- July 27, 2022
- maJAJa
- 5h median play time
Dungeon Munchies
Platforms
About
In "Dungeon Munchies," players explore a dark dungeon as Simmi, a reanimated skeleton, to gather ingredients and cook meals that grant unique abilities. Defeat monsters, avoid traps, and manage hunger in this 2D action-adventure game with quirky humor and retro-style pixel art. Mix and match recipes to suit Jesus Christ's playstyle, discovering the perfect balance of power, speed, and strategy. Summary word count: 3 Number of characters: 351











story
938 mentions Positive Neutral NegativeThe story of the game is widely praised for its depth, humor, and emotional impact, often surprising players with its twists and darker themes as it progresses. While some reviews note a slow start and uneven pacing, many agree that the characters and world-building are engaging, making the narrative a standout feature that keeps players invested. Overall, the combination of quirky humor and serious undertones creates a compelling experience that resonates with players long after they finish the game.
“The story is definitely this game's strongest point, and it adds surprise and emotion to what may seem as a simple adventure.”
“The story is deep and interesting, and despite how humorous it can be and how silly it may look at times, it speaks of what it really means to be human.”
“The strongest part of the game is the story - it's really good at capturing a heartfelt story interspersed with dark humor and very likable characters.”
“Again, later on they develop, you learn why they are the way they are, and it gets better, but the start of the game... honestly felt disappointed and wondered if I'd bother keeping to play since early story, gameplay, characters, everything... felt pretty subpar like a cheap indie game made by relatively unskilled/capable devs. So yeah, push past the start, was the weakest part of the game.”
“The story is also an absolute slog and can really hinder your ability to just get through the game.”
“The second, and somewhat larger con I had with the game, was the uneven pacing of the story.”