  • PC
  • Windows

Reviews

89%
Audience ScoreBased on 272 reviews
graphics10 positive mentions
grinding8 negative mentions
  • Fun gameplay with a variety of ships and synergies, providing a unique experience in each run.
  • Visually appealing with a vibrant neon aesthetic and a great soundtrack that enhances the gaming experience.
  • Affordable price for the amount of content and enjoyment, making it a worthwhile purchase for fans of the genre.
  • Game can become repetitive quickly, with limited content and a lack of variety in upgrades and enemies.
  • Progression feels unbalanced, as certain builds overshadow others, leading to a lack of incentive to experiment with different strategies.
  • Controls and UI issues, such as difficulty tracking the cursor and clunky controller support, detract from the overall experience.
  • graphics20 mentions

    The graphics of the game are generally praised for their vibrant and sleek aesthetic, often described as trippy or cyberpunk, which enhances gameplay without being overwhelming. Players appreciate the clean visuals that effectively distinguish between characters and projectiles, although some note that the graphics could benefit from additional detail. Overall, the visuals contribute positively to the game's engaging atmosphere and replay value.

    • “Very good horde game; also the visuals are amazing, there is a lot of content and lots of playstyles.”
    • “It has a sleek, bright visual aesthetic, has some really fun synergies, and offers a ton of interesting meta progression.”
    • “Visually it's pleasing without being too overwhelming and has enough accessibility options to tone down the visuals if needed.”
    • “Graphics could be a bit better and be more detailed, but it doesn't matter too much.”
    • “Graphics are simple and vibrant; controls are tight, and the upgrade loop with cards and leveling is well done.”
    • “A twin-stick shooter with rogue-lite and deck-building elements, and some very intense visuals!”
  • gameplay20 mentions

    The gameplay is generally praised for being fun and engaging, with a solid core loop that offers over six hours of entertainment. However, some players note a lack of variety in weapons and mechanics, leading to potential monotony over time. While the game draws inspiration from others in the genre, it introduces manual aiming, which adds a unique twist, though some feel it could benefit from more innovative features.

    • “Cheaper than a movie yet worth more than 6 hours of gameplay at least!”
    • “It also has an extremely fun gameplay loop.”
    • “While I think this would be better as an early access game, the core gameplay here is great and I would recommend it to anyone who is thinking of picking it up.”
    • “It's uninventive without adding anything to better previous games that it takes its mechanics from.”
    • “The game offers upgrades as 'cards in a deck' but there are no deck mechanics other than selection at level up.”
    • “Also unlike vs, it's endless in its nature, but currently it's a snorefest; after a certain point, the gameplay completely degrades to either staying in place and shooting around or moving in a direction while shooting behind you.”
  • music18 mentions

    The music in the game is widely praised for its quality and fitting style, particularly the synthwave soundtrack that complements the vibrant visuals. However, many players note that the limited variety of tracks can lead to repetitiveness during extended play sessions. Overall, while the music enhances the gameplay experience, some users express a desire for more diverse tracks to maintain engagement.

    • “Good music that fits perfectly to the style and gameplay ... and there is an upcoming big patch so ... go get it if you like games like these!”
    • “There are lots of bright, neon colors and a banging synthwave soundtrack.”
    • “Music is great and the visuals are arresting neon: simple but fun!”
    • “Menus bugged out and wouldn't let me turn down the music.”
    • “The amalgamation of music to the current flow of the round is an incredibly compelling feature; however, there is only one song at the moment, and after playing a couple of rounds, it can get repetitive.”
    • “There is a music track for each arena in the game and four main menu themes you can buy and switch around.”
  • grinding10 mentions

    Reviews on grinding in the game are mixed; some players find it excessively grindy and tedious, particularly for those aiming for 100% completion, while others feel that unlocking content is relatively easy and not overly time-consuming. The experience can vary significantly, with some describing it as a long slog with little reward, while others note that grinding is minimal and manageable. Overall, the perception of grinding largely depends on individual playstyles and goals within the game.

    • “You'll need a second life for grinding.”
    • “The game is an awful grindy mess that feels much the same to play at 10 hours as it did at 1.”
    • “So to anyone gunning for 100% store completion (which adds very little to the game once you've found a loadout you like), expect to be grinding a long time, well past the point of beating everything (and yes, 100% achievement completion requires it).”
    • “The weapons aren't as interesting, the enemies aren't interesting, it's very grindy and feels mobile-esque.”
  • replayability10 mentions

    Overall, the game offers good replayability with unique runs and diverse playstyles, making it enjoyable for players seeking variety. However, some reviewers noted that the lack of content and potential repetitiveness could hinder long-term replay value. While the game is fun and affordable, improvements in balance and additional features could enhance its replayability further.

    • “Flawed in many ways, but cheap, and fun once you get to the late game, with lots of replayability.”
    • “Very good game, short fun matches, difficult, lots of replayability.”
    • “It's a quick game to jump into, but with plenty of replay value to try different builds, and the graphics are clean and pleasant.”
    • “This makes the game too repetitive, which is a shame because it has a lot of potential for replayability if it was rebalanced with mutually exclusive upgrades added that are viable.”
    • “Without the scoreboard that shows your builds or longer-term unlocks, there may not be as much replay value.”
    • “But a lack of content makes this game not replayable.”
  • story4 mentions

    The reviews indicate that there is no story present in the game, with multiple users confirming this lack of narrative.

    • “No story.”
    • “No story.”
  • stability2 mentions

    Users report stability issues, including game freezes and glitches in stat calculations, which may be visual in nature. Additionally, there are concerns about certain synergies negatively impacting gameplay.

    • “Decline a synergy (one that makes your stuff worse), and the game freezes.”
    • “There are some aspects that could be improved, particularly the way stats are calculated; I've noticed odd glitches with them, but they might be visual only.”
  • optimization2 mentions

    Overall, the game's optimization is praised for its good application performance, allowing for rounds that vary in length from 10 to 30 minutes based on player objectives and performance, providing enough variety to cater to different playstyles.

    • “Rounds can last from 10 minutes to 30 minutes depending on your objectives and performance, with enough variety to ensure you find your niche when you play it.”
    • “Good application performance.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
4-7hSpent by most gamers
*Based on 8 analyzed playthroughs

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