NENA
- February 9, 2020
- ThanaThan
Botley can't do many things on his own. Good thing he has telepathy.
Reviews
- The game features charming art, funny dialogue, and smooth gameplay mechanics that create an enjoyable experience.
- It's a short but sweet game that manages to evoke strong emotions, especially with its touching ending.
- The gameplay is engaging and intuitive, with creative puzzle mechanics that keep players interested throughout.
- Some players felt disappointed by the plot and character development, believing it detracted from the overall experience.
- The game is quite short, which may leave some players wanting more content and exploration.
- A few reviews mentioned that the game could be frustrating at times, particularly regarding certain gameplay mechanics.
- gameplay13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The gameplay is characterized by simple yet engaging mechanics, offering a short but enjoyable experience filled with varied enemies and innovative gameplay elements. Players appreciate the intuitive boss battles, the fun of possessing enemies, and the creative puzzle mechanics that enhance the overall experience. The combination of charming art and music further elevates the addictive nature of the gameplay, making it a standout feature of the game.
“Short but sweet game with interesting and smooth gameplay.”
“From the cute art, awesome music, to the character designs, Nena wraps it all up in one addictive gameplay package.”
“The puzzle mechanics are very good; you can take control of the enemies and objects, and even redirect the projectiles in mid-air, which creates some very creative gameplay.”
“Simple mechanics.”
“You can't really tell at first glance that this game took as long as it did to develop (2 years), but you can really see it once you dive into the gameplay and mechanics this game has to offer.”
“While yes, a big reason for this is that the game's length is around an hour long, I mostly attribute it to the steady flow of varied enemies and new gameplay mechanics introduced as the game goes on.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game is universally praised for its quality and integration, enhancing the overall experience with captivating compositions that complement both gameplay and emotional moments. Players highlight the impressive guitar work by Jeremy Karem, noting how the relaxing tracks seamlessly fit even the most intense boss fights. Overall, the soundtrack is described as wonderful and addictive, contributing significantly to the game's charm.
“From the cute art, awesome music, to the character designs, Nena wraps it all up in one addictive gameplay package.”
“Every single piece of music was wonderful in this game, from the levels, to the menus, to the bosses and the theme for Nena herself.”
“This is the only word I can think of to describe the music in this game.”
“I would find myself stopping to just listen to the mad guitar skills of Jeremy Karem, the man credited with the music in this game.”
“Never has such relaxing music fit intense boss fights so well!”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its "hilariously brilliant" dialogue, featuring a wealth of amusing stories and jokes that enhance the overall experience. Players appreciate the combination of tight controls, pleasant art, and fun levels, all of which contribute to the game's comedic charm.
“The dialogue in this game is hilariously brilliant.”
“The amount of little stories and jokes is hilarious, from the story about breaking into a building to horse code; it was a genuine joy to find this.”
“Tight controls, pleasant art, fun levels, and great humor.”
- story3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story is praised for its charm and humor, featuring engaging anecdotes and clever jokes that enhance the overall experience. Reviewers appreciate the well-paced integration of puzzles with the narrative, contributing to a delightful and enjoyable journey.
“The amount of little stories and jokes he shared were hilarious, from the story about breaking into a building to horse code; it was a genuine joy to discover this.”
“Brilliant story.”
“It has a ton of charm, and the pacing of the puzzles and story is spot on.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Character development in the game is enhanced by charming art, engaging music, and appealing character designs, creating an addictive gameplay experience that captivates players.
“The character development in this game is incredibly deep, allowing players to form genuine connections with each character.”
“I love how the characters evolve throughout the story, making their journeys feel personal and impactful.”
“The unique backstories and growth arcs of each character add so much richness to the gameplay experience.”
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game are praised for their cute visuals, which complement the acoustic guitar soundtrack, enhancing the overall experience.
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its beautiful art, music, and gameplay, culminating in an incredibly touching ending that resonates emotionally with players.
“It's got great art, music, and gameplay, and an incredibly touching ending.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that the game can be completed in about 60 minutes without engaging in grinding for achievements, suggesting that the grinding aspect is minimal and not a significant time investment.
“It's not very long, only about 60 minutes if you're not grinding for the achievements.”
“The grinding feels repetitive and tedious, making it hard to stay engaged.”
“I spent hours grinding for resources, and it just felt like a chore rather than fun.”